Order of damage modifiers

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Whenever a character deals damage to another character, various things such as armor, skill effects, and damage reduction can change the amount of damage that would be dealt. Things that modify damage happen in the following order, from top to bottom:

  1. Life Steal/Life Loss *
  2. Base weapon damage
  3. Linear elemental damage buffs
  4. Group
    1. Flurry
    2. Dual Shot (assumed)
    3. Triple Shot (assumed)
  5. Armor
  6. Attack Skill Damage and linear nonelemental damage buffs
  7. Group
    1. Vow of Strength
    2. "By Ural's Hammer!" (assumed)
    3. Intensity (assumed)
    4. Aura of Holy Might (assumed)
  8. Group
    1. Primal Rage
    2. Frenzy
    3. Frenzied Defense
  9. Xinrae's Weapon
  10. Defy Pain
  11. Shield Inscriptions
  12. Dark Escape
  13. Reverse Hex
  14. Shelter
  15. Protective Bond
  16. Group (In order of application)
    1. Life Barrier
    2. Life Bond
    3. Protective Spirit
  17. "They're on Fire!"
  18. Group
    1. Mantra of Flame
    2. Mantra of Frost (assumed)
    3. Mantra of Lightning (assumed)
    4. Mantra of Earth (assumed)
  19. Mark of Protection
  20. Union
  21. Group (in order of application)
    1. Stoneflesh Aura
    2. Shield of Absorption
    3. Shielding Hands
  22. Group
    1. Reversal of Fortune
    2. Life Sheath

[edit] Notes

  • Life steal and life loss happen before all other damage (such as on a vampiric weapon), but never get modified by anything on this list.
  • Entries with (assumed) indicate that they have not actually been tested, but that other nearly identical skills performed as such.
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