Merchant (summon)

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:Disambig icon.png This article is about the summon. For other uses, see Merchant (disambiguation).

Merchant
Canthan armorer m.jpg
Affiliation Summoned creatures
Type Human
Profession Warrior Warrior
Service Merchant
Level(s) 1...20
Campaign Core

The Merchant is an NPC summoned using a Mercantile Summoning Stone who offers to buy and sell items just like a merchant. However, he will follow at a greater distance than most allies do and will defend himself if attacked.

Skills[edit]

17 Tactics at level 20

Evaluation[edit]

Pros
Cons

Dialogue[edit]

"Select an item from my list below, then click "Buy.""
"Select an item from your inventory below, then click "Sell.""

In combat[edit]

"Bring me your woes some other time, friend."
"Duty calls."
"Fight now. Talk later."
"Fight, damn it!"
"Help. A little help here."
"If you haven't noticed, I'm busy at the moment."
"Let's give 'em a whooping!"
"Not now!"
"Now is not the time for idle chatter!"
"Spill the blood of our foes!"
"Stop wagging your tongue and start whooping some butt!"
"Tell me later. Right now I have enemies to slaughter."
"The fight rages. This battle is not yet won."
"The time for jabbering over a pint will come later."
"To arms! To arms!"
"We will reminisce after this battle is won."
"Your words fall on deaf ears. For now I fight."

Goods offered[edit]

Item Cost
Vial of Dye [Gray] 50Gold
Salvage Kit 100Gold
Expert Salvage Kit 400Gold
Superior Salvage Kit 2Platinum
Identification Kit 100Gold
Superior Identification Kit 500Gold
Belt Pouch 100Gold
Bag 100Gold
Rune of Holding 500Gold
Small Equipment Pack 2Platinum 500Gold
Lockpick 1Platinum 500Gold
Scroll of Adventurer's Insight 200Gold
Scroll of Rampager's Insight 250Gold
Scroll of Hunter's Insight 300Gold

Notes[edit]

  • The level of the summons will be the same as the summoner's actual level (it will not be increased by Journey to the North or Sunspear Battle Call).
  • His weapon is considered to be a sword.
  • Though he appears human, Disease does not spread between him and the rest of the (human) party members.
  • When the person he is following stops moving, he may stop at the same location, appearing to be "inside" the person.
  • Merchants can cross the Desolation without using a Junundu.
  • This summon dies with a Shield of Deflection animation if it lasts its full duration.

Trivia[edit]

  • Initially upon release of the Mercantile Summoning Stone (and unlike other allies from summoning stones), the merchant could wander very far from its summoner when not in combat. This behaviour has led to a Portal jump method, using Recall on the summoned ally and waiting until it goes far enough beyond a portal to cancel the enchantment.

Allies from summoning stones
Core Warrior Champion of BalthazarFootmanLegionnaireMerchantRestless Corpse WarriorRanger Guild LordGhostly Hero Ranger ArcherSwarm of Bees

Monk Priest of Balthazar Mesmer Crystal SpiderDream Rider Elementalist Crystal GuardianFire ImpSaltspray DragonSmoke Phantom
AssassinWhite Rabbit Dervish Avatar of BalthazarBlack Beast of AaaaarrrrrrggghhhGolem

Factions Warrior JuggernautCelestial Dog WarriorAssassin Celestial Ox WarriorRanger Celestial Tiger Ranger Siege Turtle Monk Celestial Horse Necromancer Celestial PigCelestial Rat

Mesmer Celestial Rooster Elementalist Celestial Dragon Assassin Celestial RabbitOni AssassinRanger Celestial Snake Ritualist Gaki Paragon Celestial Monkey Dervish Celestial Sheep

Eye of the North Warrior Kveldulf Ranger Devourer Elementalist Ooze Assassin Raptor Monk Snowman Necromancer Grentch
Beyond Any Shining Blade AllyImperial Guard AllyAngchu Tengu Ally