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Party area
From Guild Wars Wiki
Contents |
[edit] Notes
- The names of allies will change from white to gray in the party window when they are outside the party area of your player character.
- It covers an area slightly larger than the compass does, making it the game's largest area-of-effect.
- Martyr is the only party-area skill that also affects allies.
[edit] Skills with party area AoE
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 |
¼ |
15 |
|
Deldrimor rank | Eye of the North | |||
|
Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). | 2 |
15 |
|
Nightfall | |||||
|
Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. | 1 |
morale boost |
|
Factions | |||||
|
Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. | 1 |
morale boost |
|
Factions | |||||
|
Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% |
10 |
¾ |
5 |
|
Blood Magic | Prophecies | ||
|
Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 |
1 |
5 |
|
Healing Prayers | Factions | |||
|
Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 |
1 |
12 |
|
Protection Prayers | Factions | |||
|
Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 |
¼ |
10 |
|
Spawning Power | Factions | |||
|
Spell. Heals entire party for 30...66...75. | 15 |
2 |
2 |
|
|
Healing Prayers | Core | ||
|
Spell. Heals entire party for 30...66...75. | 15 |
1 |
20 |
|
Healing Prayers | Core | |||
|
Elite Spell. Heals entire party for 5...57...70. | 5 |
1 |
6 |
|
Healing Prayers | Nightfall | |||
|
Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 |
1 |
10 |
|
Healing Prayers | Nightfall | |||
|
Elite Spell. Transfer all conditions from all allies to you. | 5 |
1 |
10 |
|
Core | ||||
|
Skill. (30 seconds.) Shiro meditates and absorbs the next 500 damage. When this skill ends, Shiro steals 20 Health from all foes for each second this skill was active. | 60 |
|
Factions | ||||||
|
Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 5 |
1 |
15 |
|
Nightfall | ||||
|
Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 15 |
1 |
20 |
|
Nightfall | ||||
|
Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 |
1 |
4 |
|
Wind Prayers | Nightfall | |||
|
Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 |
1 |
20 |
|
Wind Prayers | Nightfall | |||
|
Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 |
2 |
|
Curses | Factions | ||||
|
Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% |
10 |
2 |
|
Blood Magic | Core | |||
|
Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% |
5 |
2 |
5 |
|
Blood Magic | Prophecies | ||
|
Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 |
1 |
25 |
|
Restoration Magic | Factions | |||
|
Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 |
1 |
5 |
|
Divine Favor | Factions | |||
|
Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. | 5 |
¼ |
20 |
|
Sunspear rank | Nightfall | |||
|
Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. | 1 |
morale boost |
|
Factions | |||||
|
Skill. Heals your entire party to their maximum Health and removes all conditions and hexes. | 1 |
morale boost |
|
Factions | |||||
|
Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). | 1 |
morale boost |
|
Factions |
[edit] Skills with effects that trigger if certain targets are within party area
| Icon | Name | Description | |
|
|
|
Prof. | Attribute | Campaign | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | 5 |
45 |
|
Strength | Prophecies | ||||
|
Skill. Projectile: Target foe is hexed with "Binding Chains." | ¾ |
|
Factions | ||||||
|
Skill. Projectile: deals 100 earth damage and causes knock-down. Cannot be used on nearby foes. | 5 |
3 |
20 |
|
Nightfall | ||||
|
Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 |
1 |
30 |
|
Spawning Power | Nightfall | |||
|
Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 |
¼ |
5 |
|
Allegiance rank | Factions | |||
|
Spell. (monster only) | 2½ |
|
Core | ||||||
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Spell. Damages creatures at the impact site. | 3 |
|
Prophecies | ||||||
|
Spell. Projectile: damages foes in range. | 2 |
15 |
|
Eye of the North |

































