Monastery Credit
From Guild Wars Wiki
| Monastery Credit | |
|---|---|
| |
| Rarity | Common |
| Type | Reward trophy |
| Value | Can't be sold (see notes) |
| Stackable | Yes |
| Campaign | Factions |
| Collector(s) | Monastery Quartermasters |
Monastery Credits are quest reward trophies obtainable from Shing Jea Island quests. They can be traded to a Monastery Quartermaster for various items at Shing Jea Monastery and also weapons at Seitung Harbor.
Contents |
[edit] Acquisition
The following quests have Monastery Credits as rewards:
- Appearance of the Naga
- Assassin Insignia
- Cash Crops
- Choose Your Secondary Profession (Factions)
- Death with Honor
- Dual Strike
- Elementalist Insignia
- Forming a Party
- Lo Sha's Gift
- Mesmer Insignia
- Monk Insignia
- Necromancer Insignia
- Pest Control
- Quimang's Last Stand
- Ranger Insignia
- Reaping the Naga
- Revenge of the Yeti
- Ritualist Insignia
- Seeking a Cure
- Sentimental Treasures
- Shackled Spirits
- Skin the Snake
- Sparring Elements
- Study Buddy
- The Agriculturist
- The Bog Beast of Bokku
- The Captured Son
- The Crop Thieves
- The Naga Source
- The Rite of Valor
- The Siege at Tsumei Village
- The Thieving Nanny
- The Yeti Hunt
- Togo's Ultimatum
- Warrior Insignia
[edit] Collectors
[edit] Monastery Quartermaster (1)
Location: Shing Jea Monastery
Collecting: 1 Monastery Credit
| Item | Stats | Value |
|---|---|---|
| Shing Jea Key | 40 | |
| Identification Kit | Uses remaining: 25 | 50 |
| Salvage Kit | Uses remaining: 25 | 50 |
| Hunter's Ale | Uses remaining: 1 | 5 |
| Scroll of Adventurer's Insight | For 10 minutes your party gains +50% XP from combat. | 100 |
| Bag | Holds 5 items | 50 |
| Vial of Dye (Gray) | 25 |
[edit] Monastery Quartermaster (2)
Location: Shing Jea Monastery
Collecting: 3 Monastery Credits
| Item | Stats | Value |
|---|---|---|
| Rune of Holding | 250 | |
| Expert Salvage Kit | Uses remaining: 25 | 200 |
[edit] Monastery Quartermaster (3)
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Air Staff | Energy +10 Lightning damage: 10-17 | 8 Air Magic | Halves casting time of Air Magic spells (Chance: 15%) Halves skill recharge of Air Magic spells (Chance: 15%) | 25 |
| Earth Staff | Energy +10 Earth damage: 10-17 | 8 Earth Magic | Halves casting time of Earth Magic spells (Chance: 15%) Halves skill recharge of Earth Magic spells (Chance: 15%) | 25 |
| Fire Staff | Energy +10 Fire damage: 10-17 | 8 Fire Magic | Halves casting time of Fire Magic spells (Chance: 15%) Halves skill recharge of Fire Magic spells (Chance: 15%) | 25 |
| Water Staff | Energy +10 Cold damage: 10-17 | 8 Water Magic | Halves casting time of Water Magic spells (Chance: 15%) Halves skill recharge of Water Magic spells (Chance: 15%) | 25 |
| Holy Staff | Energy +10 Fire damage: 10-17 | 8 Divine Favor | Halves casting time of Divine Favor spells (Chance: 15%) Halves skill recharge of Divine Favor spells (Chance: 15%) | 25 |
| Healing Staff | Energy +10 Fire damage: 10-17 | 8 Healing Prayers | Halves casting time of Healing Prayers spells (Chance: 15%) Halves skill recharge of Healing Prayers spells (Chance: 15%) | 25 |
| Protective Staff | Energy +10 Fire damage: 10-17 | 8 Protection Prayers | Halves casting time of Protection Prayers spells (Chance: 15%) Halves skill recharge of Protection Prayers spells (Chance: 15%) | 25 |
| Smiting Staff | Energy +10 Light damage: 10-17 | 8 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 15%) Halves skill recharge of Smiting Prayers spells (Chance: 15%) | 25 |
[edit] Monastery Quartermaster (4)
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Clairvoyant Staff | Energy +10 Chaos damage: 10-17 | 8 Domination Magic | Halves casting time of Domination Magic spells (Chance: 15%) Halves skill recharge of Domination Magic spells (Chance: 15%) | 25 |
| Hypnotic Staff | Energy +10 Chaos damage: 10-17 | 8 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 15%) Halves skill recharge of Illusion Magic spells (Chance: 15%) | 25 |
| Evil Eye Staff | Energy +10 Dark damage: 10-17 | 8 Blood Magic | Halves casting time of Blood Magic spells (Chance: 15%) Halves skill recharge of Blood Magic spells (Chance: 15%) | 25 |
| Wicked Staff | Energy +10 Cold damage: 10-17 | 8 Curses | Halves casting time of Curses spells (Chance: 15%) Halves skill recharge of Curses spells (Chance: 15%) | 25 |
| Bone Staff | Energy +10 Cold damage: 10-17 | 8 Death Magic | Halves casting time of Death Magic spells (Chance: 15%) Halves skill recharge of Death Magic spells (Chance: 15%) | 25 |
| Communing Staff | Energy +10 Dark damage: 10-17 | 8 Communing | Halves casting time of Communing spells (Chance: 15%) Halves skill recharge of Communing spells (Chance: 15%) | 25 |
| Spawning Staff | Energy +10 Lightning damage: 10-17 | 8 Spawning Power | Halves casting time of Spawning Power spells (Chance: 15%) Halves skill recharge of Spawning Power spells (Chance: 15%) | 25 |
| Channeling Staff | Energy +10 Lightning damage: 10-17 | 8 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 15%) Halves skill recharge of Channeling Magic spells (Chance: 15%) | 25 |
[edit] Monastery Quartermaster (5)
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Sai | Piercing damage: 6-14 | 8 Dagger Mastery | Damage +10% (while Health is above 50%) | 25 |
| Cleaver | Slashing damage: 6-23 | 8 Axe Mastery | Damage +10% (while Health is above 50%) | 25 |
| Bludgeoner | Blunt damage: 17-30 | 8 Hammer Mastery | Damage +10% (while Health is above 50%) | 25 |
| Katana | Slashing damage: 14-19 | 8 Swordsmanship | Damage +10% (while Health is above 50%) | 25 |
| Bronze Shield | Armor: 14 | 8 Strength | Health +20 | 25 |
| Bronze Shield | Armor: 14 | 8 Tactics | Health +20 | 25 |
| Longbow | Piercing damage: 13-24 | 8 Marksmanship | Damage +10% (while Health is above 50%) | 25 |
| Shortbow | Piercing damage: 13-24 | 8 Marksmanship | Damage +10% (while Health is above 50%) | 25 |
[edit] Notes
- Each monastery credit is worth at least 100
in trade, since you can get a Scroll of Adventurer's Insight from one of the Monastery Quartermasters in Shing Jea Monastery and immediately sell it to the nearest merchant.
- Gold saved is gold earned, and since it only takes three credits to purchase an Expert Salvage Kit with a purchase value of 400
, each credit would be worth 133.33
. Or, even better, a Rune of Holding with a purchase value of 500 gold, makes each credit worth 166.66
.
- By completing all listed quests, you will have obtained 27 Monastery Credits. There are 35 quests listed, but there are two sets of mutually exclusive quests.


