| Icon
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Name
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Description
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|
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Attribute
|
Campaign
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Aftershock
|
Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes.
|
0
|
10
|
0.75¾
|
10
|
|
Earth MagicZ
|
Core
|
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Air Attunement
|
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill.
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0
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10
|
1
|
30
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|
Air MagicZ
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Core
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|
Arc Lightning
|
Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration.
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0
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5
|
1.51½
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8
|
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Air MagicZ
|
Factions
|
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Armor of Earth
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Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower.
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0
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10
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0.75¾
|
15
|
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Earth MagicZ
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Core
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Armor of Frost
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Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic.
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0
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5
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1
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20
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Water MagicZ
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Prophecies
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Armor of Mist
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Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster.
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0
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10
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1
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30
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Water MagicZ
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Prophecies
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Ash Blast
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Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent.
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0
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5
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1
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15
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Earth MagicZ
|
Factions
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Aura of Restoration
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Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell.
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0
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5
|
0.25¼
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20
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|
Energy StorageZ
|
Core
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|
Aura of Restoration (PvP)
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Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell.
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0
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5
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0.25¼
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20
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|
Energy StorageZ
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Core
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Bed of Coals
|
Spell. Deals 5...24...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...6...7 seconds) on knocked down foes.
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0
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10
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1
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15
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|
Fire MagicZ
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Factions
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Blinding Flash
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Spell. Inflicts Blindness condition (3...7...8 seconds).
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0
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10
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0.75¾
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8
|
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Air MagicZ
|
Core
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|
Blinding Surge
|
Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage.
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0
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10
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0.75¾
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6
|
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Air MagicZ
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Nightfall
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|
Blurred Vision
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Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss.
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0
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10
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1
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12
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Water MagicZ
|
Core
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Breath of Fire
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Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location.
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10
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5
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2
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10
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Fire MagicZ
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Factions
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Burning Speed
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Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes.
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0
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10
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0.25¼
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0
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Fire MagicZ
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Factions
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Celestial Storm
|
Skill. Deals 40 damage of each elemental type each second (15 seconds). Hits all foes in the area of target's initial location.
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0
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0
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1
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morale boost
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Z
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Factions
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Chain Lightning
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Spell. Deals 10...70...85 lightning damage. Also hits two foes near your target. 25% armor penetration.
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5
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10
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2
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6
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Air MagicZ
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Prophecies
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Chilling Winds
|
Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent.
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0
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5
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1
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8
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Air MagicZ
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Nightfall
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Churning Earth
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Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.
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0
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15
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2
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30
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Earth MagicZ
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Factions
|
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Conjure Flame
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Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage.
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0
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10
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1
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45
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Fire MagicZ
|
Core
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Conjure Frost
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Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.
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0
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10
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1
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45
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Water MagicZ
|
Core
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Conjure Lightning
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Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage.
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0
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10
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1
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45
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Air MagicZ
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Core
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Crystal Wave
|
Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed.
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0
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15
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0.75¾
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15
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Earth MagicZ
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Prophecies
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Deep Freeze
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Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage.
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0
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25
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2
|
15
|
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Water MagicZ
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Core
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Double Dragon
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Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]).
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0
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10
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1
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20
|
|
Fire MagicZ
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Factions
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Dragon's Stomp
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Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe.
|
10
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25
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3
|
15
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Earth MagicZ
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Factions
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Earth Attunement
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Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill.
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0
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10
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1
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30
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Earth MagicZ
|
Core
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Earthen Shackles
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Hex Spell. (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...17...20 seconds when it ends.
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0
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10
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1
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15
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Earth MagicZ
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Eye of the North
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|
Earthquake
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Spell. Deals 26...85...100 earth damage. Also hits foes near target. Causes knock-down.
|
10
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25
|
3
|
15
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Earth MagicZ
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Prophecies
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Ebon Hawk
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Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds).
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0
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10
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1
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5
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Earth MagicZ
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Nightfall
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Elemental Attunement
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Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
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0
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10
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1
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20
|
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Energy StorageZ
|
Core
|
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Elemental Flame
|
Enchantment Spell. (10...30...35 second[s].) Inflicts Burning condition (1...4...5 seconds) whenever you apply an Elemental hex to a target.
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0
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10
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1
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30
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Fire MagicZ
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Nightfall
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Elemental Flame (PvP)
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Enchantment Spell. (5...17...20 seconds.) Inflicts Burning condition (1...2...2 second[s]) whenever you apply an Elemental hex to a target.
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0
|
10
|
1
|
30
|
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Fire MagicZ
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Nightfall
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Elemental Lord
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Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
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0
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5
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0.25¼
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45
|
|
Allegiance rankZ
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Factions
|
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Energy Blast
|
Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have.
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0
|
10
|
1.51½
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20
|
|
Energy StorageZ
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Eye of the North
|
|
Energy Boon
|
Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage.
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0
|
10
|
1
|
20
|
|
Energy StorageZ
|
Factions
|
|
Enervating Charge
|
Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration.
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0
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10
|
1
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8
|
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Air MagicZ
|
Core
|
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Eruption
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Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds).
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0
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25
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2
|
30
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Earth MagicZ
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Prophecies
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Ether Prism
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Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy.
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0
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5
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0
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25
|
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Energy StorageZ
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Nightfall
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Ether Prodigy
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Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments.
|
10
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5
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1
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5
|
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Energy StorageZ
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Prophecies
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Ether Renewal
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Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
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0
|
10
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1
|
30
|
|
Energy StorageZ
|
Prophecies
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Ether Renewal (PvP)
|
Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you.
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0
|
10
|
1
|
30
|
|
Energy StorageZ
|
Prophecies
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|
Fire Attunement
|
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill.
|
0
|
10
|
1
|
30
|
|
Fire MagicZ
|
Core
|
|
Fire Storm
|
Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location.
|
0
|
10
|
2
|
20
|
|
Fire MagicZ
|
Core
|
|
Fireball
|
Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes.
|
0
|
10
|
1.51½
|
7
|
|
Fire MagicZ
|
Core
|
|
Flame Burst
|
Spell. Deals 15...99...120 fire damage to all foes near you.
|
0
|
15
|
0.75¾
|
5
|
|
Fire MagicZ
|
Prophecies
|
|
Flame Djinn's Haste
|
Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster.
|
0
|
10
|
0.75¾
|
20
|
|
Fire MagicZ
|
Nightfall
|
|
Flare
|
Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent.
|
0
|
5
|
1
|
0
|
|
Fire MagicZ
|
Core
|
|
Freezing Gust
|
Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]).
|
0
|
10
|
1
|
8
|
|
Water MagicZ
|
Nightfall
|
|
Frigid Armor
|
Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning.
|
0
|
5
|
1
|
20
|
|
Water MagicZ
|
Nightfall
|
|
Frozen Burst
|
Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you.
|
0
|
15
|
0.75¾
|
8
|
|
Water MagicZ
|
Prophecies
|
|
Gale
|
Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more.
|
10
|
10
|
1
|
5
|
|
Air MagicZ
|
Core
|
|
Glimmering Mark
|
Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe.
|
0
|
10
|
1
|
15
|
|
Air MagicZ
|
Prophecies
|
|
Glowing Gaze
|
Spell. Deals 5...41...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.
|
0
|
5
|
1
|
8
|
|
Fire MagicZ
|
Nightfall
|
|
Glowing Ice
|
Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.
|
0
|
5
|
1
|
8
|
|
Water MagicZ
|
Eye of the North
|
|
Glowstone
|
Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.
|
0
|
5
|
0.75¾
|
7
|
|
Earth MagicZ
|
Nightfall
|
|
Glyph of Concentration
|
Glyph (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition.
|
0
|
5
|
1
|
10
|
|
Z
|
Prophecies
|
|
Glyph of Elemental Power
|
Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells.
|
0
|
5
|
1
|
5
|
|
Z
|
Core
|
|
Glyph of Energy
|
Elite Glyph. Your next 1...3...3 spell[s] [does/do] not cause Overcast and cost[s] [sic] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes.
|
0
|
5
|
1
|
25
|
|
Energy StorageZ
|
Prophecies
|
|
Glyph of Essence
|
Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy.
|
0
|
5
|
1
|
20
|
|
Z
|
Factions
|
|
Glyph of Immolation
|
Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]).
|
0
|
5
|
1
|
10
|
|
Fire MagicZ
|
Eye of the North
|
|
Glyph of Lesser Energy
|
Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy.
|
0
|
5
|
1
|
30
|
|
Energy StorageZ
|
Core
|
|
Glyph of Renewal
|
Elite Glyph. (15 seconds.) Your next spell recharges instantly.
|
0
|
5
|
1
|
10
|
|
Z
|
Prophecies
|
|
Glyph of Restoration
|
Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell.
|
0
|
5
|
1
|
8
|
|
Energy StorageZ
|
Nightfall
|
|
Glyph of Sacrifice
|
Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill.
|
0
|
5
|
1
|
15
|
|
Z
|
Prophecies
|
|
Glyph of Swiftness
|
Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster.
|
0
|
5
|
1
|
10
|
|
Air MagicZ
|
Eye of the North
|
|
Grasping Earth
|
Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower.
|
0
|
10
|
0.75¾
|
12
|
|
Earth MagicZ
|
Prophecies
|
|
Gust
|
Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down.
|
0
|
10
|
0.75¾
|
10
|
|
Air MagicZ
|
Factions
|
|
Ice Prison
|
Hex Spell. (8...18...20 seconds.) Target foe moves 66% slower.
|
0
|
10
|
2
|
30
|
|
Water MagicZ
|
Prophecies
|
|
Ice Spear
|
Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast.
|
0
|
5
|
1
|
0
|
|
Water MagicZ
|
Core
|
|
Ice Spikes
|
Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage.
|
0
|
15
|
1.51½
|
10
|
|
Water MagicZ
|
Core
|
|
Icicles
|
Hex Spell. Deals 75 cold damage to target and adjacent foes. These foes move 66% slower (5 seconds).
|
0
|
0
|
2
|
25
|
|
Z
|
Core
|
|
Icy Prism
|
Spell. Deals 15...63...75 cold damage. Deals +15...63...75 cold damage to other nearby foes if target has a Water Magic hex.
|
5
|
10
|
1
|
5
|
|
Water MagicZ
|
Factions
|
|
Icy Shackles
|
Elite Hex Spell. (1...8...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted.
|
0
|
10
|
1
|
12
|
|
Water MagicZ
|
Nightfall
|
|
Immolate
|
Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]).
|
0
|
10
|
1
|
5
|
|
Fire MagicZ
|
Core
|
|
Incendiary Bonds
|
Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies.
|
5
|
10
|
1
|
7
|
|
Fire MagicZ
|
Prophecies
|
|
Inferno
|
Spell. Deals 30...114...135 fire damage to foes adjacent to you.
|
0
|
10
|
0.75¾
|
10
|
|
Fire MagicZ
|
Core
|
|
Intensity
|
Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage.
|
0
|
5
|
0
|
10
|
|
Sunspear rankZ
|
Nightfall
|
|
Invoke Lightning
|
Elite Spell. Deals 10...74...90 lightning damage. Hits two foes near target. 25% armor penetration.
|
5
|
10
|
1
|
6
|
|
Air MagicZ
|
Nightfall
|
|
Iron Mist
|
Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
|
0
|
10
|
1
|
20
|
|
Earth MagicZ
|
Prophecies
|
|
Kinetic Armor
|
Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.
|
0
|
15
|
3
|
60
|
|
Earth MagicZ
|
Prophecies
|
|
Lava Arrows
|
Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target.
|
0
|
5
|
1
|
2
|
|
Fire MagicZ
|
Factions
|
|
Lava Font
|
Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby.
|
0
|
10
|
1.51½
|
4
|
|
Fire MagicZ
|
Prophecies
|
|
Lightning Bolt
|
Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration.
|
0
|
5
|
1
|
8
|
|
Air MagicZ
|
Nightfall
|
|
Lightning Hammer
|
Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration.
|
0
|
25
|
2
|
4
|
|
Air MagicZ
|
Factions
|
|
Lightning Hammer (PvP)
|
Spell. Deals 10...82...100 lightning damage. 25% armor penetration.
|
0
|
25
|
2
|
4
|
|
Air MagicZ
|
Factions
|
|
Lightning Javelin
|
Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target.
|
0
|
5
|
1
|
5
|
|
Air MagicZ
|
Prophecies
|
|
Lightning Orb
|
Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration.
|
0
|
15
|
2
|
5
|
|
Air MagicZ
|
Core
|
|
Lightning Strike
|
Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage.
|
0
|
5
|
1
|
5
|
|
Air MagicZ
|
Core
|
|
Lightning Surge
|
Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration.
|
0
|
10
|
1
|
10
|
|
Air MagicZ
|
Core
|
|
Lightning Touch
|
Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration.
|
0
|
5
|
0.75¾
|
10
|
|
Air MagicZ
|
Core
|
|
Liquid Flame
|
Spell. Deals 7...91...112 fire damage. Deals 7...91...112 fire damage to nearby foes if target was attacking or casting.
|
0
|
10
|
1
|
15
|
|
Fire MagicZ
|
Nightfall
|
|
Maelstrom
|
Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location.
|
10
|
25
|
2
|
30
|
|
Water MagicZ
|
Core
|
|
Magnetic Aura
|
Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot.
|
0
|
10
|
1
|
12
|
|
Earth MagicZ
|
Prophecies
|
|
Magnetic Surge
|
Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them.
|
0
|
10
|
1.51½
|
15
|
|
Earth MagicZ
|
Eye of the North
|
|
Mark of Rodgort
|
Hex Spell. Also hexes foes near your target (10...30...35 seconds). Inflicts Burning condition (1...3...4 second[s]) when these foes take fire damage.
|
0
|
15
|
1
|
15
|
|
Fire MagicZ
|
Prophecies
|
|
Master of Magic
|
Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost.
|
0
|
5
|
1
|
10
|
|
Energy StorageZ
|
Nightfall
|
|
Meteor
|
Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe.
|
10
|
5
|
2
|
30
|
|
Fire MagicZ
|
Core
|
|
Meteor Shower
|
Spell. Deals 7...91...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location.
|
10
|
25
|
5
|
60
|
|
Fire MagicZ
|
Prophecies
|
|
Mind Blast
|
Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe.
|
0
|
5
|
1
|
2
|
|
Fire MagicZ
|
Nightfall
|
|
Mind Burn
|
Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes.
|
5
|
5
|
1
|
5
|
|
Fire MagicZ
|
Core
|
|
Mind Freeze
|
Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]).
|
5
|
5
|
1
|
5
|
|
Water MagicZ
|
Core
|
|
Mind Freeze (PvP)
|
Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]).
|
5
|
10
|
1
|
5
|
|
Water MagicZ
|
Core
|
|
Mind Shock
|
Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration.
|
5
|
5
|
1
|
8
|
|
Air MagicZ
|
Prophecies
|
|
Mind Shock (PvP)
|
Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration.
|
10
|
5
|
1
|
8
|
|
Air MagicZ
|
Prophecies
|
|
Mirror of Ice
|
Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic.
|
0
|
10
|
0.75¾
|
15
|
|
Water MagicZ
|
Factions
|
|
Mist Form
|
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells.
|
0
|
5
|
1
|
20
|
|
Water MagicZ
|
Prophecies
|
|
Mist Form (PvP)
|
Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health.
|
0
|
5
|
1
|
20
|
|
Water MagicZ
|
Prophecies
|
|
Obsidian Flame
|
Spell. Deals 22...94...112 damage.
|
5
|
5
|
1.51½
|
5
|
|
Earth MagicZ
|
Core
|
|
Obsidian Flame (PvP)
|
Spell. Deals 22...78...92 damage.
|
5
|
5
|
1.51½
|
5
|
|
Earth MagicZ
|
Core
|
|
Obsidian Flesh
|
Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration.
|
0
|
25
|
1
|
30
|
|
Earth MagicZ
|
Core
|
|
Phoenix
|
Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast.
|
0
|
10
|
1.51½
|
7
|
|
Fire MagicZ
|
Prophecies
|
|
Ride the Lightning
|
Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies.
|
5
|
10
|
1
|
5
|
|
Air MagicZ
|
Factions
|
|
Ride the Lightning (PvP)
|
Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies.
|
5
|
15
|
1
|
10
|
|
Air MagicZ
|
Factions
|
|
Rodgort's Invocation
|
Spell. Deals 15...99...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3...3 second[s]).
|
0
|
25
|
2
|
8
|
|
Fire MagicZ
|
Prophecies
|
|
Rust
|
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast.
|
0
|
10
|
1
|
8
|
|
Water MagicZ
|
Core
|
|
Sandstorm
|
Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second.
|
0
|
15
|
2
|
25
|
|
Earth MagicZ
|
Nightfall
|
|
Savannah Heat
|
Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
|
0
|
5
|
2
|
25
|
|
Fire MagicZ
|
Nightfall
|
|
Savannah Heat (PvP)
|
Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location.
|
0
|
15
|
2
|
25
|
|
Fire MagicZ
|
Nightfall
|
|
Searing Flames
|
Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning.
|
0
|
15
|
1
|
2
|
|
Fire MagicZ
|
Nightfall
|
|
Searing Heat
|
Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds).
|
0
|
15
|
2
|
25
|
|
Fire MagicZ
|
Prophecies
|
|
Second Wind
|
Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
|
5
|
5
|
1
|
5
|
|
Z
|
Factions
|
|
Shard Storm
|
Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds).
|
0
|
10
|
1
|
10
|
|
Water MagicZ
|
Prophecies
|
|
Shatterstone
|
Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes.
|
0
|
10
|
2
|
8
|
|
Water MagicZ
|
Factions
|
|
Shell Shock
|
Spell. Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent.
|
0
|
5
|
1
|
8
|
|
Air MagicZ
|
Eye of the North
|
|
Shock
|
Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration.
|
10
|
5
|
0.75¾
|
10
|
|
Air MagicZ
|
Prophecies
|
|
Shock Arrow
|
Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration.
|
0
|
5
|
1
|
8
|
|
Air MagicZ
|
Factions
|
|
Shockwave
|
Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]).
|
0
|
10
|
1
|
15
|
|
Earth MagicZ
|
Factions
|
|
Slippery Ground
|
Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4.
|
0
|
5
|
1
|
10
|
|
Water MagicZ
|
Eye of the North
|
|
Slippery Ground (PvP)
|
Spell. Causes knock-down if this foe is Blind or moving. 50% failure chance unless Water Magic 5 or higher.
|
0
|
5
|
1
|
20
|
|
Water MagicZ
|
Eye of the North
|
|
Sliver Armor
|
Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack.
|
0
|
10
|
1
|
30
|
|
Earth MagicZ
|
Factions
|
|
Smoldering Embers
|
Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second.
|
0
|
10
|
1.51½
|
7
|
|
Fire MagicZ
|
Factions
|
|
Star Burst
|
Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area.
|
0
|
5
|
0.75¾
|
7
|
|
Fire MagicZ
|
Factions
|
|
Steam
|
Spell. Deals 20...52...60 cold damage. Inflicts Blindness condition (5...9...10 seconds) if target foe is Burning.
|
0
|
5
|
1
|
8
|
|
Water MagicZ
|
Nightfall
|
|
Stone Daggers
|
Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s].
|
0
|
5
|
1
|
0
|
|
Earth MagicZ
|
Core
|
|
Stone Sheath
|
Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).
|
0
|
10
|
1
|
15
|
|
Earth MagicZ
|
Nightfall
|
|
Stone Striker
|
Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage.
|
0
|
5
|
0.25¼
|
20
|
|
Earth MagicZ
|
Nightfall
|
|
Stoneflesh Aura
|
Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits.
|
0
|
10
|
2
|
15
|
|
Earth MagicZ
|
Nightfall
|
|
Stoning
|
Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened.
|
0
|
15
|
1
|
5
|
|
Earth MagicZ
|
Core
|
|
Storm Djinn's Haste
|
Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.
|
0
|
5
|
0.25¼
|
10
|
|
Air MagicZ
|
Nightfall
|
|
Swirling Aura
|
Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot.
|
0
|
10
|
1
|
15
|
|
Water MagicZ
|
Prophecies
|
|
Teinai's Crystals
|
Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex.
|
0
|
5
|
1
|
8
|
|
Earth MagicZ
|
Factions
|
|
Teinai's Heat
|
Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds.
|
0
|
15
|
1
|
20
|
|
Fire MagicZ
|
Factions
|
|
Teinai's Prison
|
Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration.
|
0
|
10
|
1
|
15
|
|
Water MagicZ
|
Factions
|
|
Teinai's Wind
|
Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent.
|
0
|
5
|
1
|
8
|
|
Air MagicZ
|
Factions
|
|
Thunderclap
|
Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration.
|
0
|
10
|
1
|
8
|
|
Air MagicZ
|
Prophecies
|
|
Unsteady Ground
|
Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
|
0
|
10
|
2
|
15
|
|
Earth MagicZ
|
Factions
|
|
Vapor Blade
|
Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted.
|
5
|
10
|
1.51½
|
7
|
|
Water MagicZ
|
Factions
|
|
Ward Against Elements
|
Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected.
|
0
|
15
|
1
|
20
|
|
Earth MagicZ
|
Prophecies
|
|
Ward Against Foes
|
Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower.
|
0
|
15
|
1
|
20
|
|
Earth MagicZ
|
Core
|
|
Ward Against Harm
|
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.
|
0
|
15
|
1
|
20
|
|
Water MagicZ
|
Prophecies
|
|
Ward Against Harm (PvP)
|
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds.
|
0
|
15
|
1
|
30
|
|
Water MagicZ
|
Prophecies
|
|
Ward Against Melee
|
Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected.
|
0
|
15
|
1
|
30
|
|
Earth MagicZ
|
Core
|
|
Ward of Stability
|
Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected.
|
0
|
10
|
1
|
30
|
|
Earth MagicZ
|
Factions
|
|
Ward of Weakness
|
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.
|
0
|
10
|
1
|
20
|
|
Earth MagicZ
|
Eye of the North
|
|
Water Attunement
|
Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill.
|
0
|
10
|
1
|
30
|
|
Water MagicZ
|
Core
|
|
Water Trident
|
Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes.
|
0
|
5
|
1
|
3
|
|
Water MagicZ
|
Prophecies
|
|
Whirlwind
|
Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast.
|
0
|
5
|
0.75¾
|
8
|
|
Air MagicZ
|
Prophecies
|
|
Windborne Speed
|
Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster.
|
0
|
10
|
0.75¾
|
5
|
|
Air MagicZ
|
Prophecies
|
|
Winter's Embrace
|
Hex Spell. (2...5...6 seconds.) Target foe moves 66% slower and takes 5...13...15 damage while moving.
|
0
|
10
|
0.75¾
|
15
|
|
Water MagicZ
|
Eye of the North
|