Mad King's Influence

From Guild Wars Wiki
Jump to: navigation, search
Disambig icon.png This article is about the disguise. For the skill, see The Mad King's Influence.

Mad King's Influence

Disguise. The Mad King's Influence is affecting your skills. You have new attributes and skills while under this effect.

Concise description

Disguise. The Mad King's Influence is affecting your skills. You have new attributes and skills while under this effect.

Skills and attributes[edit]

3 Soul Reaping, 12 Fire Magic, 12 Smiting Prayers, 12 Tactics, 9 Expertise, 12 Channeling Magic

Flare.jpg
Flare
Spear of Light.jpg
Spear of Light
Spirit Rift.jpg
Spirit Rift
Echo.jpg
Echo
Throw Dirt.jpg
Throw Dirt
Healing Signet.jpg
Healing Signet
Dash.jpg
Dash
Resurrection Signet.jpg
Resurrection Signet

Notes[edit]

Skill recommendations[edit]

Norn form[edit]

  • Characters that are under the effects of a Norn form when Mad King's Influence is applied will have their Norn form skill bar replaced with the Mad King's Influence skill bar; however, once the duration of the Norn form ends, the Mad King's Influence skill bar will revert back to the skill bar before activating the Norn form skill. Even though the character does not have the Mad King's Influence skill bar, Mad King's Influence still appears in their effects monitor and all of its other effects (i.e. the 600 health, 50 energy, 4 energy regeneration, and fixed attribute ranks) still affect the character.
    • This allows characters to complete the quest using a Norn form skill and other skills instead of using the Mad King's Influence skill bar. Since attribute ranks are fixed, consider bringing Fire Magic, Smiting Prayers (which most of its skills deal holy damage that is doubled against all quest-related foes except Candy Corn Tyrant; Banish is particularly effective against minions, which there are an abundance of), Tactics, Expertise, Channeling Magic (e.g. Channeling Magic binding rituals), No Attribute (e.g. Arcane Echo, Arcane Mimicry [to copy Echo from an ally affected by this disguise or another elite skill], Dash, Enchanted Haste, Epidemic, Essence Bond, and Web of Disruption), "essentially unlinked" (e.g. Call of Haste if bringing a pet) and/or PvE-only skills to use while the Norn form is recharging.
    • Using a tonic (that can be used when not in an outpost nor town, e.g. Transmogrifier Tonic) while under the effects of Mad King's Influence will remove Mad King's Influence from the effects monitor, which causes the character's health, energy, energy regeneration, and attribute ranks to no longer be affected by Mad King's Influence; however, the Mad King's Influence skill bar remains. By using a tonic after the Mad King's Influence skill bar reverts back to the skill bar before activating a Norn form skill, the skills a character brings with a Norn form skill is no longer limited by the fixed attribute ranks of Mad King's Influence.

Trivia[edit]

  • This disguise was added to the gw.dat in Halloween 2011 (source); however, it was not introduced to players until Halloween 2012 (source) when the Evil Residents and Evil Residents Code: Harmonica quests were introduced.
  • In Halloween 2012, this disguise also provided 10 Command rank.