Lockpick

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Lockpick
Lockpick.png
Rarity Common
Type Key
Value 750 Gold
Stackable Yes
Campaign Core
Uses Reusable until broken
Item Generic 3.jpg

A lockpick is a generic key that can open any chest (except special chests in missions and Zaishen Chest, which require special keys). They are optional in normal mode in most areas, but required to open any Locked Chest, i.e. all chests in Eye of the North and all chests found in hard mode.

Use[edit]

Lockpicks can be used until they break (as opposed to keys, which can only be used once). Once broken, the lockpick is destroyed and disappears from the inventory. Successfully retaining a lockpick earns 250 points towards the Lucky title while breaking one adds 2.5 points for every 1% retention rate towards the Unlucky title.

Acquisition[edit]

Core
Factions
Eye of the North
Beyond

Retention[edit]

The retention rate (RR) for determining if a lockpick breaks after opening a chest depends on the character's level and their ranks in two account-wide titles, specifically:

RR = ( 0.5 * Level + 3 * Treasure Hunter rank + 2 * Lucky rank ) / 100

In addition, there is a retention bonus based on the price of the key associated with the chest. The bonuses for all potential combinations are listed in the tables below, assuming a character level of 20.

  • For example, without any bonuses from titles, you have a 40% retention rate for normal mode chests in Eye of the North (i.e. 10% inherent + 30% bonus because EotN chests count as 600Gold chests).
  • If your retention rate is RR, one lockpick will be able to open an average of 1/(1-RR) chests. For example, with rank 2 in both Lucky and Treasure Hunter, four lockpicks are expected to open 5 locked chests, = 4*1/(1-0.2) = 4*1/0.8 = 4*1.25 .


Inherent lockpick retention at level 20
Treasure Hunter
Lucky 0 1 2 3 4 5 6 7
0 10% 13% 16% 19% 22% 25% 28% 31%
1 12% 15% 18% 21% 24% 27% 30% 33%
2 14% 17% 20% 23% 26% 29% 32% 35%
3 16% 19% 22% 25% 28% 31% 34% 37%
4 18% 21% 24% 27% 30% 33% 36% 39%
5 20% 23% 26% 29% 32% 35% 38% 41%
6 22% 25% 28% 31% 34% 37% 40% 43%
Chest-specific retention bonus
Key Cost Chest Bonus
50Gold 55%
80Gold 54%
200Gold 50%
300Gold 45%
450Gold 35%
600Gold
(EotN NM)
30%
750Gold 25%
1Platinum 250Gold 10%
1Platinum 500Gold
(hard mode)
0%
 
NM EotN chests in normal mode offer a 30% bonus.
HM There is no bonus for opening locked chests in hard mode.

Dialogue[edit]

The following messages appear for the user when they attempt to open a chest with a lockpick:

Opening a chest in normal mode while you have both a key and a lockpick in your inventory
Would you like to use a(n) [key name] or a lockpick to unlock the [chest name]? You have a X% chance to retain the lockpick.
Opening a chest in any mode while you only have a lockpick in your inventory
Would you like to use a lockpick to unlock the [chest name]? You have a X% chance to retain the lockpick.
Opening a chest in hard mode without a lockpick
This chest is locked. You must use a lockpick to open it.

Notes[edit]

  • Merchants in alliance held towns offer lockpicks at a discounted price of 1Platinum 200Gold, people with access to these will often resell in towns for a small margin, but overall still lower the price compared to the regular merchants.
  • Eye of the North chests in normal mode have a "virtual key cost" of 600 Gold meaning a retention rate bonus of 30%

Lockpicks versus keys[edit]

For characters without any ranks in Lucky or Treasure Hunter, it is almost always more cost-effective to use keys instead of lockpicks to open chests. After advancing those title tracks, the lockpick retention rate will increase to the point where it is more cost-effective to use a lockpick, as shown in the following tables. The first table shows the break-even point for lockpicks bought from a merchant at 1Platinum 500Gold; the second table uses the common player trade price of 1Platinum 250Gold.

Based on 1 Platinum 500 Gold lockpicks
(Merchant price.)
Key cost Base Rate
50 Gold 42%
80 Gold 41%
200 Gold 37%
300 Gold 35%
450 Gold 35%
600 Gold 30%
750 Gold 25%
1 Platinum 250 Gold 7%
Based on 1 Platinum 250 Gold lockpicks.
(Typical price for buying them from players in-game.)
Key cost Base Rate
50 Gold 41%
80 Gold 40%
200 Gold 34%
300 Gold 31%
450 Gold 29%
600 Gold 22%
750 Gold 15%
1 Platinum 250 Gold 0%
  • Base rate is the inherent lockpick retention rate (see Retention, above) necessary for lockpicks to be as cost-effective as keys.
  • The values represent the point at which a single lockpick is expected to open as many chests as 1Platinum 500Gold or 1Platinum 250Gold worth of the corresponding keys.
  • For each given type of key:
    • If your inherent retention rate is less than the base rate, using keys will be cheaper.
    • If your inherent retention rate is equal to the base rate, using keys or lockpicks will cost you as much.
    • If your inherent retention rate is more than the base rate, using lockpicks will be cheaper.