| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Aftershock
| Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
| 0
| 10
| 0.75 ¾
| 10
|
| Earth MagicZ
| Core
|
| Air Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
| 0
| 10
| 2
| 45
|
| Air MagicZ
| Core
|
| Arc Lightning
| Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration.
| 0
| 5
| 1
| 6
|
| Air MagicZ
| Factions
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
| 0
| 10
| 0.75 ¾
| 15
|
| Earth MagicZ
| Core
|
| Armor of Frost
| Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
| 0
| 5
| 1
| 45
|
| Water MagicZ
| Prophecies
|
| Armor of Mist
| Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
| 0
| 10
| 1
| 30
|
| Water MagicZ
| Prophecies
|
| Ash Blast
| Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds.
| 0
| 5
| 1
| 8
|
| Earth MagicZ
| Factions
|
| Aura of Restoration
| Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell.
| 0
| 10
| 0.25 ¼
| 5
|
| Energy StorageZ
| Core
|
| Bed of Coals
| Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
| 0
| 10
| 1
| 30
|
| Fire MagicZ
| Factions
|
| Blinding Flash
| Spell. Target foe is Blinded for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 4
|
| Air MagicZ
| Core
|
| Blinding Surge
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 4
|
| Air MagicZ
| Nightfall
|
| Blinding Surge (PvP)
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 3
|
| Air MagicZ
| Nightfall
|
| Blurred Vision
| Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
| 0
| 10
| 1
| 12
|
| Water MagicZ
| Core
|
| Breath of Fire
| Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second.
| 0
| 5
| 2
| 30
|
| Fire MagicZ
| Factions
|
| Burning Speed
| Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
| 0
| 10
| 0.25 ¼
| 0
|
| Fire MagicZ
| Factions
|
| Celestial Storm
| Skill. A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second.
| 0
| 0
| 1
| 0
|
| Z
| Factions
|
| Chain Lightning
| Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 10
| 3
| 10
|
| Air MagicZ
| Prophecies
|
| Chilling Winds
| Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer.
| 0
| 5
| 1
| 8
|
| Air MagicZ
| Nightfall
|
| Churning Earth
| Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
| 0
| 15
| 3
| 30
|
| Earth MagicZ
| Factions
|
| Conjure Flame
| Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage.
| 0
| 10
| 1
| 45
|
| Fire MagicZ
| Core
|
| Conjure Frost
| Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
| 0
| 10
| 1
| 45
|
| Water MagicZ
| Core
|
| Conjure Lightning
| Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
| 0
| 10
| 1
| 45
|
| Air MagicZ
| Core
|
| Crystal Wave
| Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions.
| 0
| 15
| 0.75 ¾
| 20
|
| Earth MagicZ
| Prophecies
|
| Deep Freeze
| Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
| 0
| 25
| 2
| 15
|
| Water MagicZ
| Core
|
| Double Dragon
| Elite Spell. For two seconds, foes adjacent to this location are struck for 7...91...112 fire damage each second.
| 0
| 15
| 0.75 ¾
| 30
|
| Fire MagicZ
| Factions
|
| Dragon's Stomp
| Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Earth MagicZ
| Factions
|
| Earth Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
| 0
| 10
| 2
| 45
|
| Earth MagicZ
| Core
|
| Earthen Shackles
| Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning.
| 0
| 10
| 2
| 15
|
| Earth MagicZ
| Eye of the North
|
| Earthquake
| Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Earth MagicZ
| Prophecies
|
| Ebon Hawk
| Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds.
| 0
| 10
| 2
| 5
|
| Earth MagicZ
| Nightfall
|
| Elemental Attunement
| Elite Enchantment Spell. For 30...50...55 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
| 0
| 10
| 2
| 45
|
| Energy StorageZ
| Core
|
| Elemental Flame
| Hex Spell. For 5...17...20 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 3...5...5 seconds.
| 0
| 5
| 1
| 5
|
| Fire MagicZ
| Nightfall
|
| Elemental Lord
| Enchantment Spell. For 40...56...60 seconds, your elemental attributes are boosted by 1.
| 0
| 10
| 1
| 45
|
| Allegiance rankZ
| Factions
|
| Energy Blast
| Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage).
| 0
| 10
| 2
| 20
|
| Energy StorageZ
| Eye of the North
|
| Energy Boon
| Elite Spell. You gain 10...18...20 Energy. Energy Boon causes Exhaustion.
| -10
| 5
| 1
| 15
|
| Energy StorageZ
| Factions
|
| Enervating Charge
| Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 1
| 8
|
| Air MagicZ
| Core
|
| Eruption
| Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
| 0
| 25
| 2
| 30
|
| Earth MagicZ
| Prophecies
|
| Ether Prism
| Elite Spell. Gain 0...2...2 Energy for each point of Energy you have (maximum 50 Energy).
| 0
| 25
| 2
| 10
|
| Energy StorageZ
| Nightfall
|
| Ether Prodigy
| Elite Enchantment Spell. Lose all Enchantments. For 5...17...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion.
| -10
| 5
| 1
| 5
|
| Energy StorageZ
| Prophecies
|
| Ether Renewal
| Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a Spell, you gain 1...3...4 Energy and 5...17...20 Health for each Enchantment on you.
| 0
| 10
| 1
| 30
|
| Energy StorageZ
| Prophecies
|
| Ether Renewal (PvP)
| Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1...3...3 Energy and 5...17...20 Health for each Enchantment on you.
| 0
| 10
| 1
| 30
|
| Energy StorageZ
| Prophecies
|
| Fire Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
| 0
| 10
| 2
| 45
|
| Fire MagicZ
| Core
|
| Fire Storm
| Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second.
| 0
| 10
| 2
| 30
|
| Fire MagicZ
| Core
|
| Fireball
| Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage.
| 0
| 10
| 2
| 7
|
| Fire MagicZ
| Core
|
| Flame Burst
| Spell. All nearby foes are struck for 15...99...120 fire damage.
| 0
| 15
| 0.75 ¾
| 5
|
| Fire MagicZ
| Prophecies
|
| Flame Djinn's Haste
| Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
| 0
| 10
| 0.75 ¾
| 20
|
| Fire MagicZ
| Nightfall
|
| Flare
| Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits.
| 0
| 5
| 1
| 0
|
| Fire MagicZ
| Core
|
| Freezing Gust
| Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...5...6 seconds.
| 0
| 10
| 1
| 5
|
| Water MagicZ
| Nightfall
|
| Frigid Armor
| Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
| 0
| 5
| 1
| 20
|
| Water MagicZ
| Nightfall
|
| Frozen Burst
| Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 8
|
| Water MagicZ
| Prophecies
|
| Gale
| Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
| -10
| 10
| 1
| 5
|
| Air MagicZ
| Core
|
| Glimmering Mark
| Elite Hex Spell. For 10 seconds, target foe is struck for 10...26...30 lightning damage per second. This hex ends if you use a skill that targets this foe.
| 0
| 10
| 1
| 10
|
| Air MagicZ
| Prophecies
|
| Glowing Gaze
| Spell. Target foe takes 5...41...50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for |