The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
[dismiss]

List of core elementalist skills

From Guild Wars Wiki
Jump to: navigation, search
Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Tango-overcast.png Overcast   Tango-energy.png Energy   Tango-activation-darker.png Activation time   Tango-recharge-darker.png Recharge time   Tango-quest-icon.png Quest reward
Icon Name Description Overcast Energy Activation time Recharge time Attribute
Aftershock.jpg

Aftershock

Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. 0 10 Energy 0.75¾ Activation time 10 Recharge time Earth MagicZ
Air Attunement.jpg

Air Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Air MagicZ
Armor of Earth.jpg

Armor of Earth

Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. 0 10 Energy 0.75¾ Activation time 15 Recharge time Quest reward Earth MagicZ
Aura of Restoration.jpg

Aura of Restoration

Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. 0 5 Energy 0.25¼ Activation time 20 Recharge time Quest reward Energy StorageZ
Aura of Restoration (PvP).jpg

Aura of Restoration (PvP)

Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. 0 5 Energy 0.25¼ Activation time 20 Recharge time Energy StorageZ
Blinding Flash.jpg

Blinding Flash

Spell. Inflicts Blindness condition (3...7...8 seconds). 0 10 Energy 0.75¾ Activation time 8 Recharge time Quest reward Air MagicZ
Blurred Vision.jpg

Blurred Vision

Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. 0 10 Energy 1 Activation time 12 Recharge time Water MagicZ
Conjure Flame.jpg

Conjure Flame

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. 0 10 Energy 1 Activation time 45 Recharge time Fire MagicZ
Conjure Frost.jpg

Conjure Frost

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Water MagicZ
Conjure Lightning.jpg

Conjure Lightning

Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Air MagicZ
Deep Freeze.jpg

Deep Freeze

Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. 0 25 Energy 2 Activation time 15 Recharge time Quest reward Water MagicZ
Earth Attunement.jpg

Earth Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Earth MagicZ
Elemental Attunement.jpg

Elemental Attunement

Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. 0 10 Energy 1 Activation time 20 Recharge time Energy StorageZ
Enervating Charge.jpg

Enervating Charge

Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Air MagicZ
Fire Attunement.jpg

Fire Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Fire MagicZ
Fire Storm.jpg

Fire Storm

Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Fire MagicZ
Fireball.jpg

Fireball

Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. 0 10 Energy 1.5Activation time 7 Recharge time Quest reward Fire MagicZ
Flare.jpg

Flare

Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. 0 5 Energy 1 Activation time 0 Quest reward Fire MagicZ
Gale.jpg

Gale

Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. 10 Overcast 10 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Glyph of Elemental Power.jpg

Glyph of Elemental Power

Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Z
Glyph of Lesser Energy.jpg

Glyph of Lesser Energy

Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Energy StorageZ
Ice Spear.jpg

Ice Spear

Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 5 Energy 1 Activation time 0 Quest reward Water MagicZ
Ice Spikes.jpg

Ice Spikes

Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. 0 15 Energy 1.5Activation time 10 Recharge time Quest reward Water MagicZ
Icicles.jpg

Icicles

Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). 0 0 2 Activation time 25 Recharge time Z
Immolate.jpg

Immolate

Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]). 0 10 Energy 1 Activation time 5 Recharge time Fire MagicZ
Inferno.jpg

Inferno

Spell. Deals 30...114...135 fire damage to foes adjacent to you. 0 10 Energy 0.75¾ Activation time 10 Recharge time Quest reward Fire MagicZ
Lightning Orb.jpg

Lightning Orb

Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Air MagicZ
Lightning Strike.jpg

Lightning Strike

Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Lightning Surge.jpg

Lightning Surge

Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. 0 10 Energy 1 Activation time 10 Recharge time Air MagicZ
Lightning Touch.jpg

Lightning Touch

Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. 0 5 Energy 0.75¾ Activation time 10 Recharge time Air MagicZ
Maelstrom.jpg

Maelstrom

Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. 10 Overcast 25 Energy 2 Activation time 30 Recharge time Water MagicZ
Meteor.jpg

Meteor

Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. 10 Overcast 5 Energy 2 Activation time 30 Recharge time Quest reward Fire MagicZ
Mind Burn.jpg

Mind Burn

Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. 5 Overcast 5 Energy 1 Activation time 5 Recharge time Fire MagicZ
Mind Freeze.jpg

Mind Freeze

Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). 5 Overcast 5 Energy 1 Activation time 5 Recharge time Water MagicZ
Mind Freeze (PvP).jpg

Mind Freeze (PvP)

Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). 5 Overcast 10 Energy 1 Activation time 5 Recharge time Water MagicZ
Obsidian Flame.jpg

Obsidian Flame

Spell. Deals 22...94...112 damage. 5 Overcast 5 Energy 1.5Activation time 5 Recharge time Quest reward Earth MagicZ
Obsidian Flame (PvP).jpg

Obsidian Flame (PvP)

Spell. Deals 22...78...92 damage. 5 Overcast 5 Energy 1.5Activation time 5 Recharge time Earth MagicZ
Obsidian Flesh.jpg

Obsidian Flesh

Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. 0 25 Energy 1 Activation time 30 Recharge time Earth MagicZ
Rust.jpg

Rust

Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. 0 10 Energy 1 Activation time 8 Recharge time Water MagicZ
Stone Daggers.jpg

Stone Daggers

Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. 0 5 Energy 1 Activation time 0 Quest reward Earth MagicZ
Stoning.jpg

Stoning

Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Earth MagicZ
Ward Against Foes.jpg

Ward Against Foes

Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Earth MagicZ
Ward Against Melee.jpg

Ward Against Melee

Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Earth MagicZ
Water Attunement.jpg

Water Attunement

Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. 0 10 Energy 1 Activation time 30 Recharge time Quest reward Water MagicZ
Personal tools