Pestilence

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Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.

Nature Ritual. Create a level 1...8...10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected.


Progression
Level
0
1
30
1
2
34
2
2
38
3
3
42
4
3
46
5
4
50
6
5
54
7
5
58
8
6
62
9
6
66
10
7
70
11
8
74
12
8
78
13
9
82
14
9
86
15
10
90
16
11
94
17
11
98
18
12
102
19
12
106
20
13
110

Acquisition[edit]

Skill trainers

Hero skill trainers

Signet of Capture

Notes[edit]