Nolani Academy

From Guild Wars Wiki
Jump to: navigation, search
Disambig icon.png This article is about a mission. This name is also used for an outpost and a Zaishen mission quest.
Nolani Academy
Nolani Academy map.jpg
Campaign Prophecies
Region Ascalon
Type Cooperative
Party size 4
Duration Medium
Preceded by Ruins of Surmia
Followed by The Way is Blocked

Sneak out of Nolani Academy and destroy the besieging Charr. Help Rurik push to Rin and sound the horn Stormcaller.

Mission information[edit]

Objectives[edit]

Return Prince Rurik south of the Wall to safety.

  • Sneak out and ambush the Charr forces besieging the academy.
  • Return to the Nolani Academy to rendezvous with the prince.
  • Defend Prince Rurik on the way back to the capital city of Rin.
  • *BONUS* Return the Tome of the Fallen.
  • ADDED: Take Stormcaller to Horn Hill.
  • ADDED: Save Rin.

Rewards[edit]

Normal mode Rewards
Mission 1,000 XP 1 Skill-point-tango-icon-20.png
Bonus 1,000 XP
Hard mode Rewards
Mission 2,000 XP 500 Gold 1 Skill-point-tango-icon-20.png
Bonus 2,000 XP 500 Gold 1 Skill-point-tango-icon-20.png

Walkthrough[edit]

The goal of this mission is to return south of the Wall, back to the safety of Rin, beyond the Charr horde waiting both in the passage in front of Nolani Academy and behind the Wall. Prince Rurik will remain behind the gate in the starting area while players sneak out through the back door and ambush the Charr forces from behind. To perform this task, players will head south to the Wall and then loop back to Nolani Academy again. (Technically the lever could be used to open the gate, but that would give access to Nolani Academy to the Charr army and it's not recommended.)

There is a lone Flaming Scepter Mage at the start of the mission, talk to him and he will follow and help you out. On your way to the Wall, you will also encounter allies (with Dual Shot), Warmaster Casana with an Ascalonian Ranger plus another three Lost Soldiers on the opposite side of the passage, near the Charr forces.

Clear the passage of Charr forces and Rurik will open the gate of Nolani and proceed to the Wall. Once there, a cinematic will trigger.

Alternative path

On the other side, Rin is found under attack. The only way to save the city now is by reaching Horn Hill and make use of the recently acquired Stormcaller. A second cinematic will trigger once there. Immediately afterwards, Rurik will rush forward in a desperate attempt to rescue Rin from several Charr invaders. Remember the Prince's death will cause mission failure. If you manage to save the Ascalon Prisoners, talk to them and they will follow you. The elementalist Charr boss Bonfaaz Burntfur will be standing at the very back of the ruins, kill him to complete the mission.

Alternate strategy[edit]

The final battle against the Charr forces often results in Rurik's death (especially in Hard mode), mainly due to the large number of foes and the prince's suicidal tendencies. To avoid such a fate at the very end of the mission, players can use an alternative path that is completely clear of Charr and leads straight towards the last Charr boss Bonfaaz Burntfur, whose death grants mission completion.

The strategy consists of reaching the final boss before Rurik triggers Stormcaller's cinematic. After the first cinematic, instead of following him, turn west (right) and run south along the clear path (see wiki-map).

Avoid aggroing the mobs within the ruins of Rin and rescue the two Ascalon Prisoners under attack (just past the archway). Climb up the stairway and kill Bonfaaz Burntfur as fast as possible to complete the mission.

Bonus[edit]

Graveyard

The bonus consists of returning the Tome of the Fallen (point 1 on the wiki-map) back to its pedestal at the graveyard (point 2 on the wiki-map), and can be performed before freeing the way for Rurik. Slightly close to the Wall, you will spot Watchman Pramas on your radar, who will then ask that you take the tome back to where it belongs.

Proceed to the Wall but instead of heading north towards Nolani Academy, head westwards and across the broken steps to find the graveyard filled with hostile Spirits of the Fallen. Do not engage too many at once since there are hidden devourer pop-ups on the cliff above. At the furthest west side of the graveyard, place the tome on the tome pedestal. An Old Ascalon Spirit will then appear, talk to him until the bonus is marked as complete.

Skill recommendations[edit]

The party size is only four:

Hard mode[edit]

  • Pulling the lever at the start will almost certainly cause your party to die due to Meteor Shower and the AoE from Cyclone Axe, Hundred Blades and Ignite Arrows. Use the back route.
  • Watch out for Skull Crack from the Spirits of the Fallen in the bonus graveyard area.

Interactive objects[edit]

NPCs[edit]

Allies[edit]

Humans

Ghosts

Foes[edit]

Charr

Devourers

Elementals

Gargoyles

Ghosts

Bosses[edit]

Charr

Devourers

Elementals

Dialogue[edit]

Flaming Scepter Mage: "As long as I control this OBELISK, [sic] it will strike any foes who venture near."
Prince Rurik: "The Charr archers have us pinned down. You'll need to sneak out the path to the east and ambush those Rangers. I'll stay here to help the mages hold the defenses. you must hurry. We can't hold out here for long."

Receiving bonus objective:

Watchman Pramas: "I took the Tome of the Fallen from the graveyard. The captain ordered me. But I didn't know it was cursed! Now the spirits of those who lost their lives on the Wall are roaming free! Please. Take it back to the graveyard for me."
Warmaster Casana: "I got separated from my party on a scouting mission beyond the Wall."
Warmaster Casana: "I didn't think I'd make it back alive by myself."

Bonus completion:

Old Ascalon Spirit: "These spirits are at peace because of you. They gave their lives protecting the Wall. The story of our destruction was foretold long ago. Our names might as well have been written in the Flameseeker's Prophecies. Heed the words of the prophet. The sons of Ascalon must not die in vain."

After freeing the Academy:

Prince Rurik: "We push on, to Rin! Bring the mages. Their homecoming is overdue."

Cinematic 1[edit]

For more information, see Nolani Academy (cinematics)
Ascalon Watchman: "Prince Rurik! What are you doing out here?"
Prince Rurik: "Open this door! You will let us through!"
Ascalon Watchman: "But sir, the king swore death if the door was opened."
Prince Rurik: "And I swear death if you don't stand aside this instant!"
Ascalon Watchman: "Yes, my prince."
Prince Rurik: "I defend Ascalon against another Charr invasion, and my father trifles with doors."
Ascalon Watchman:"You'll speak to the king, won't you? You'll tell him I had no choice ?"
Prince Rurik: "By Balthazar's beard! Rin burns! I told the king the Charr would not be held for long. We must go to Horn Hill! Only Stormcaller can save the city now."

Cinematic 2[edit]

Prince Rurik: "Praise be to Dwayna if this works."

Cinematic 3[edit]

Prince Rurik: "Trumpets! The king must be near. The fall of Rin will have darkened his heart. Hail King Adelbern!"
King Adelbern: "Rise, my son. you have done well. The discovery of Stormcaller is surely a sign of victory."
Prince Rurik: "It is a powerful weapon, but I fear not powerful enough. The Charr have amassed an army of many thousands."
King Adelbern: "You overestimate these beasts, Rurik. Do not be afraid."
Prince Rurik: "I am not afraid, father. I have seen them in battle. Rin has been destroyed! It would be wise to escape while we can. We should make for Kryta and rebuild our strength. Not wait here for death."
King Adelbern: "I will never allow Ascalons to live in the shadow of the Krytans! It is Rin that will be rebuilt. And you will learn your place."
Prince Rurik: "You have grown proud, Adelbern of Ascalon...proud and foolish!"
King Adelbern: "You would dare call your king a fool? I will hear no more. I banish you from Ascalon! You are no longer my prince, and you are no longer my son!"
Prince Rurik: "People of Rin! Your king will lead you to death. If you wish to see better days, if you wish to live, then leave the beasts behind and follow me over the Shiverpeaks. We make for Kryta and a new life, free of the Charr."

Notes[edit]

  • If your party is powerful enough, you can pull the lever to open the front gate and fight the Charr that swarm in; however, this is only recommended for characters with high levels.
  • Complete exploration of this mission contributes approximately 1.0% to the Tyrian Cartographer title. Take Rurik all the way to Bonfaaz Burntfur, where Rurik will stop running, giving you the time needed to explore.
  • After completing this mission, your party will be taken to Yak's Bend.
Bug Bug. If you choose to open the gate at the beginning of the mission, there is a small chance that
  • The nearby Charr will vanish or
  • Some groups of Charr will attempt to invade the academy from the back.
  • Prince Rurik will freeze, forcing you to restart the mission (i.e. if you open the gate before he finishes speaking).
Bug Bug. If you choose not to follow Rurik after opening the gate to Rin, he will avoid the Elementals and skip to cinematic 2.
Bug Bug. If Bonfaaz Burntfur dies during cinematic 2 (i.e. due to degeneration), the mission will not end and your party will not be taken to Yak's Bend. The mission will register as completed, however (the map icon will update and you will get credit for your storybook). Additionally, if you wipe, you will not receive an option to return to the outpost, you will have to re-zone manually.
Anomaly Anomaly. At the start of the mission, if a party member gets too close to the boss (and its group's spawning location), the starting gate will open after that group dies. Any remaining Charr near the gate will rush Prince Rurik, risking his death (and mission failure). To avoid this, avoid the spawn-point by pulling the boss group away, giving you a chance to kill the other two groups of Charr.

Trivia[edit]

  • In a crater in front of the main gate of the academy, there is a burning statue of a Titan, the beings worshipped as gods by the Flame Legion Charr.

Prophecies missions
The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Thirsty River and Elona Reach » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice