Enchantment spell
From Guild Wars Wiki
An enchantment spell is a spell that provides a bonus effect on that ally for a period of time. Enchantments come in a very wide variety of such bonuses. Some provide an effect while the enchanted ally takes damage, some provide bonuses to a player's speed, health and armor, while other enchantments grant a percentage chance to block attacks. There are also many enchantments that provide additional bonuses when those enchantments end.
Enchantments can be easily noticed by the cloudy white ring that orbits the middle section of the player affected by the enchantment, along a symbol indicating the profession of the player by whom it was cast. It is also visible by a yellow arrow pointing upwards on the enchanted target's health bar.
Casting the same enchantment on an ally will cause the newer enchantment to replace the old one. That ally will not gain the benefits of the enchantment that ended when it is replaced this way. When an ally dies, that ally loses all of their enchantments, but any benefits that end with the player's death will trigger, such as Dwayna's Sorrow.
Unlike weapon spells, a target can have more than one enchantment active on them. Some enchantments can also be used to target other allies, while some can only be used to target self.
[edit] Maintained enchantments
These enchantments spells function differently because of the upkeep required to keep the enchantment up. All maintained enchantments require 1 pip of energy regeneration to maintain. Maintained enchantments can be removed by the caster, by double-clicking on the associated icon in the Upkeep monitor or when target and caster are outside radar range from each other.
Once this enchantment is active, it can be maintained indefinitely as long as the number of maintained enchantments does not cause the caster's energy to fall below zero or caster and target are separated with a distance greater than radar range. If such things occur, these enchantments will automatically end. The number of maintained enchantments that will end this way is determined by how many pips of energy degeneration the caster is suffering, when that caster reaches zero energy.
Certain monk skills provide bonuses for maintaining enchantments, such as Blessed Signet.
These enchantments follow the same rules as basic enchantment spells.
Only Monks and Assassins have Enchantment spells with upkeep cost.
[edit] Counters
There are various mesmer and necromancer spells which can remove enchantments and may produce damage, deny energy, or degenerate health if an enchantment is successfully removed (i.e. Shatter Enchantment, Feedback, and Corrupt Enchantment). It is common to encounter such enchantment removals in PvP as well as in some PvE areas (i.e. The Dragon's Lair).
Certain skills can be specifically used against enchanted foes. The warrior's Magehunter Strike and the ranger's Melandru's Assault skill are such examples.
[edit] Other information
Enchantment spells may be considered the opposite to hex spells.
Certain skills have the ability to self-remove enchantments. This form of action is very common in monk and dervish skills. This comes in handy when you want to reap the benefits of enchantment loss through these skills, or you come under heavy pressure from enemies who have specific counters to enchanted targets.
Paragons, rangers and warriors are the only professions that do not have enchantments in their skill listings.
The dervish profession has the primary attribute called Mysticism. This attribute grants the inherent ability to gain a certain amount of energy and health whenever enchantments end on that profession.
The "of Enchanting" suffix on a weapon provides the ability to increase the duration of enchantment spells cast by the player by up to 20%.
[edit] Related skills
[edit] Enchantment removing skills
Winds of Disenchantment - all removed on self, for each one nearby foe loses one
[edit] on foe
Chilblains - has aoe effect
Corrupt Enchantment
Envenom Enchantments
Gaze of Contempt
Lingering Curse
Order of Apostasy
Pain of Disenchantment - multiple enchantment removal and damage
Rend Enchantments
Rip Enchantment
Strip Enchantment
Well of the Profane
Air of Disenchantment
Discharge Enchantment
Drain Enchantment
Feedback
Hex Eater Vortex
Inspired Enchantment and/or
Revealed Enchantment
Lyssa's Balance
Mirror of Disenchantment
Shatter Enchantment
Shatter Storm
Signet of Disenchantment
Assault Enchantments
Dark Apostasy
Expunge Enchantments
Lift Enchantment
Shattering Assault
Signet of Twilight
Disenchantment
Aura Slicer
Grenth's Aura
Intimidating Aura - ends if enchantment from foe removed
Rending Aura
Rending Sweep
Rending Touch
Test of Faith - if foe has <50% health
[edit] on self
Contemplation of Purity
Release Enchantments
Ether Prodigy
Destructive was Glaive
Eremite's Zeal
Irresistible Sweep
Meditation
Mystic Sandstorm
Pious Assault
Pious Concentration
Pious Fury
Pious Haste
Pious Restoration
Signet of Pious Light
Signet of Pious Restraint
Twin Moon Sweep
[edit] Skills affected by enchantments
Symbiosis - increases maximum health per enchantment
[edit] on foe
Magehunter Strike - cannot be blocked when enchanted
Magehunter's Smash - cannot be blocked when enchanted
Melandru's Assault - more damage versus enchanted foes
Melandru's Arrows - more damage versus enchanted foes
Defile Enchantments and
Desecrate Enchantments - more damage for each enchantment
Toxic Chill - poisons foe when enchanted
Blinding Surge - adjacent foes blinded when enchanted
Icy Shackles - movement speed more decreased when enchanted
Magnetic Surge - more damage when enchanted
Vapor Blade - half damage when enchanted
[edit] on ally
[edit] positive
Dismiss Condition - heal when enchanted
Dwayna's Kiss - more heal for each enchantment
Healing Light - energy when enchanted
[edit] negative
Forked Arrow - shoots only one arrow when enchanted
Brutal Weapon - has no effect when enchanted
[edit] on self
[edit] positive
Signet of Mystic Wrath - deals more damage per enchantment
Ether Renewal - increased energy/health gain per enchantment
Invoke Lightning - does not inflict Exhaustion if enchanted
Golden Fang Strike - inflicts Deep Wound if enchanted
Golden Fox Strike - unblockable if enchanted
Golden Lotus Strike - gain Energy if enchanted
Golden Phoenix Strike - hits if enchanted
Golden Skull Strike - inflicts Daze if enchanted
Way of the Assassin - has effect while enchanted
Swift Javelin - faster and cannot be blocked if enchanted
Arcane Zeal - increased Energy gain per enchantment
Crippling Sweep - increased Cripple duration per enchantment
Dwayna's Touch - increased healing per enchantment
Enchanted Haste - has effect while enchanted
Lyssa's Assault - gain Energy if enchanted
Mystic Corruption - increased Condition duration per enchantment
Mystic Healing - additional party members healed per enchantment
Mystic Regeneration - increased health regeneration per enchantment
Mystic Sweep - increased damage per enchantment
Mystic Twister - additional foes struck per enchantment
Mystic Vigor - increased health gain per enchantment
Pious Renewal - gain Energy/health when an enchantment expires
Signet of Mystic Speed - increased movement speed per enchantment
Vow of Piety - heals an ally when an enchantment expires
Whirling Charge - ends when not enchanted
Wounding Strike - inflicts Deep Wound if enchanted
[edit] negative
Natural Temper - has no effect when enchanted
Signet of Synergy - does not heal self if enchanted
Natural Healing - lose Energy when enchanted
[edit] Skills requiring an enchanted target
[edit] on foe
Discord - damage when suffering from a condition and enchanted and/or hexed
[edit] on ally
Signet of Removal - removes hex and condition when enchanted
Godspeed - increases speed when enchanted
[edit] Skills affecting casting time
[edit] Skills affecting maintained enchantments energy cost
[edit] Skills reducing enchantments duration
[edit] Skills increasing enchantments duration
[edit] Skills affected by maintained enchantments
[edit] Skills that end when caster casts an enchantment
[edit] Skills that have an effect when a new enchantment is cast
[edit] on foe
-
Scourge Enchantment - caster of enchantments takes damage whenever cast
-
Soul Barbs - target of enchantments takes damage whenever cast
[edit] on ally
-
Air of Enchantment - enchantemnts cast on other ally cost less Energy
[edit] Skills that prevent enchantments
[edit] on foe
Well of the Profane - foes within area, lose all enchantments when entered
Shadow Shroud
[edit] on self
Shadow Walk - cannot cast enchantments, but still be the target from others
Vow of Silence -- cannot cast spells, cannot be the target of spells from others

