| Icon
| Name
| Description
|
|
|
|
|
| Attribute
|
| Aftershock
| Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
| 0
| 10
| 0.75 ¾
| 10
|
| Earth MagicZ
|
| Air Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
| 0
| 10
| 2
| 45
|
| Air MagicZ
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
| 0
| 10
| 0.75 ¾
| 15
|
| Earth MagicZ
|
| Aura of Restoration
| Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell.
| 0
| 10
| 0.25 ¼
| 5
|
| Energy StorageZ
|
| Blinding Flash
| Spell. Target foe is Blinded for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 4
|
| Air MagicZ
|
| Blurred Vision
| Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
| 0
| 10
| 1
| 12
|
| Water MagicZ
|
| Conjure Flame
| Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage.
| 0
| 10
| 1
| 45
|
| Fire MagicZ
|
| Conjure Frost
| Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
| 0
| 10
| 1
| 45
|
| Water MagicZ
|
| Conjure Lightning
| Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
| 0
| 10
| 1
| 45
|
| Air MagicZ
|
| Deep Freeze
| Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
| 0
| 25
| 2
| 15
|
| Water MagicZ
|
| Earth Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
| 0
| 10
| 2
| 45
|
| Earth MagicZ
|
| Elemental Attunement
| Elite Enchantment Spell. For 30...50...55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
| 0
| 10
| 2
| 45
|
| Energy StorageZ
|
| Enervating Charge
| Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 1
| 8
|
| Air MagicZ
|
| Fire Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
| 0
| 10
| 2
| 45
|
| Fire MagicZ
|
| Fire Storm
| Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second.
| 0
| 10
| 2
| 30
|
| Fire MagicZ
|
| Fireball
| Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage.
| 0
| 10
| 2
| 7
|
| Fire MagicZ
|
| Flare
| Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits.
| 0
| 5
| 1
| 0
|
| Fire MagicZ
|
| Gale
| Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
| -10
| 10
| 1
| 5
|
| Air MagicZ
|
| Glyph of Elemental Power
| Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
| 0
| 5
| 1
| 5
|
| Z
|
| Glyph of Lesser Energy
| Glyph. For the next 15 seconds, your next 2 Spells cost 10...16...18 less Energy to cast.
| 0
| 5
| 1
| 30
|
| Energy StorageZ
|
| Ice Spear
| Spell. Send out an Ice Spear, striking target foe for 10...58...70 cold damage if it hits. Ice Spear has half the normal Spell range.
| 0
| 5
| 1
| 0
|
| Water MagicZ
|
| Ice Spikes
| Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
| 0
| 15
| 2
| 10
|
| Water MagicZ
|
| Icicles
| Hex Spell. For 5 seconds, target and adjacent foes are struck for 75 cold damage and move 66% slower.
| 0
| 0
| 2
| 20
|
| Z
|
| Immolate
| Spell. Target foe is struck for 15...51...60 fire damage and is set on fire for 1...3...3 seconds.
| 0
| 10
| 1
| 3
|
| Fire MagicZ
|
| Inferno
| Spell. All adjacent foes are struck for 30...114...135 fire damage.
| 0
| 10
| 0.75 ¾
| 10
|
| Fire MagicZ
|
| Lightning Orb
| Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration.
| 0
| 15
| 2
| 5
|
| Air MagicZ
|
| Lightning Orb (PvP)
| Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration.
| 0
| 15
| 2
| 5
|
| Air MagicZ
|
| Lightning Strike
| Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 5
|
| Air MagicZ
|
| Lightning Surge
| Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage.
| 0
| 15
| 2
| 10
|
| Air MagicZ
|
| Lightning Touch
| Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic Hex are blinded for 3...7...8 seconds. This skill has 25% armor penetration.
| 0
| 5
| 0.75 ¾
| 10
|
| Air MagicZ
|
| Maelstrom
| Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion.
| -10
| 25
| 2
| 30
|
| Water MagicZ
|
| Meteor
| Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down. This Spell causes Exhaustion.
| -10
| 5
| 3
| 30
|
| Fire MagicZ
|
| Mind Burn
| Elite Spell. Target foe takes 15...51...60 fire damage. If you have more Energy than target foe, that foe takes an additional 15...51...60 fire damage and is set on fire for 1...6...7 seconds. This Spell causes Exhaustion.
| -10
| 5
| 1
| 5
|
| Fire MagicZ
|
| Mind Freeze
| Elite Hex Spell. Target foe suffers 10...34...40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...34...40 cold damage and moves 90% slower for 1...8...10 seconds. This Spell causes Exhaustion.
| -10
| 5
| 1
| 8
|
| Water MagicZ
|
| Obsidian Flame
| Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion.
| -10
| 5
| 2
| 5
|
| Earth MagicZ
|
| Obsidian Flesh
| Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
| 0
| 10
| 1
| 30
|
| Earth MagicZ
|
| Rust
| Hex Spell. Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets.
| 0
| 10
| 1
| 8
|
| Water MagicZ
|
| Stone Daggers
| Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits.
| 0
| 5
| 1
| 0
|
| Earth MagicZ
|
| Stoning
| Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
| 0
| 15
| 1
| 5
|
| Earth MagicZ
|
| Ward Against Foes
| Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower.
| 0
| 15
| 1
| 20
|
| Earth MagicZ
|
| Ward Against Melee
| Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
| 0
| 15
| 1
| 30
|
| Earth MagicZ
|
| Ward Against Melee (PvP)
| Ward Spell. You create a Ward Against Melee at your current location. For 1...15...18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
| 0
| 15
| 1
| 30
|
| Earth MagicZ
|
| Water Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic.
| 0
| 10
| 2
| 45
|
| Water MagicZ
|