List of elite ranger skills

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[edit] Beast Mastery

Icon Name Description Energy Activation time Recharge time Campaign
Image:Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19...23 damage (maximum bonus 80) for each recharging Beast Mastery skill. 0 5 Energy 0 5 Recharge time Factions
Image:Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. 0 5 Energy 0 8 Recharge time Core
Image:Heal as One.jpg Heal as One Elite Skill. If you or your animal companion are below 75% Health, you are both healed for 25...121...145 Health. If your companion is dead, it is resurrected with 50% Health. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Image:Rampage as One.jpg Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. 0 25 Energy 0 10 Recharge time Nightfall
Image:Strike as One.jpg Strike as One Elite Shout. For 30 seconds, you and your pet's next 5 attacks deal 4...9...10 additional damage. 0 5 Energy 0 10 Recharge time Nightfall

[edit] Expertise

Icon Name Description Energy Activation time Recharge time Campaign
Image:Archer's Signet.jpg Archer's Signet Elite Signet. All your non-attack skills are disabled for 15...7...5 seconds. For 30 seconds, your next 1...6...7 bow attacks cost no Energy. 0 0 2 Activation time 45 Recharge time Factions
Image:Escape.jpg Escape Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. 0 5 Energy 0 12 Recharge time Core
Image:Expert's Dexterity.jpg Expert's Dexterity Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15...63...75% faster. 0 5 Energy 2 Activation time 12 Recharge time Nightfall
Image:Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked. 0 5 Energy 2 Activation time 12 Recharge time Factions
Image:Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds. 0 5 Energy 3 Activation time 15 Recharge time Nightfall
Image:Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. 0 5 Energy 2 Activation time 24 Recharge time Prophecies
Image:Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) 0 10 Energy 0 25 Recharge time Prophecies
Image:Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer. 0 5 Energy 0 15 Recharge time Prophecies
Image:Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 5...17...20 seconds, your trap skills are not easily interruptible. 0 5 Energy 2 Activation time 20 Recharge time Factions

[edit] Marksmanship

Icon Name Description Energy Activation time Recharge time Campaign
Image:Barrage.jpg Barrage Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. 0 5 Energy 0 1 Recharge time Core
Image:Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a Spell that Spell is interrupted. 0 15 Energy 0 15 Recharge time Factions
Image:Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds. 0 10 Energy 0 5 Recharge time Nightfall
Image:Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...7...8 seconds. This attack cannot be blocked. 0 10 Energy 0 2 Recharge time Prophecies
Image:Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, you deal +10...30...35 damage. If it hits an enchanted foe, you gain 15 Energy. 0 10 Energy 0 7 Recharge time Factions
Image:Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a Preparation, you gain 1...7...9 Energy. 0 5 Energy 0 6 Recharge time Nightfall
Image:Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. 0 10 Energy 0.5 ½ Activation time 5 Recharge time Prophecies

[edit] Wilderness Survival

Icon Name Description Energy Activation time Recharge time Campaign
Image:Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. This Spirit dies after 30...126...150 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Image:Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This Spirit dies after 30...78...90 seconds. 0 10 Energy 3 Activation time 15 Recharge time Factions
Image:Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126...150 seconds. 0 5 Energy 3 Activation time 15 Recharge time Prophecies
Image:Incendiary Arrows.jpg Incendiary Arrows Elite Preparation. For 3...13...15 seconds, targets struck by your arrows are interrupted and set on fire for 1...3...3 seconds. 0 5 Energy 2 Activation time 24 Recharge time Prophecies
Image:Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage. 0 5 Energy 2 Activation time 12 Recharge time Prophecies
Image:Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. 0 5 Energy 0 15 Recharge time Prophecies
Image:Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. 0 5 Energy 0 1 Recharge time Prophecies
Image:Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds. 0 10 Energy 5 Activation time 30 Recharge time Nightfall
Image:Scavenger's Focus.jpg Scavenger's Focus Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Image:Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Image:Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. 0 10 Energy 2 Activation time 20 Recharge time Core

[edit] No Attribute

Icon Name Description Energy Activation time Recharge time Campaign
Image:Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. 0 10 Energy 0.5 ½ Activation time 5 Recharge time Nightfall
Image:Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast. 0 5 Energy 1 Activation time 1 Recharge time Core
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