Profession
From Guild Wars Wiki
Professions define a character's skill set and attributes, much like the character classes defined in other RPG games. A character starts with a primary profession and is also able to obtain a secondary profession.
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[edit] Primary profession
A character's primary profession (or primary for short) determines that character's appearance, the armor and runes they can use, and their available skills and attributes. A necromancer cannot wear the same armor that a monk can, and vice versa. Also, unique to each profession is a primary attribute, which is only available to characters who choose that primary. A character's primary profession cannot be changed once that character has been created.
[edit] Secondary profession
A character's secondary profession (or secondary) provides them with a second set of attributes and skills to complement the first. However, a character does not have access to his secondary profession's primary attribute, severely limiting the use of skills linked to that attribute (although characters may still obtain skills from the primary attribute of their secondary.) In addition, a character cannot use runes from their secondary profession, so their secondary attributes cannot normally increase beyond a rank of 12.
[edit] Obtaining a secondary profession
Role-playing characters obtain their secondary profession through quests early in their initial campaigns. Prophecies characters gain a secondary profession in A Second Profession from Armin Saberlin, Factions characters gain a secondary profession in Choose Your Secondary Profession from Master Togo and Nightfall characters gain a secondary profession in Choose Your Secondary Profession from First Spear Dehvad.
[edit] Changing secondary professions
Role-playing characters cannot change freely between secondaries until they have Ascended (Prophecies), become Weh no Su (Factions) or completed the quest Hunted! (Nightfall). Depending upon which campaign you are playing in, the character can either do secondary profession quests or talk to a profession changer. To choose another secondary profession from a profession changer costs a one time fee of 500 gold per profession. A character can change their secondary profession at any time after paying the fee or completing the quests. PvP characters can choose and switch to any secondary from any campaign linked to the player's account, as can heroes.
[edit] Core or Prophecies professions
Core professions are those available in every release of Guild Wars, so they may be chosen as primary professions in any chapter. They are also the only available professions in the Prophecies campaign.
[edit] Factions campaign professions
These professions are only available to players who own Factions. Role-playing characters may only choose these professions as their primary one if they are created in Cantha, though a character from any continent will also have access to these professions as secondary. PvP characters may choose these professions as primary or secondary as long as Factions is attached to the account.
[edit] Nightfall campaign professions
These professions are only available to players who own Nightfall. Role-playing characters may only choose these professions as their primary one if they are created in Elona, though a character from any continent will also have access to these professions as secondary. PvP characters may choose these professions as primary or secondary as long as Nightfall is attached to the account.

