Projectile spell
From Guild Wars Wiki
A projectile spell is a spell which produces a magical projectile that has a flight time and can be dodged and which can miss.
Note:
Vampiric Swarm is stated as "slow projectile" in its concise skill description, which is actually wrong, as it cannot miss.
[edit] List of projectile spells
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | | Deadly Arts | Factions | ||
| Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 | 1 | 5 | | | Deadly Arts | Factions | |
| Disrupting Dagger | Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts an action. | 5 | ¼ | 10 | | Deadly Arts | Nightfall | ||
| Ebon Hawk | Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). | 10 | 1 | 5 | | Earth Magic | Nightfall | ||
| Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 2 | 7 | | | Fire Magic | Core | |
| Flare | Spell. Projectile: deals 20...56...65 fire damage. | 5 | 1 | | | Fire Magic | Core | ||
| Glowstone | Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 | 1 | 7 | | Earth Magic | Nightfall | ||
| Ice Spear | Half Range Spell. Projectile: deals 10...58...70 cold damage. | 5 | 1 | | | Water Magic | Core | ||
| Lava Arrows | Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | 5 | 1 | 2 | | Fire Magic | Factions | ||
| Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | | Air Magic | Nightfall | ||
| Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts Attacking Foes. 25% armor penetration. | 5 | 1 | 2 | | | Air Magic | Prophecies | |
| Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage and inflicts cracked armor (5...17...20 seconds). 25% armor penetration. | 15 | 2 | 5 | | | Air Magic | Core | |
| Phoenix | Spell. Projectile: deals 15...75...90 fire damage to target and foes adjacent to target. Initial effect: deals 7...91...112 fire damage to foes adjacent to you. | 15 | 2 | 10 | | Fire Magic | Prophecies | ||
| Shard Storm | Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). | 10 | 1 | 10 | | | Water Magic | Prophecies | |
| Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. | 5 | 1 | 8 | | Air Magic | Factions | ||
| Spear of Light | Spell. Projectile: deals 26...50...56 holy damage. Deals 15...51...60 more damage if target foe is attacking. | 5 | 1 | 15 | | Smiting Prayers | Factions | ||
| Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. | 5 | 1 | | | Earth Magic | Core | ||
| Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 | 1 | 5 | | | Earth Magic | Core | |
| Water Trident | Elite Spell. Fast Projectile: deals 10...58...70 cold damage; knocks-down moving foes. | 5 | 1 | 3 | | Water Magic | Prophecies |




















