List of elite assassin skills
From Guild Wars Wiki
Contents |
[edit] Critical Strikes
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Assault Enchantments | Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. | 5 | ¼ | 2 | Nightfall | ||
| Dark Apostasy | Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Factions | ||
| Fox's Promise | Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cannot be blocked. This Enchantment ends the next time you fail to hit. | 10 | 1 | 20 | Nightfall | ||
| Locust's Fury | Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers. | 10 | 1 | 10 | Factions | ||
| Palm Strike | Elite Skill. Target touched foe takes 10...70...85 damage. This skill counts as an off-hand attack. | 5 | ¾ | 10 | Factions | ||
| Seeping Wound | Elite Hex Spell. For 5...17...20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3...4 Health degeneration. | 5 | 1 | 10 | Factions | ||
| Way of the Assassin | Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5...29...35% chance to land a critical hit. | 5 | 12 | Nightfall |
[edit] Dagger Mastery
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Flashing Blades | Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. | 10 | 30 | Factions | |||
| Golden Skull Strike | Elite Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is Dazed 4...9...10 seconds. | 10 | 15 | Nightfall | |||
| Moebius Strike | Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30...35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. | 5 | 2 | Factions | |||
| Shattering Assault | Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41...50 damage and target foe loses one Enchantment. This attack cannot be blocked. | 10 | 4 | Nightfall | |||
| Temple Strike | Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8...10 seconds, and if target foe is casting a Spell, that foe is interrupted. | 15 | 20 | Factions |
[edit] Deadly Arts
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Assassin's Promise | Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged. | 5 | ¾ | 45 | Factions | ||
| Mark of Insecurity | Elite Hex Spell. For 5...21...25 seconds, Enchantments and Stances on target foe expire 50% faster. | 5 | 1 | 10 | Nightfall | ||
| Shadow Prison | Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower. | 10 | ¼ | 25 | Nightfall | ||
| Shroud of Silence | Elite Hex Spell. All of your Spells are disabled for 15 seconds. For 1...3...3 seconds, target touched foe cannot cast Spells. | 10 | ¾ | 30 | Factions | ||
| Siphon Strength | Elite Hex Spell. For 5...17...20 seconds, target foe deals 5...41...50 less damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. | 10 | 1 | 10 | Factions | ||
| Way of the Empty Palm | Elite Enchantment Spell. For 5...17...20 seconds, off-hand and dual attacks cost no Energy. | 5 | ¼ | 10 | Factions |
[edit] Shadow Arts
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Beguiling Haze | Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3...8...9 seconds. | 15 | ¼ | 20 | Factions | ||
| Hidden Caltrops | Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15...63...75 damage and is Crippled for 5...17...20 seconds. | 5 | 1 | 8 | Nightfall | ||
| Shadow Form | Elite Enchantment Spell. For 5...17...20 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41...50 Health. | 10 | 1 | 60 | Factions | ||
| Shadow Shroud | Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments. | 10 | 1 | 20 | Factions |
[edit] No Attribute
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Aura of Displacement | Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. | -1 | 10 | ¼ | 20 | Factions | |
| Shadow Meld | Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. | -1 | 10 | ¼ | 20 | Nightfall | |
| Wastrel's Collapse | Elite Hex Spell. After 5 seconds, target foe is knocked down. This hex ends prematurely if that foe uses a skill. | 5 | ¼ | 8 | Nightfall |
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| All • Factions • Nightfall • Eye of the North |
| Critical Strikes • Dagger Mastery • Deadly Arts • Shadow Arts • No attribute |
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