List of elite necromancer skills

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[edit] Blood Magic

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. 33% Sacrifice 1 Energy 0.25 ¼ Activation time 0 Core
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell. 0 5 Energy 1 Activation time 30 Recharge time Factions
Image:Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe suffers -3...7...8 Health degeneration, which you gain as Health regeneration. 0 5 Energy 1 Activation time 30 Recharge time Prophecies
Image:Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy. 20% Sacrifice 1 Energy 0.25 ¼ Activation time 15 Recharge time Prophecies
Image:Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. 17% Sacrifice 5 Energy 2 Activation time 5 Recharge time Prophecies
Image:Ravenous Gaze.jpg Ravenous Gaze Elite Spell. Steal 15...27...30 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75...90 Health. 0 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. 0 10 Energy 2 Activation time 15 Recharge time Prophecies
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 5...17...20 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health. 0 10 Energy 1 Activation time 10 Recharge time Factions
Image:Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. For 5...17...20 seconds, your spells cost 3 more Energy, but whenever you cast a spell you steal up to 5...41...50 Health from one nearby foe. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. 0 5 Energy 1 Activation time 15 Recharge time Prophecies

[edit] Curses

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Nightfall
Image:Depravity.jpg Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. 0 15 Energy 2 Activation time 20 Recharge time Prophecies
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. Target foe loses all enchantments. For 8...18...20 seconds, target foe gains only half Health from healing. 10% Sacrifice 25 Energy 2 Activation time 10 Recharge time Core
Image:Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. 0 25 Energy 2 Activation time 0 Factions
Image:Pain of Disenchantment.jpg Pain of Disenchantment Elite Hex Spell. For 30 seconds, whenever target foe loses an enchantment, that foe takes 15...51...60 damage. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Image:Plague Signet.jpg Plague Signet Elite Signet. Transfer all negative conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe. (50% failure chance with Curses 4 or less.) 0 0 1 Activation time 4 Recharge time Core
Image:Signet of Suffering.jpg Signet of Suffering Elite Signet. For each hex on target foe, that foe takes 5...29...35 damage (maximum 140 damage). 0 0 2 Activation time 20 Recharge time Nightfall
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. For 5...17...20 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a hex while attacking, that foe is knocked down. 0 10 Energy 2 Activation time 5 Recharge time Factions
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. 0 15 Energy 2 Activation time 10 Recharge time Prophecies
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 3...31...38 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends. 0 5 Energy 1 Activation time 5 Recharge time Factions
Image:Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. 0 10 Energy 2 Activation time 10 Recharge time Prophecies

[edit] Death Magic

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. 0 10 Energy 3 Activation time 30 Recharge time Factions
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health. 0 10 Energy 2 Activation time 20 Recharge time Prophecies
Image:Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. 0 5 Energy 1 Activation time 20 Recharge time Nightfall
Image:Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. 0 5 Energy 2 Activation time 2 Recharge time Factions
Image:Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Order of Undeath.jpg Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. 10% Sacrifice 10 Energy 1 Activation time 5 Recharge time Nightfall
Image:Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. 0 5 Energy 1 Activation time 0 Core
Image:Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. 0 5 Energy 1 Activation time 5 Recharge time Nightfall
Image:Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. 0 5 Energy 1 Activation time 15 Recharge time Prophecies

[edit] Soul Reaping

Icon Name Description Image:Tango-sacrifice.png Energy Activation time Recharge time Campaign
Image:Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. 0 10 Energy 1 Activation time 5 Recharge time Factions
Image:Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0. 10% Sacrifice 1 Energy 0.25 ¼ Activation time 10 Recharge time Factions

[edit] No Attribute

Icon Name Description Energy Activation time Recharge time Campaign
Image:Grenth's Balance.jpg Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. 0 10 Energy 0.25 ¼ Activation time 10 Recharge time Core

Necromancer Necromancer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Soul ReapingBlood MagicCursesDeath MagicNo attribute
Image:Tango-sacrifice.png Sacrifice   Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
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