From Guild Wars Wiki
| Icon
| Name
| Description
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| Campaign
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| Archer's Signet
| Elite Signet. All your non-attack skills are disabled for 15...7...5 seconds. For 30 seconds, your next 1...6...7 bow attacks cost no Energy.
| 0
| 0
| 2
| 45
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| Factions
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| Escape
| Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks.
| 0
| 5
| 0
| 12
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| Core
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| Expert's Dexterity
| Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15...63...75% faster.
| 0
| 5
| 2
| 12
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| Nightfall
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| Glass Arrows
| Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked.
| 0
| 5
| 2
| 12
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| Factions
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| Infuriating Heat
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54...60 seconds.
| 0
| 5
| 3
| 15
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| Nightfall
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| Marksman's Wager
| Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
| 0
| 5
| 2
| 24
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| Prophecies
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| Oath Shot
| Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
| 0
| 10
| 0
| 25
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| Prophecies
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| Practiced Stance
| Elite Stance. For 20...32...35 seconds, your Preparations recharge 50% faster and last 30...126...150% longer.
| 0
| 5
| 0
| 15
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| Prophecies
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| Trapper's Focus
| Elite Preparation. For 5...17...20 seconds, your trap skills are not easily interruptible.
| 0
| 5
| 2
| 20
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| Factions
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| Icon
| Name
| Description
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| Campaign
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| Equinox
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. This Spirit dies after 30...126...150 seconds.
| 0
| 10
| 3
| 15
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| Factions
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| Famine
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This Spirit dies after 30...78...90 seconds.
| 0
| 10
| 3
| 15
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| Factions
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| Greater Conflagration
| Elite Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 3
| 15
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| Prophecies
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| Incendiary Arrows
| Elite Preparation. For 3...13...15 seconds, targets struck by your arrows are interrupted and set on fire for 1...3...3 seconds.
| 0
| 5
| 2
| 24
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| Prophecies
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| Melandru's Arrows
| Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage.
| 0
| 5
| 2
| 12
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| Prophecies
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| Melandru's Resilience
| Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering.
| 0
| 5
| 0
| 15
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| Prophecies
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| Poison Arrow
| Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds.
| 0
| 5
| 0
| 1
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| Prophecies
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| Quicksand
| Elite Nature Ritual. Create a level 1...8...10 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78...90 seconds.
| 0
| 10
| 5
| 30
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| Nightfall
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| Scavenger's Focus
| Elite Preparation. For 24 seconds, your attacks deal +5...13...15 damage against foes suffering from a Condition.
| 0
| 10
| 2
| 12
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| Nightfall
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| Smoke Trap
| Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
| 0
| 10
| 2
| 20
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| Nightfall
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| Spike Trap
| Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 10
| 2
| 20
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| Core
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