List of no attribute skills
From Guild Wars Wiki
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| All common • Core common • No attribute • PvE-only skills |
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[edit] Warrior
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| "Coward!" | Elite Shout. If target foe is moving, that foe is knocked down. | 4 | Factions | ||||
| "For Great Justice!" | Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. | 5 | 45 | | Core | ||
| "For Great Justice!" (PvP) | Shout. For 20 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline. | 5 | 45 | Core | |||
| "On Your Knees!" | Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. | 6 | Factions | ||||
| "You're All Alone!" | Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds. | 5 | 10 | Nightfall | |||
| Distracting Blow | Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). | 5 | ½ | 10 | | Core | |
| Distracting Strike | Melee Attack. If Distracting Strike hits, it interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. | 5 | ½ | 15 | Eye of the North | ||
| Flurry | Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. | 5 | 5 | | Prophecies | ||
| Frenzied Defense | Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. | 5 | 10 | Nightfall | |||
| Frenzy | Stance. For 8 seconds, you attack 33% faster but take double damage. | 5 | 4 | | Core | ||
| Grapple | Skill. You lose your current stance. You and target touched foe are knocked down. | 5 | ¾ | 12 | Eye of the North | ||
| Skull Crack | Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds. | 9 | ½ | Prophecies | |||
| Symbolic Strike | Melee Attack. If this attack hits, you deal +12 damage for each Signet you have equipped (maximum 70 damage). | 4 | Eye of the North | ||||
| Wild Blow | Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. | 5 | 8 | | Core |
[edit] Ranger
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Antidote Signet | Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. | 1 | 4 | | Core | ||
| Called Shot | Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked. | 5 | 3 | | Core | ||
| Dual Shot | Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. | 10 | 10 | | Core | ||
| Magebane Shot | Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. | 10 | ½ | 5 | Nightfall | ||
| Quick Shot | Elite Bow Attack. Shoot an arrow that moves twice as fast. | 5 | 1 | 1 | Core | ||
| Storm's Embrace | Stance. For 10 seconds, you move 25% faster. This Stance is refreshed whenever you take Elemental damage. | 5 | 30 | Nightfall |
[edit] Monk
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Empathic Removal | Elite Spell. You and target other ally lose 1 Condition and 1 Hex. | 5 | 1 | 7 | Factions | ||
| Essence Bond | Enchantment Spell. No Attribute. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. | -1 | 10 | 2 | Prophecies | ||
| Holy Veil | Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. | -1 | 5 | 1 | 12 | | Core |
| Light of Dwayna | Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. | 25 | 4 | 20 | Prophecies | ||
| Martyr | Elite Spell. Transfer all Conditions and their remaining durations from your allies to you. | 5 | 1 | 10 | Core | ||
| Purge Conditions | Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. | 5 | ¼ | 20 | | Core | |
| Purge Signet | Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. | 2 | 20 | Core | |||
| Remove Hex | Spell. Remove a Hex from target ally. | 5 | 1 | 8 | | Core | |
| Resurrect | Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. | 10 | 5 | 8 | | Core | |
| Signet of Removal | Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. | 1 | 5 | Nightfall | |||
| Succor | Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. | -1 | 5 | 1 | 10 | Prophecies | |
| Vengeance | Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty. | 10 | 4 | 30 | | Prophecies |
[edit] Necromancer
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Gaze of Contempt | Spell. If target foe has more than 50% Health, that foe loses all enchantments. | 10 | 1 | 15 | Factions | ||
| Grenth's Balance | Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. | 10 | ¼ | 10 | Core |
[edit] Mesmer
| Icon | Name | Description | | | | Campaign | ||
|---|---|---|---|---|---|---|---|---|
| Arcane Echo | Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. | 15 | 2 | 20 | Core | ||
| Arcane Mimicry | Spell. For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. | 15 | 2 | 60 | Core | ||
| Echo | Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. | 5 | 1 | 10 | Core | ||
| Epidemic | Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. | 5 | ¼ | 5 | Core | ||
| Expel Hexes | Elite Spell. Remove up to 2 Hexes from target ally. | 5 | 1 | 8 | Factions | ||
| Hypochondria | Spell. Target foe suffers from the same Conditions as all foes in the area. | 5 | 1 | 10 | Nightfall | ||
| Lyssa's Balance | Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect. | 5 | 1 | 15 | Factions | ||
| Shatter Storm | Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. | 10 | 1 | Factions | |||
| Signet of Disenchantment | Signet. Lose all Energy. Target foe loses one Enchantment. | 1 | 15 | Factions | |||
| Signet of Midnight | Elite Signet. You and target touched foe become Blinded for 15 seconds. | ¾ | 10 | Prophecies | |||
| Web of Disruption | Hex Spell. Interrupt target foe. For 10 seconds, target foe is Hexed with Web of Disruption. When this Hex ends, that foe is interrupted again. | 10 | ¼ | 15 | Nightfall |
[edit] Elementalist
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Glyph of Concentration | Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignore the effects of being Dazed. | 5 | 1 | 10 | Prophecies | ||
| Glyph of Elemental Power | Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. | 5 | 1 | 5 | | Core | |
| Glyph of Essence | Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. | 5 | 1 | 20 | Factions | ||
| Glyph of Renewal | Elite Glyph. For 15 seconds, your next Spell instantly recharges. | 5 | 1 | 10 | Prophecies | ||
| Glyph of Sacrifice | Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. | 5 | 1 | 15 | Prophecies | ||
| Second Wind | Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. | | 5 | 2 | 5 | Factions |
[edit] Assassin
| Icon | Name | Description | | | | | Campaign | |
|---|---|---|---|---|---|---|---|---|
| Aura of Displacement | Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. | -1 | 10 | ¼ | 20 | Factions | |
| Dash | Stance. For 3 seconds, you run 50% faster. | 5 | 8 | | Factions | ||
| Mark of Instability | Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down. | 10 | ¼ |





















































