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Merchant (summon)

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Disambig icon.png This article is about the summon. For other uses, see Merchant (disambiguation).

Merchant
Canthan armorer m.jpg
Affiliation Summoned creatures
Type Human
Profession Warrior Warrior
Service Merchant
Level(s) 1...20
Campaign Core

A Merchant (summon) is an NPC summoned using a Mercantile Summoning Stone who offers to buy and sell items just like a merchant. However, he will follow at a greater distance than most allies do and will defend himself if attacked.

[edit] Skills

17 Tactics at level 20

[edit] Dialogue

"Select an item from my list below, then click "Buy.""
"Select an item from your inventory below, then click "Sell.""

[edit] In combat

"Bring me your woes some other time, friend."
"Duty calls."
"Fight now. Talk later."
"Fight, damn it!"
"Help. A little help here."
"If you haven't noticed, I'm busy at the moment."
"Let's give 'em a whooping!"
"Not now!"
"Now is not the time for idle chatter!"
"Spill the blood of our foes!"
"Stop wagging your tongue and start whooping some butt!"
"Tell me later. Right now I have enemies to slaughter."
"The fight rages. This battle is not yet won."
"The time for jabbering over a pint will come later."
"To arms! To arms!"
"We will reminisce after this battle is won."
"Your words fall on deaf ears. For now I fight."

[edit] Goods offered

Item Cost
Vial of Dye [Gray] 50 Gold
Salvage Kit 100 Gold
Expert Salvage Kit 400 Gold
Superior Salvage Kit 2 Platinum
Identification Kit 100 Gold
Superior Identification Kit 500 Gold
Belt Pouch 100 Gold
Bag 100 Gold
Rune of Holding 500 Gold
Small Equipment Pack 2 Platinum 500 Gold
Lockpick 1 Platinum 500 Gold
Scroll of Adventurer's Insight 200 Gold
Scroll of Rampager's Insight 250 Gold
Scroll of Hunter's Insight 300 Gold

[edit] Notes

  • The level of the summons will be the same as the summoner's actual level (it will not be increased by Journey to the North or Sunspear Battle Call).
  • His weapon is considered to be a sword.
  • Though he appears human, Disease does not spread between him and the rest of the (human) party members.
  • When the person he is following stops moving, he may stop at the same location, appearing to be "inside" the person.
  • Merchants can cross the Desolation without using a Junundu.
  • This summon dies with a Shield of Deflection animation if it lasts its full duration.

Allies from summoning stones
Core Warrior Champion of BalthazarFootmanMerchantRestless Corpse WarriorRanger Guild LordGhostly Hero Ranger ArcherSwarm of Bees

Monk Priest of Balthazar Mesmer Crystal SpiderDream Rider Elementalist Crystal GuardianFire ImpSaltspray DragonSmoke Phantom
AssassinWhite Rabbit Dervish Avatar of BalthazarBlack Beast of AaaaarrrrrrggghhhGolem

Factions Warrior JuggernautCelestial Dog WarriorAssassin Celestial Ox WarriorRanger Celestial Tiger Ranger Siege Turtle Monk Celestial Horse Necromancer Celestial PigCelestial Rat

Mesmer Celestial Rooster Elementalist Celestial Dragon Assassin Celestial RabbitOni AssassinRanger Celestial Snake Ritualist Gaki Paragon Celestial Monkey Dervish Celestial Sheep

Eye of the North Warrior Kveldulf Ranger Devourer Elementalist Ooze Assassin Raptor Monk Snowman Necromancer Grentch
Beyond Any Shining Blade AllyImperial Guard AllyAngchu Tengu Ally
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