List of core elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Exhaustion Energy Activation time Recharge time Attribute
Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Earth MagicZ
Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Air MagicZ
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Earth MagicZ
Image:Aura of Restoration.jpg Aura of Restoration Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell. 0 10 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward Energy StorageZ
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds. 0 15 Energy 0.75 ¾ Activation time 4 Recharge time Quest reward Air MagicZ
Image:Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. 0 10 Energy 1 Activation time 12 Recharge time Water MagicZ
Image:Conjure Flame.jpg Conjure Flame Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage. 0 10 Energy 1 Activation time 45 Recharge time Fire MagicZ
Image:Conjure Frost.jpg Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Water MagicZ
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Air MagicZ
Image:Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower. 0 25 Energy 2 Activation time 15 Recharge time Quest reward Water MagicZ
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Earth MagicZ
Image:Elemental Attunement.jpg Elemental Attunement Elite Enchantment Spell. For 30...50...55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. 0 10 Energy 2 Activation time 45 Recharge time Energy StorageZ
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Air MagicZ
Image:Fire Attunement.jpg Fire Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Fire MagicZ
Image:Fire Storm.jpg Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Fire MagicZ
Image:Fireball.jpg Fireball Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage. 0 10 Energy 2 Activation time 7 Recharge time Quest reward Fire MagicZ
Image:Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. 0 5 Energy 1 Activation time 0 Quest reward Fire MagicZ
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Glyph of Elemental Power.jpg Glyph of Elemental Power Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Z
Image:Glyph of Lesser Energy.jpg Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 Spells cost 10...16...18 less Energy to cast. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Energy StorageZ
Image:Ice Spear.jpg Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58...70 cold damage if it hits. Ice Spear has half the normal Spell range. 0 5 Energy 1 Activation time 0 Quest reward Water MagicZ
Image:Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds. 0 15 Energy 2 Activation time 10 Recharge time Quest reward Water MagicZ
Image:Icicles.jpg Icicles Hex Spell. For 5 seconds, target and adjacent foes are struck for 75 cold damage and move 66% slower. 0 0 2 Activation time 20 Recharge time Z
Image:Immolate.jpg Immolate Spell. Target foe is struck for 15...51...60 fire damage and is set on fire for 1...3...3 seconds. 0 10 Energy 1 Activation time 3 Recharge time Fire MagicZ
Image:Inferno.jpg Inferno Spell. All adjacent foes are struck for 30...114...135 fire damage. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Quest reward Fire MagicZ
Image:Lightning Orb.jpg Lightning Orb Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Lightning Orb (PvP).jpg Lightning Orb (PvP) Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Air MagicZ
Image:Lightning Strike.jpg Lightning Strike Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage. 0 15 Energy 2 Activation time 10 Recharge time Air MagicZ
Image:Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic Hex are blinded for 3...7...8 seconds. This skill has 25% armor penetration. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Air MagicZ
Image:Maelstrom.jpg Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 2 Activation time 30 Recharge time Water MagicZ
Image:Meteor.jpg Meteor Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down. This Spell causes Exhaustion. -10 Exhaustion 5 Energy 3 Activation time 30 Recharge time Quest reward Fire MagicZ
Image:Mind Burn.jpg Mind Burn Elite Spell. Target foe takes 15...51...60 fire damage. If you have more Energy than target foe, that foe takes an additional 15...51...60 fire damage and is set on fire for 1...6...7 seconds. This Spell causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 5 Recharge time Fire MagicZ
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe suffers 10...34...40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...34...40 cold damage and moves 90% slower for 1...8...10 seconds. This Spell causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward Earth MagicZ
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. 0 10 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. 0 10 Energy 1 Activation time 8 Recharge time Water MagicZ
Image:Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. 0 5 Energy 1 Activation time 0 Quest reward Earth MagicZ
Image:Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Earth MagicZ
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Earth MagicZ
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Earth MagicZ
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. You create a Ward Against Melee at your current location. For 1...15...18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time Earth MagicZ
Image:Water Attunement.jpg Water Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Water MagicZ
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