List of core elementalist skills

From Guild Wars Wiki

Jump to: navigation, search
Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Aftershock.jpg Aftershock Spell. Deals 26...85...100 earth damage to foes adjacent to you. Deals 10...56...68 more earth damage to knocked-down foes. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Earth MagicZ
Image:Air Attunement.jpg Air Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Air MagicZ
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Earth MagicZ
Image:Aura of Restoration.jpg Aura of Restoration Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Quest reward Energy StorageZ
Image:Blinding Flash.jpg Blinding Flash Spell. Inflicts Blindness condition (3...7...8 seconds). 0 15 Energy 0.75 ¾ Activation time 4 Recharge time Quest reward Air MagicZ
Image:Blurred Vision.jpg Blurred Vision Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. 0 10 Energy 1 Activation time 12 Recharge time Water MagicZ
Image:Conjure Flame.jpg Conjure Flame Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. 0 10 Energy 1 Activation time 45 Recharge time Fire MagicZ
Image:Conjure Frost.jpg Conjure Frost Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Water MagicZ
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapons deals lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Air MagicZ
Image:Deep Freeze.jpg Deep Freeze Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. 0 25 Energy 2 Activation time 15 Recharge time Quest reward Water MagicZ
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Earth MagicZ
Image:Elemental Attunement.jpg Elemental Attunement Elite Enchantment Spell. (30...50...55 seconds.) You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. 0 10 Energy 2 Activation time 45 Recharge time Energy StorageZ
Image:Enervating Charge.jpg Enervating Charge Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Fire Attunement.jpg Fire Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Fire MagicZ
Image:Fire Storm.jpg Fire Storm Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Fire MagicZ
Image:Fireball.jpg Fireball Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. 0 10 Energy 2 Activation time 7 Recharge time Quest reward Fire MagicZ
Image:Flare.jpg Flare Spell. Projectile: deals 20...56...65 fire damage. 0 5 Energy 1 Activation time 0 Quest reward Fire MagicZ
Image:Gale.jpg Gale Spell. Causes knock-down. You are Exhausted. 50% failure chance unless Air Magic 5 or more. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Glyph of Elemental Power.jpg Glyph of Elemental Power Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Z
Image:Glyph of Lesser Energy.jpg Glyph of Lesser Energy Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Energy StorageZ
Image:Ice Spear.jpg Ice Spear Half Range Spell. Projectile: deals 10...58...70 cold damage. 0 5 Energy 1 Activation time 0 Quest reward Water MagicZ
Image:Ice Spikes.jpg Ice Spikes Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. 0 15 Energy 2 Activation time 10 Recharge time Quest reward Water MagicZ
Image:Icicles.jpg Icicles Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds). 0 0 2 Activation time 20 Recharge time Z
Image:Immolate.jpg Immolate Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 seconds). 0 10 Energy 1 Activation time 5 Recharge time Fire MagicZ
Image:Inferno.jpg Inferno Spell. Deals 30...114...135 fire damage to foes adjacent to you. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Quest reward Fire MagicZ
Image:Lightning Orb.jpg Lightning Orb Spell. Projectile: deals 10...82...100 lightning damage and inflicts cracked armor (5...17...20 seconds). 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Lightning Orb (PvP).jpg Lightning Orb (PvP) Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Air MagicZ
Image:Lightning Strike.jpg Lightning Strike Spell. Deals 5...41...50 lightning damage. 25% armor penetration. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage and causes knock-down. 0 15 Energy 2 Activation time 10 Recharge time Air MagicZ
Image:Lightning Touch.jpg Lightning Touch Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts blindness (3...7...8 seconds) on any of these foes hexed with Water Magic. 25% armor penetration. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Air MagicZ
Image:Maelstrom.jpg Maelstrom Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted. -10 Exhaustion 25 Energy 2 Activation time 30 Recharge time Water MagicZ
Image:Meteor.jpg Meteor Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 30 Recharge time Quest reward Fire MagicZ
Image:Mind Burn.jpg Mind Burn Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition (1...6...7 seconds) if you have more Energy than target foe. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 5 Recharge time Fire MagicZ
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...8...10 seconds) if you have more Energy than target foe. You are Exhausted. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deals 22...94...112 damage. You are Exhausted. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward Earth MagicZ
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You move 50% slower. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage to target foe. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. 0 10 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. 0 5 Energy 1 Activation time 0 Quest reward Earth MagicZ
Image:Stoning.jpg Stoning Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Earth MagicZ
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Earth MagicZ
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Earth MagicZ
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. (1...15...18 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. 0 15 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Water Attunement.jpg Water Attunement Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Water MagicZ
Personal tools