Nundu Bay

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This is a mission entry. For information on the outpost, see Nundu Bay (outpost).
Nundu Bay
Campaign Nightfall
Region Kourna
Type Cooperative
Party size 8
Required hero Melonni
Duration Medium
Preceded by Heart or Mind: Ronjok in Danger
Followed by Crossing the Desolation
Melonni has been having nightmares that her home village of Ronjok is under threat from Abaddon's forces. You return with Melonni to Ronjok to help her cleanse the demons from her dreams. The mission is to defend the village against Margonites and Harbingers of Twilight and once done go on to defeat the Harbinger of Nightfall.

Nundu Bay is a mission which represents a branch in the storyline. Only one of either this mission or, the other view of the story, Jennur's Horde needs to be completed.

Contents

[edit] Mission information

[edit] Requirements

Melonni must be in your party to enter the mission.

[edit] Objectives

Defeat the Harbingers of Nightfall before they can destroy the village of Ronjok.

  • The Harbingers of Nightfall can only be damaged once they are affected by the purified water of the vials.
  • Protect and defend Elder Jonah. He must survive.
  • Bonus Defeat the additional Harbingers.

[edit] Reward

In this mission, the rewards are based on whether you defeat any of the additional Harbingers of Twilight.

Reward Harbingers defeated
Standard 0
Expert 1
Master 2

[edit] Walkthrough

You start in the village (1 on the map), after some dialog you will be told that the only way in which the Harbingers may take any damage is by using the skill Vial of Purified Water on them. Elder Jonah will give this skill to you, but don't talk to him just yet. Instead, kill some of the Margonite groups around the village, along the bone crag path, up to the location where the Harbinger of Nightfall will spawn. Then, return to Elder Jonah and receive the vial. Doing this will make the fight to defend the village much easier.

Once you've cleared the Margonites you can speak with Elder Jonah to receive the vials of purified water, a hex spell which at least one player character needs to equip (heroes cannot equip the skill). Taking the purified water is the trigger for additional Margonite forces to spawn and begin attacking the village.

There are several waves of Margonites, starting at groups of two, increasing to groups of six which approach the village attacking through alternating entrances. The last group of the first wave will be led by the Monk boss Priest Zein Zuu. When he has been defeated, a Harbinger of Twilight will spawn. From close range use the projectile vial of purified water against it to ensure you're doing damage and dispatch it. After that, a group led by elementalist boss Scribe Wensai, then a group led by paragon boss Commander Chutal. Another Harbinger of Twilight will spawn next, and finally a group led by Zealot Sheoli. Once he is defeated you are free to travel out of the village to the old Kournan fort because there are no more groups which might come and kill Elder Jonah.

Bug Bug.
Sometimes Elder Jonah will follow you when you leave to go fight the Harbinger of Nightfall, in which case you will have to protect him or the mission fails.

Kill the groups of Margonites up to the Harbinger of Nightfall (at 2). The Harbinger is not attached to the groups around it, so pulling is a good tactic. Try killing everything around the Harbinger before directing attention to the Harbinger itself. As the Harbinger of Nightfall becomes weaker, he will summon two additional groups of Margonites. Destroy the Harbinger of Nightfall the same way you killed the Harbingers of Twilight to complete the mission.

Bug Bug.
Sometimes the Margonites will stop spawning, and you will need to restart the mission.

[edit] Bonus

The bonus is to kill additional Harbingers of Twilight and their Margonite mob. These are located inside the Kournan fort surrounded by Margonites, to the south of where the Harbinger of Nightfall spawns. You will need the vials of purified water to defeat these, so you must complete the siege on the village first.

If you leave the village through the middle of the three exits you will walk up a ditch of sorts to where the Harbinger of Nightfall spawns. Before you get to it there will be places where you can leave the ditch to go south-east. Leave the ditch before you get to Harbinger of Nightfall and travel up the hill towards the top of the fort. The first Harbinger is at the entrance to the fort area, kill it like the other Harbingers using the vials of purified water. The second is located further into the fort. Backtrack to head north once both have been dispatched to kill the Harbinger of Nightfall to complete the mission.

Unlike the Harbinger of Nightfall, the bonus Harbingers of Twilight cannot be pulled away from the Margonite mobs accompanying them.

[edit] Skill recommendations

[edit] Mission NPCs

[edit] Allies

Human

[edit] Foes

Margonite

Torment creature

[edit] Bosses

Margonite

[edit] Dialogue

[edit] Initial dialogue

Melonni: Elder Jonah! I saw it happen in my dreams. The ground erupted, and everyone was dying. I didn't want to believe it, but I had to come and see for myself.
Elder Jonah: Calm yourself, child. All is not lost. It's good that you have come. I do not think I can save Ronjok by myself.
Elder Jonah: I have purified the village well of all corruption. Here, take these vials of water drawn from the well. The creatures leading the attack are weakened when hit by the vials.
Melonni: I think I understand. We use these vials to weaken the creatures attacking our village. Once we do so, we can destroy them?
Elder Jonah: Exactly. I've enchanted them. When a vial is thrown it will shower the creature with purified waters. A weakened Harbinger will be vunerable to attack for a short amount of time, so you must fight swiftly! Coordinate your attacks!
Melonni: It's a slim chance, but at least it's a chance. There isn't much time. Elder, let us have some of your vials and we shall take care of these abominations.
Elder Jonah: You were always a brave child. Here, take these. Watch yourself, here come the fiends!

[edit] Intermediate dialogue

When the first Harbinger of Twilight approaches.

Harbinger of Twilight: The fact that you've lasted this long is impressive. Torturing you to death will be a delight!
Elder Jonah: Here comes the demon! Remember to use the vials or our attacks will have no effect!

When the second Harbinger of Twilight approaches.

Harbinger of Twilight: You got lucky once, but you won't get lucky again!
Elder Jonah: It's all in the reflexes. Be on guard! Another Harbinger is coming!

After the second Harbinger is killed.

Harbinger of Twilight: You may have stopped those weaklings, but you cannot stop Nightfall!
Elder Jonah: Do not listen to them! We will be victorious! Go to the rupture at the garrison. That is where the attack started, and that will be where we end this!
Harbinger of Twilight: Yes, weak mortals. Come to me. You will provide precious amusement, and your death will herald a beginning to Nightfall.

[edit] End Cinematic

<player name>: "You were right."
Melonni: "I was right. Would that I had been wrong."
<player name>: "How are you feeling?"
Melonni: "Better. It was like some dark weight was in my mind, crushing the hope out of me."
<player name>: "It may be tied to the eruptions."
Melonni: "My heart says it is. Sometimes you have to trust your heart."
<player name>: "I understand. I think Koss understands that as well."
Melonni: "Koss. He's just so... irritating!"
<player name>: "Agreed. But sometimes you have to trust your heart."
Melonni: "I suppose you're right. You think we should talk, him and I?"
<player name>: "Yes. And you will, when the time is right."
Melonni: "For my sake, I hope that time is soon."
The Nightmare at Ronjok Has ended...


Meanwhile...
(The Desolation)
Margonite Reaper: "Mistress? Is something wrong?"
Prophet Varesh: "The Ruptures. They have stopped."
Margonite Reaper: "It matters not. When you free our lord, the Torment will wash over the world, transforming it."
Prophet Varesh: "You are right. I can feel Abaddon's presence, like a weight in my mind. It is nearly overwhelming."
Margonite Reaper: "Abaddon depends on you. Would you hesitate now?"
Prophet Varesh: "No. No. Abaddon's will be done."
Margonite Reaper: "It is, mistress. And your reward is coming, when you weaken the last barriers. Hail Abaddon!"
Prophet Varesh: "Yes. Hail Abaddon."

Nightfall missions
Chahbek Village » Jokanur Diggings » Blacktide Den » Consulate Docks » Venta Cemetery » Kodonur Crossroads » Pogahn Passage or Rilohn Refuge » Moddok Crevice » Tihark Orchard » Dasha Vestibule or Dzagonur Bastion » Grand Court of Sebelkeh » Jennur's Horde or Nundu Bay » Gate of Desolation » Ruins of Morah » Gate of Pain » Gate of Madness » Abaddon's Gate
Challenge: Dajkah Inlet Remains of Sahlahja The Shadow Nexus Elite: The Ebony Citadel of Mallyx

Missions in Kourna
Consulate DocksDajkah InletKodonur CrossroadsModdok CreviceNundu Bay Pogahn PassageRilohn RefugeVenta Cemetery
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