Monastery Credit
From Guild Wars Wiki
| Monastery Credit | |
|---|---|
| |
| Rarity | Varies |
| Type | Reward Token |
| Value | Can't be sold (see notes) |
| Stackable | Yes |
| Campaign | Factions |
| Collector(s) | Monastery Quartermasters |
Monastery Credits are quest reward trophies obtainable from Shing Jea Island quests. They can be traded at Monastery Quartermasters for various items in Shing Jea Monastery and also weapons in Seitung Harbor.
Contents |
[edit] Acquisition
The following quests have Monastery Credits as rewards:
- Appearance of the Naga
- Assassin Insignia
- Cash Crops
- Choose Your Secondary Profession (Factions)
- Death with Honor
- Dual Strike
- Elementalist Insignia
- Forming a Party
- Lo Sha's Gift
- Mesmer Insignia
- Monk Insignia
- Necromancer Insignia
- Pest Control
- Quimang's Last Stand
- Ranger Insignia
- Reaping the Naga
- Revenge of the Yeti
- Ritualist Insignia
- Seeking a Cure
- Sentimental Treasures
- Shackled Spirits
- Skin the Snake
- Sparring Elements
- Study Buddy
- The Agriculturist
- The Bog Beast of Bokku
- The Captured Son
- The Crop Thieves
- The Naga Source
- The Rite of Valor
- The Siege at Tsumei Village
- The Thieving Nanny
- The Yeti Hunt
- Togo's Ultimatum
- Warrior Insignia
[edit] Collectors
[edit] Monastery Quartermaster
Location: Shing Jea Monastery
Collecting: 1 Monastery Credit
| Item | Stats | Value |
|---|---|---|
| Shing Jea Key | 40 | |
| Identification Kit | Uses remaining: 25 | 50 |
| Salvage Kit | Uses remaining: 25 | 40 |
| Hunter's Ale | Uses remaining: 1 | 5 |
| Scroll of Adventurer's Insight | For 10 minutes your party gains +50% XP from combat. | 100 |
| Bag | Holds 5 items | 50 |
| Vial of Dye (Gray) | 25 |
[edit] Monastery Quartermaster
Location: Shing Jea Monastery
Collecting: 3 Monastery Credits
| Item | Stats | Value |
|---|---|---|
| Rune of Holding | 250 | |
| Expert Salvage Kit | Uses remaining: 25 | 200 |
[edit] Monastery Quartermaster
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Air Staff | Energy +10 Lightning damage: 10-17 | 8 Air Magic | Halves casting time of Air Magic spells (Chance: 15%) Halves skill recharge of Air Magic spells (Chance: 15%) | 25 |
| Earth Staff | Energy +10 Earth damage: 10-17 | 8 Earth Magic | Halves casting time of Earth Magic spells (Chance: 15%) Halves skill recharge of Earth Magic spells (Chance: 15%) | 25 |
| Fire Staff | Energy +10 Fire damage: 10-17 | 8 Fire Magic | Halves casting time of Fire Magic spells (Chance: 15%) Halves skill recharge of Fire Magic spells (Chance: 15%) | 25 |
| Water Staff | Energy +10 Cold damage: 10-17 | 8 Water Magic | Halves casting time of Water Magic spells (Chance: 15%) Halves skill recharge of Water Magic spells (Chance: 15%) | 25 |
| Holy Staff | Energy +10 Fire damage: 10-17 | 8 Divine Favor | Halves casting time of Divine Favor spells (Chance: 15%) Halves skill recharge of Divine Favor spells (Chance: 15%) | 25 |
| Healing Staff | Energy +10 Fire damage: 10-17 | 8 Healing Prayers | Halves casting time of Healing Prayers spells (Chance: 15%) Halves skill recharge of Healing Prayers spells (Chance: 15%) | 25 |
| Protective Staff | Energy +10 Fire damage: 10-17 | 8 Protection Prayers | Halves casting time of Protection Prayers spells (Chance: 15%) Halves skill recharge of Protection Prayers spells (Chance: 15%) | 25 |
| Smiting Staff | Energy +10 Light damage: 10-17 | 8 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 15%) Halves skill recharge of Smiting Prayers spells (Chance: 15%) | 25 |
[edit] Monastery Quartermaster
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Clairvoyant Staff | Energy +10 Chaos damage: 10-17 | 8 Domination Magic | Halves casting time of Domination Magic spells (Chance: 15%) Halves skill recharge of Domination Magic spells (Chance: 15%) | 25 |
| Hypnotic Staff | Energy +10 Chaos damage: 10-17 | 8 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 15%) Halves skill recharge of Illusion Magic spells (Chance: 15%) | 25 |
| Evil Eye Staff | Energy +10 Dark damage: 10-17 | 8 Blood Magic | Halves casting time of Blood Magic spells (Chance: 15%) Halves skill recharge of Blood Magic spells (Chance: 15%) | 25 |
| Wicked Staff | Energy +10 Cold damage: 10-17 | 8 Curses | Halves casting time of Curses spells (Chance: 15%) Halves skill recharge of Curses spells (Chance: 15%) | 25 |
| Bone Staff | Energy +10 Cold damage: 10-17 | 8 Death Magic | Halves casting time of Death Magic spells (Chance: 15%) Halves skill recharge of Death Magic spells (Chance: 15%) | 25 |
| Communing Staff | Energy +10 Dark damage: 10-17 | 8 Communing | Halves casting time of Communing spells (Chance: 15%) Halves skill recharge of Communing spells (Chance: 15%) | 25 |
| Spawning Staff | Energy +10 Lightning damage: 10-17 | 8 Spawning Power | Halves casting time of Spawning Power spells (Chance: 15%) Halves skill recharge of Spawning Power spells (Chance: 15%) | 25 |
| Channeling Staff | Energy +10 Lightning damage: 10-17 | 8 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 15%) Halves skill recharge of Channeling Magic spells (Chance: 15%) | 25 |
[edit] Monastery Quartermaster
Location: Seitung Harbor
Collecting: 5 Monastery Credits
| Item | Stats | Requirement | Weapon bonuses | Value |
|---|---|---|---|---|
| Sai | Piercing damage: 6-14 | 8 Dagger Mastery | Damage +10% (while Health is above 50%) | 25 |
| Cleaver | Slashing damage: 6-23 | 8 Axe Mastery | Damage +10% (while Health is above 50%) | 25 |
| Bludgeoner | Blunt damage: 17-30 | 8 Hammer Mastery | Damage +10% (while Health is above 50%) | 25 |
| Katana | Slashing damage: 14-19 | 8 Swordsmanship | Damage +10% (while Health is above 50%) | 25 |
| Bronze Shield | Armor: 14 | 8 Strength | Health +20 | 25 |
| Bronze Shield | Armor: 14 | 8 Tactics | Health +20 | 25 |
| Longbow | Piercing damage: 13-24 | 8 Marksmanship | Damage +10% (while Health is above 50%) | 25 |
| Shortbow | Piercing damage: 13-24 | 8 Marksmanship | Damage +10% (while Health is above 50%) | 25 |
[edit] Notes
- Each monastery credit is worth at least 100
in trade, since you can get a Scroll of Adventurer's Insight from one of the Monastery Quartermasters in Shing Jea Monastery and immediately sell it to the nearest merchant.
- Gold saved is gold earned, and since it only takes three credits to purchase an Expert Salvage Kit with a purchase value of 400
, each credit would be worth 133.33
. Or, even better, a Rune of Holding with a purchase value of 500 gold, makes each credit worth 166.66
.
- By completing all listed quests, you will have obtained 27 Monastery Credits. There are 35 quests listed, but there are two sets of mutually exclusive quests.
| Reward trophies | |
|---|---|
| Factions | |
| Nightfall | |


