List of elementalist skills

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Elementalist Elementalist skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Energy StorageAir MagicEarth MagicFire MagicWater MagicNo attribute
Image:Tango-exhaustion.png Exhaustion   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Attribute Campaign
Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Earth MagicZ Core
Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Air MagicZ Core
Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...51...60 lightning damage. Damage from Arc Lightning has 25% armor penetration. 0 5 Energy 1 Activation time 6 Recharge time Air MagicZ Factions
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Earth MagicZ Core
Image:Armor of Frost.jpg Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. 0 5 Energy 1 Activation time 45 Recharge time Water MagicZ Prophecies
Image:Armor of Mist.jpg Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster. 0 10 Energy 1 Activation time 30 Recharge time Water MagicZ Prophecies
Image:Ash Blast.jpg Ash Blast Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Earth MagicZ Factions
Image:Aura of Restoration.jpg Aura of Restoration Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell. 0 10 Energy 0.25 ¼ Activation time 5 Recharge time Quest reward Energy StorageZ Core
Image:Bed of Coals.jpg Bed of Coals Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds. 0 10 Energy 1 Activation time 30 Recharge time Fire MagicZ Factions
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds. 0 15 Energy 0.75 ¾ Activation time 4 Recharge time Quest reward Air MagicZ Core
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Air MagicZ Nightfall
Image:Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. 0 10 Energy 1 Activation time 12 Recharge time Water MagicZ Core
Image:Breath of Fire.jpg Breath of Fire Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second. 0 5 Energy 2 Activation time 30 Recharge time Fire MagicZ Factions
Image:Burning Speed.jpg Burning Speed Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. 0 10 Energy 0.25 ¼ Activation time 0 Fire MagicZ Factions
Image:Celestial Storm.jpg Celestial Storm Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second. 0 0 1 Activation time 0 Z Factions
Image:Chain Lightning.jpg Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 3 Activation time 10 Recharge time Air MagicZ Prophecies
Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer. 0 5 Energy 1 Activation time 8 Recharge time Air MagicZ Nightfall
Image:Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. 0 15 Energy 3 Activation time 30 Recharge time Earth MagicZ Factions
Image:Conjure Flame.jpg Conjure Flame Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage. 0 10 Energy 1 Activation time 45 Recharge time Fire MagicZ Core
Image:Conjure Frost.jpg Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage. 0 10 Energy 1 Activation time 45 Recharge time Quest reward Water MagicZ Core
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Air MagicZ Core
Image:Crystal Wave.jpg Crystal Wave Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Earth MagicZ Prophecies
Image:Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower. 0 25 Energy 2 Activation time 15 Recharge time Quest reward Water MagicZ Core
Image:Double Dragon.jpg Double Dragon Elite Spell. For two seconds, foes adjacent to this location are struck for 7...91...112 fire damage each second. 0 15 Energy 0.75 ¾ Activation time 30 Recharge time Fire MagicZ Factions
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Earth MagicZ Factions
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Earth MagicZ Core
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning. 0 10 Energy 2 Activation time 15 Recharge time Earth MagicZ Eye of the North
Image:Earthquake.jpg Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Quest reward Earth MagicZ Prophecies
Image:Ebon Hawk.jpg Ebon Hawk Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds. 0 10 Energy 2 Activation time 5 Recharge time Earth MagicZ Nightfall
Image:Elemental Attunement.jpg Elemental Attunement Elite Enchantment Spell. For 30...50...55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. 0 10 Energy 2 Activation time 45 Recharge time Energy StorageZ Core
Image:Elemental Flame.jpg Elemental Flame Hex Spell. For 5...17...20 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 3...5...5 seconds. 0 5 Energy 1 Activation time 5 Recharge time Fire MagicZ Nightfall
Image:Elemental Lord.jpg Elemental Lord Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1. 0 10 Energy 1 Activation time 45 Recharge time Allegiance rankZ Factions
Image:Energy Blast.jpg Energy Blast Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage). 0 10 Energy 2 Activation time 20 Recharge time Energy StorageZ Eye of the North
Image:Energy Boon.jpg Energy Boon Elite Spell. You gain 10...18...20 Energy. Energy Boon causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 15 Recharge time Energy StorageZ Factions
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Air MagicZ Core
Image:Eruption.jpg Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Earth MagicZ Prophecies
Image:Ether Prism.jpg Ether Prism Elite Spell. Gain 0...2...2 Energy for each point of Energy you have (maximum 50 Energy). 0 25 Energy 2 Activation time 10 Recharge time Energy StorageZ Nightfall
Image:Ether Prodigy.jpg Ether Prodigy Elite Enchantment Spell. Lose all Enchantments. For 5...17...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 5 Recharge time Energy StorageZ Prophecies
Image:Ether Renewal.jpg Ether Renewal Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1...3...3 Energy and 5...17...20 Health for each Enchantment on you. 0 10 Energy 1 Activation time 30 Recharge time Energy StorageZ Prophecies
Image:Fire Attunement.jpg Fire Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Fire MagicZ Core
Image:Fire Storm.jpg Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Fire MagicZ Core
Image:Fireball.jpg Fireball Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage. 0 10 Energy 2 Activation time 7 Recharge time Quest reward Fire MagicZ Core
Image:Flame Burst.jpg Flame Burst Spell. All nearby foes are struck for 15...99...120 fire damage. 0 15 Energy 0.75 ¾ Activation time 5 Recharge time Quest reward Fire MagicZ Prophecies
Image:Flame Djinn's Haste.jpg Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. 0 10 Energy 0.75 ¾ Activation time 20 Recharge time Fire MagicZ Nightfall
Image:Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. 0 5 Energy 1 Activation time 0 Quest reward Fire MagicZ Core
Image:Freezing Gust.jpg Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...5...6 seconds. 0 10 Energy 1 Activation time 5 Recharge time Water MagicZ Nightfall
Image:Frigid Armor.jpg Frigid Armor Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire. 0 5 Energy 1 Activation time 20 Recharge time Water MagicZ Nightfall
Image:Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds. 0 15 Energy 0.75 ¾ Activation time 8 Recharge time Quest reward Water MagicZ Prophecies
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward Air MagicZ Core
Image:Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 1...13...16 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 5 seconds. 0 10 Energy 2 Activation time 5 Recharge time Air MagicZ Prophecies
Image:Glowing Gaze.jpg Glowing Gaze Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 1...7...9 Energy. 0 5 Energy 1 Activation time 8 Recharge time Fire MagicZ Nightfall
Image:Glowing Ice.jpg Glowing Ice Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 5...8...9 Energy. 0 5 Energy 1 Activation time 8 Recharge time Water MagicZ Eye of the North
Image:Glowstone.jpg Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a