List of condition removal skills
From Guild Wars Wiki
The following list of skills will remove (or transfer) one or multiple conditions from a player (friend or foe).
| Icon | Name | Description | | | | | Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
| "It's just a flesh wound." | Elite Shout. You suffer from a Deep Wound for 10...6...5 seconds, and target other ally loses all Conditions. | 5 | 1 | Motivation | Nightfall | ||||
| Antidote Signet | Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. | 1 | 4 | | Core | ||||
| Assassin's Remedy | Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition. | 5 | 1 | 20 | Critical Strikes | Nightfall | |||
| | Avatar of Melandru | Elite Form. For 10...58...70 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. | 25 | 2 | 30 | Mysticism | Nightfall | |||
| Blessed Light | Elite Spell. Heal target ally for 10...114...140 Health and remove one Condition and one Hex. | 10 | ¾ | 3 | Divine Favor | Factions | |||
| Breath of the Great Dwarf | Spell. All party members are relieved of Burning and are healed for 40...60 Health. | 10 | ¼ | 15 | Deldrimor rank | Eye of the North | |||
| Cautery Signet | Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. | 2 | 15 | Nightfall | |||||
| Crystal Wave | Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. | 15 | ¾ | 20 | Earth Magic | Prophecies | |||
| Dismiss Condition | Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15...63...75 Health. | 5 | ¾ | 3 | Protection Prayers | Nightfall | |||
| Divert Hexes | Elite Spell. Remove up to 1...3...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63...75 Health. | 10 | 1 | 5 | Protection Prayers | Nightfall | |||
| Draw Conditions | Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22...26 Health. | 5 | ¼ | 2 | | Protection Prayers | Core | ||
| Empathic Removal | Elite Spell. You and target other ally lose 1 Condition and 1 Hex. | 5 | 1 | 7 | Factions | ||||
| Extinguish | Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health. | 15 | 1 | 12 | Protection Prayers | Factions | |||
| Hypochondria | Spell. Target foe suffers from the same Conditions as all foes in the area. | 5 | 1 | 10 | Nightfall | ||||
| Infuse Condition | Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. | 5 | 1 | 20 | Death Magic | Prophecies | |||
| Lyric of Purification | Chant. For 5...17...20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. | 5 | 1 | 20 | Motivation | Nightfall | |||
| Martyr | Elite Spell. Transfer all Conditions and their remaining durations from your allies to you. | 5 | 1 | 10 | Core | ||||
| Mend Ailment | Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...57...70 Health. | 5 | ¾ | 5 | | Protection Prayers | Core | ||
| Mend Body and Soul | Spell. Target ally is healed for 20...96...115 Health. That ally loses one Condition for all Spirits within earshot. | 5 | ¾ | 3 | Restoration Magic | Factions | |||
| Mend Condition | Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57...70 Health. | 5 | ¾ | 2 | | Protection Prayers | Prophecies | ||
| Mending Touch | Spell. Touched ally loses two Conditions and is healed for 15...51...60 Health for each Condition removed in this way. | 5 | ¾ | 6 | Protection Prayers | Nightfall | |||
| Plague Sending | Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Curses | Prophecies | ||
| Plague Touch | Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe. | 5 | ¾ | | Curses | Core | |||
| Purge Conditions | Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. | 5 | ¼ | 20 | | Core | |||
| Purifying Finale | Echo. For 10...30...35 seconds, target non-Spirit ally loses 1 Condition whenever a Chant or Shout ends on that ally. | 5 | 1 | 10 | Motivation | Nightfall | |||
| Purifying Veil | Enchantment Spell. While you maintain this Enchantment, Conditions expire 5...41...50% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. | -1 | 5 | 1 | 6 | Protection Prayers | Eye of the North | ||
| Remedy Signet | Signet. You lose 1 Condition. | 1 | 4 | Nightfall | |||||
| Resilient Was Xiko | Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 Conditions. | 5 | 1 | 10 | Restoration Magic | Factions | |||
| Restore Condition | Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10...58...70 Health. | 5 | ¾ | 2 | Protection Prayers | Prophecies | |||
| Signet of Malice | Signet. For each Condition suffered by target foe, you lose one Condition. | ¼ | 5 | Factions | |||||
| Signet of Removal | Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. | 1 | 5 | Nightfall | |||||
| Song of Purification | Elite Chant. For 20 seconds, the next 1...3...3 Skills used by each ally within earshot remove 1 Condition from that ally. | 5 | 2 | Motivation | Nightfall | ||||
| Spirit's Gift | Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 Condition. | 10 | 1 | 45 | Spawning Power | Nightfall | |||
| Tainted Flesh | Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. | 5 | 1 | Death Magic | Core | ||||
| Teinai's Crystals | Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. | 15 | ¾ | 20 | Earth Magic | Factions | |||
| Verata's Sacrifice | Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. | 15% | 10 | 2 | 60 | Death Magic | Prophecies | ||
| Weapon of Remedy | Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition. | 5 | ¼ | 3 | Restoration Magic | Nightfall | |||
| Wielder's Remedy | Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition. | 5 | 1 | 10 | Spawning Power | Nightfall |






































