List of minion skills
From Guild Wars Wiki
Contents |
[edit] Minion animation skills
| Icon | Name | Description | | | | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|
| Animate Bone Fiend | Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. | 25 | 3 | 5 | | Death Magic | Core | |
| Animate Bone Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. | 10 | 3 | 5 | | Death Magic | Prophecies | |
| Animate Bone Minions | Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. | 15 | 3 | 5 | | Death Magic | Core | |
| Animate Flesh Golem | Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. | 10 | 3 | 30 | Death Magic | Factions | ||
| Animate Shambling Horror | Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 15 | 3 | 25 | Death Magic | Nightfall | ||
| Animate Vampiric Horror | Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. | 15 | 3 | 15 | Death Magic | Factions | ||
| Jagged Bones | Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. | 5 | 1 | 15 | Death Magic | Nightfall | ||
| Malign Intervention | Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. | 10 | 1 | 5 | Death Magic | Prophecies |
[edit] Additional skills
These skills have an effect on minions.
[edit] Healing
| Icon | Name | Description | | | | | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|
| Blood of the Master | Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. | 5%+ | 5 | 1 | 2 | | Death Magic | Core |
| Feast for the Dead | Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. | 5 | ¼ | 10 | Death Magic | Nightfall | ||
| Taste of Death | Spell. Steal up to 100...340...400 Health from target animated undead ally. | 5 | ¼ | Death Magic | Core | |||
| Verata's Sacrifice | Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. | 15% | 10 | 2 | 60 | Death Magic | Prophecies |
[edit] Damage enhancement
| Icon | Name | Description | | | | | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|
| Order of Undeath | Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. | 10 | 1 | 5 | Death Magic | Nightfall |
[edit] Miscellaneous
| Icon | Name | Description | | | | | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|
| Dark Bond | Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. | 5 | 2 | 20 | | Blood Magic | Core | |
| Infuse Condition | Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. | 5 | 1 | 20 | Death Magic | Prophecies | ||
| Putrid Flesh | Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. | 10 | ¼ | Death Magic | Nightfall | |||
| Verata's Aura | Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | |
| Verata's Gaze | Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) | 5 | 1 | 5 | Death Magic | Prophecies |
[edit] Non-Necromancer skills which specifically interact with minions or summoned creatures
| Icon | Name | Description | | | | | Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
| Banish | Spell. Target foe takes 20...49...56 holy damage. This spell does double damage to summoned creatures. | 5 | 1 | 10 | | Smiting Prayers | Core | ||
| Banishing Strike | Melee Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 10...70...85 holy damage. | 5 | 6 | Scythe Mastery | Nightfall | ||||
| Boon of Creation | Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy. | 10 | 2 | 45 | Spawning Power | Factions | |||
| Explosive Growth | Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage. | 5 | 2 | 45 | Spawning Power | Factions | |||
| Holy Spear | Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds. | 4 | Spear Mastery | Eye of the North | |||||
| Ray of Judgment | Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30...90...105 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3...8...9 seconds. | 15 | 1 | 30 | Smiting Prayers | Factions | |||
| Reclaim Essence | Elite Spell. All of your Spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. | 5 | 1 | 30 | Spawning Power | Nightfall | |||
| Signet of Binding | Signet. Target allied summoned creature gains +50...170...200 maximum Health. After 30 seconds, that creature is destroyed. | 1 | 15 | Communing | Nightfall | ||||
| Signet of Creation | Signet. All Spirits and animated creatures within earshot gain +1...6...7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed. | 2 | 10 | Spawning Power | Factions | ||||
| Signet of Ghostly Might | Elite Signet. Target allied Summoned creature's attacks deal 5...29...35 more damage. After 10 seconds, that creature is destroyed. | 1 | 5 | Communing | Nightfall | ||||
| Spirit's Gift | Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 Condition. | 10 | 1 | 45 | Spawning Power | Nightfall | |||
| Swap | Spell. You and target summoned creature Shadow Step to each other's location. | 5 | ¼ | 10 | Nightfall | ||||
| Unnatural Signet | Signet. Target foe takes 15...63...75 damage. If that foe was a summoned creature, this signet does double damage and recharges instantly. | 1 | 40 | Domination Magic | Factions |
[edit] Asura and Ebon Vanguard summons
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Ebon Vanguard Assassin Support | Spell. Summon a level 14...20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24...30 seconds. If target foe is not a Charr, the Assassin lives for 12...15 seconds. | 10 | 1 | 30 | Ebon Vanguard rank | Eye of the North | |||
| Summon Ice Imp | Spell. Summon a level 14...20 Ice Imp that lives for 40...60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time. | 10 | 3 | 60 | Asura rank | Eye of the North | |||
| Summon Mursaat | Spell. Summon a level 14...20 Mursaat that lives for 40...60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time. | 10 | 3 | 60 | Asura rank | Eye of the North | |||
| Summon Naga Shaman | Spell. Summon a level 14...20 Naga Shaman that lives for 40...60 seconds and has Stoning. Only 1 Asura Summon can be active a time. | 10 | 3 | 60 | Asura rank | Eye of the North | |||
| Summon Ruby Djinn | Spell. Summon a level 14...20 Ruby Djinn that lives for 40...60 seconds and has Immolate. Only 1 Asura Summon can be active at a time. | 10 | 3 | 60 | Asura rank | Eye of the North |





































