List of elite mesmer skills

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[edit] Domination Magic

Icon Name Description Energy Activation time Recharge time Campaign
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 3...7...8 Energy. For each point of Energy lost, that foe and all nearby foes take 12 damage. 0 10 Energy 2 Activation time 20 Recharge time Core
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Image:Panic.jpg Panic Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10...68...82 damage whenever they use a signet. 0 25 Energy 1 Activation time 10 Recharge time Prophecies
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill is interrupted. The interrupted skill and all skills of the same attribute are disabled for 3...13...15 seconds for that foe. 0 15 Energy 0.25 ¼ Activation time 20 Recharge time Prophecies
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11...12 seconds. 0 10 Energy 0.25 ¼ Activation time 2 Recharge time Factions
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 5...17...20 seconds, target foe takes 30...102...120 damage whenever that foe uses an adrenal skill. 0 10 Energy 2 Activation time 20 Recharge time Nightfall

[edit] Fast Casting

Icon Name Description Energy Activation time Recharge time Campaign
Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by target foe cause Exhaustion. 0 10 Energy 2 Activation time 15 Recharge time Factions
Image:Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. 0 5 Energy 0 20 Recharge time Core
Image:Psychic Instability.jpg Psychic Instability Elite Spell. Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.) 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17...20 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast. 0 5 Energy 1 Activation time 3 Recharge time Factions
Image:Symbols of Inspiration.jpg Symbols of Inspiration Elite Enchantment Spell. For 5...13...15 seconds, whenever you use a signet, you gain 1...8...10 Energy. 0 10 Energy 1 Activation time 30 Recharge time Nightfall

[edit] Illusion Magic

Icon Name Description Energy Activation time Recharge time Campaign
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82...100% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Core
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage. 0 15 Energy 1 Activation time 25 Recharge time Prophecies
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114...135 damage and becomes Blinded for 10 seconds. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers 1...3...3 Health degeneration and takes 100% longer to cast Spells. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 1...8...10 seconds, target foe suffers from -1...3...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied. 0 10 Energy 1 Activation time 25 Recharge time Factions
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...21...25 seconds, target foe and all nearby foes move 50% slower. 0 10 Energy 2 Activation time 25 Recharge time Factions
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 Spells use your Illusion attribute instead of its normal attribute. 0 0 2 Activation time 5 Recharge time Nightfall

[edit] Inspiration Magic

Icon Name Description Energy Activation time Recharge time Campaign
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 25 Recharge time Core
Image:Extend Conditions.jpg Extend Conditions Elite Spell. All Conditions on target foe last 5...81...100% longer (maximum 30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Nightfall
Image:Keystone Signet.jpg Keystone Signet Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17...7...5 seconds. 0 0 1 Activation time 20 Recharge time Prophecies
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 3...9...10 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6...7 Energy from the caster. 0 5 Energy 1 Activation time 15 Recharge time Factions
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 1...6...7 Energy from that foe. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Factions
Image:Tease.jpg Tease Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84...100% longer to recharge. This Skill ends if that foe hits you. 0 5 Energy 0.75 ¾ Activation time 15 Recharge time Nightfall

[edit] No Attribute

Icon Name Description Energy Activation time Recharge time Campaign
Image:Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. 0 5 Energy 1 Activation time 10 Recharge time Core
Image:Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. 0 10 Energy 1 Activation time 0 Factions
Image:Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds. 0 0 0.75 ¾ Activation time 10 Recharge time Prophecies

Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
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