List of mesmer skills

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Mesmer Mesmer skill lists
AllCorePropheciesFactionsNightfallEye of the NorthElite skills
Fast CastingDomination MagicIllusion MagicInspiration MagicNo attribute
Image:Tango-energy.png Energy   Image:Tango-activation-darker.png Activation time   Image:Tango-recharge-darker.png Recharge time   Image:Tango-quest-icon.png Quest reward
Icon Name Description Energy Activation time Recharge time Attribute Campaign
Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30...35 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17...20 seconds. 0 10 Energy 2 Activation time 20 Recharge time Illusion MagicZ Factions
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes. 0 10 Energy 1 Activation time 10 Recharge time Illusion MagicZ Nightfall
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Illusion MagicZ Factions
Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage. 0 5 Energy 1 Activation time 5 Recharge time Domination MagicZ Eye of the North
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Illusion MagicZ Core
Image:Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. 0 15 Energy 2 Activation time 20 Recharge time Z Core
Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by target foe cause Exhaustion. 0 10 Energy 2 Activation time 15 Recharge time Fast CastingZ Factions
Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. 0 10 Energy 1 Activation time 0 Domination MagicZ Factions
Image:Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. 0 15 Energy 2 Activation time 60 Recharge time Z Core
Image:Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. 0 10 Energy 1 Activation time 0 Quest reward Domination MagicZ Prophecies
Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. 0 5 Energy 1 Activation time 25 Recharge time Inspiration MagicZ Factions
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Domination MagicZ Core
Image:Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. 0 10 Energy 1 Activation time 12 Recharge time Quest reward Domination MagicZ Prophecies
Image:Blinding Snow.jpg Blinding Snow Spell. You interrupt target foe's action. That foe is Blinded for 10 seconds. 0 0 0.25 ¼ Activation time 10 Recharge time Z Core
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9...10 seconds, target foe has a 50% chance to miss with attacks but does +25...13...10 damage. 0 10 Energy 1 Activation time 10 Recharge time Illusion MagicZ Eye of the North
Image:Celestial Haste.jpg Celestial Haste Spell. For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster. 0 0 1 Activation time 0 Z Factions
Image:Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. 0 5 Energy 1 Activation time 15 Recharge time Quest reward Inspiration MagicZ Prophecies
Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12...14 damage each second. Chaos Storm drains 1...6...7 Energy whenever it strikes a foe casting a spell. 0 5 Energy 1 Activation time 30 Recharge time Quest reward Domination MagicZ Prophecies
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Illusion MagicZ Core
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13...16 seconds. 0 10 Energy 0.25 ¼ Activation time 20 Recharge time Domination MagicZ Factions
Image:Confusing Images.jpg Confusing Images Hex Spell. For 6 seconds, the next spell cast by target and all adjacent foes takes 45...121...140% longer to cast. 0 5 Energy 1 Activation time 15 Recharge time Illusion MagicZ Eye of the North
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Illusion MagicZ Factions
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Illusion MagicZ Core
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. 0 15 Energy 1 Activation time 20 Recharge time Illusion MagicZ Core
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37...44 damage. 0 10 Energy 0.25 ¼ Activation time 15 Recharge time Domination MagicZ Core
Image:Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 65...100 damage. 0 10 Energy 0.25 ¼ Activation time 12 Recharge time Sunspear rankZ Nightfall
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44...50% faster. 0 10 Energy 1 Activation time 15 Recharge time Inspiration MagicZ Nightfall
Image:Distortion.jpg Distortion Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. 0 5 Energy 0 5 Recharge time Quest reward Illusion MagicZ Prophecies
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward Domination MagicZ Core
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. 0 5 Energy 0.25 ¼ Activation time 12 Recharge time Inspiration MagicZ Nightfall
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Inspiration MagicZ Core
Image:Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. 0 5 Energy 1 Activation time 10 Recharge time Z Core
Image:Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. 0 10 Energy 0 20 Recharge time Quest reward Inspiration MagicZ Prophecies
Image:Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Domination MagicZ Core
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ Nightfall
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Domination MagicZ Core
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 20 Recharge time Inspiration MagicZ Core
Image:Energy Drain (PvP).jpg Energy Drain (PvP) Elite Spell. Target foe loses 2...8...9 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 25 Recharge time Inspiration MagicZ Core
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 0 10 Energy 2 Activation time 20 Recharge time Domination MagicZ Core
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Inspiration MagicZ Core
Image:Energy Tap (PvP).jpg Energy Tap (PvP) Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 3 Activation time 25 Recharge time Inspiration MagicZ Core
Image:Epidemic.jpg Epidemic Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Z Core
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...44...50 for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Inspiration MagicZ Core
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Inspiration MagicZ Prophecies
Image:Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 5...7...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. 0 10 Energy 3 Activation time 15 Recharge time Allegiance rankZ Factions
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1...4...5 Energy. 0 5 Energy 1 Activation time 10 Recharge time Inspiration MagicZ Nightfall
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. 0 0 1 Activation time 45 Recharge time Inspiration MagicZ Factions
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20...22 Energy. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Illusion MagicZ Prophecies
Image:Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. 0 5 Energy 1 Activation time 8 Recharge time Z Factions
Image:Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to foes near your target. The durations of those conditions is increased by 5...81...100% (maximum 30 seconds). 0 5 Energy 0.25 ¼ Activation time 5 Recharge time Inspiration MagicZ Nightfall
Image:Feedback.jpg Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Inspiration MagicZ Factions
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. 0 10 Energy 2 Activation time 8 Recharge time Illusion MagicZ Prophecies
Image:Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target foe takes 5...17...20 damage each time that foe suffers or recovers from a new Condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Illusion MagicZ Core
Image:Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts Spells 50% slower and takes 5...41...50 damage whenever interrupted. 0 10