From Guild Wars Wiki
| Icon
| Name
| Description
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| Campaign
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| Blood is Power
| Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
| 33%
| 1
| 0.25 ¼
| 0
|
| Core
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| Cultist's Fervor
| Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell.
| 0
| 5
| 1
| 30
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| Factions
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| Life Transfer
| Elite Hex Spell. For 6...11...12 seconds, target foe suffers -3...7...8 Health degeneration, which you gain as Health regeneration.
| 0
| 5
| 1
| 30
|
| Prophecies
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| Offering of Blood
| Elite Spell. You gain 8...18...20 Energy.
| 20%
| 1
| 0.25 ¼
| 15
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| Prophecies
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| Order of the Vampire
| Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
| 17%
| 5
| 2
| 5
|
| Prophecies
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| Ravenous Gaze
| Elite Spell. Steal 15...27...30 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75...90 Health.
| 0
| 10
| 1
| 5
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| Nightfall
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| Soul Leech
| Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
| 0
| 10
| 2
| 15
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| Prophecies
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| Spoil Victor
| Elite Hex Spell. For 5...17...20 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85...100 Health.
| 0
| 10
| 1
| 10
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| Factions
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| Vampiric Spirit
| Elite Enchantment Spell. For 5...17...20 seconds, your spells cost 3 more Energy, but whenever you cast a spell you steal up to 5...41...50 Health from one nearby foe.
| 0
| 5
| 1
| 5
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| Factions
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| Well of Power
| Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
| 0
| 5
| 1
| 15
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| Prophecies
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| Icon
| Name
| Description
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| Campaign
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| Corrupt Enchantment
| Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
| 0
| 5
| 0.75 ¾
| 10
|
| Nightfall
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| Depravity
| Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
| 0
| 10
| 2
| 15
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| Nightfall
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| Feast of Corruption
| Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
| 0
| 15
| 2
| 20
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| Prophecies
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| Lingering Curse
| Elite Hex Spell. Target foe loses all enchantments. For 8...18...20 seconds, target foe gains only half Health from healing.
| 10%
| 25
| 2
| 10
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| Core
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| Order of Apostasy
| Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
| 0
| 25
| 2
| 0
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| Factions
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| Pain of Disenchantment
| Elite Hex Spell. For 30 seconds, whenever target foe loses an enchantment, that foe takes 15...51...60 damage.
| 0
| 10
| 2
| 12
|
| Nightfall
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| Plague Signet
| Elite Signet. Transfer all negative conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe. (50% failure chance with Curses 4 or less.)
| 0
| 0
| 1
| 4
|
| Core
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| Signet of Suffering
| Elite Signet. For each hex on target foe, that foe takes 5...29...35 damage (maximum 140 damage).
| 0
| 0
| 2
| 20
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| Nightfall
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| Soul Bind
| Elite Hex Spell. For 5...17...20 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a hex while attacking, that foe is knocked down.
| 0
| 10
| 2
| 5
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| Factions
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| Spiteful Spirit
| Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
| 0
| 15
| 2
| 10
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| Prophecies
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| Weaken Knees
| Elite Hex Spell. For 3...31...38 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
| 0
| 5
| 1
| 5
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| Factions
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| Wither
| Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
| 0
| 10
| 2
| 10
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| Prophecies
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| Icon
| Name
| Description
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| Campaign
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| Animate Flesh Golem
| Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
| 0
| 10
| 3
| 30
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| Factions
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| Aura of the Lich
| Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health.
| 0
| 10
| 2
| 20
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| Prophecies
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| Contagion
| Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
| 0
| 5
| 1
| 20
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| Nightfall
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| Discord
| Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
| 0
| 5
| 2
| 2
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| Factions
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| Jagged Bones
| Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
| 0
| 5
| 1
| 15
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| Nightfall
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| Order of Undeath
| Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
| 10%
| 10
| 1
| 5
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| Nightfall
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| Tainted Flesh
| Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
| 0
| 5
| 1
| 0
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| Core
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| Toxic Chill
| Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds.
| 0
| 5
| 1
| 5
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| Nightfall
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| Virulence
| Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
| 0
| 5
| 1
| 15
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| Prophecies
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