Projectile spell

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A projectile spell is a spell which produces a magical projectile that has a flight time and can be dodged and which can miss.

Note: Vampiric Swarm Vampiric Swarm is stated as "slow projectile" in its concise skill description, which is actually wrong, as it cannot miss.

[edit] List of projectile spells

Icon Name Description Energy Activation time Recharge time Prof. Attribute Campaign
Image:Crippling Dagger.jpg Crippling Dagger Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. 0 5 Energy 1 Activation time 5 Recharge time assassinaAssassin Deadly ArtsZ Factions
Image:Dancing Daggers.jpg Dancing Daggers Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. 0 5 Energy 1 Activation time 5 Recharge time Quest reward assassinaAssassin Deadly ArtsZ Factions
Image:Disrupting Dagger.jpg Disrupting Dagger Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts an action. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time assassinaAssassin Deadly ArtsZ Nightfall
Image:Ebon Hawk.jpg Ebon Hawk Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). 0 10 Energy 1 Activation time 5 Recharge time elementalistaElementalist Earth MagicZ Nightfall
Image:Fireball.jpg Fireball Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. 0 10 Energy 2 Activation time 7 Recharge time Quest reward elementalistaElementalist Fire MagicZ Core
Image:Flare.jpg Flare Spell. Projectile: deals 20...56...65 fire damage. 0 5 Energy 1 Activation time 0 Quest reward elementalistaElementalist Fire MagicZ Core
Image:Glowstone.jpg Glowstone Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. 0 5 Energy 1 Activation time 7 Recharge time elementalistaElementalist Earth MagicZ Nightfall
Image:Ice Spear.jpg Ice Spear Half Range Spell. Projectile: deals 10...58...70 cold damage. 0 5 Energy 1 Activation time 0 Quest reward elementalistaElementalist Water MagicZ Core
Image:Lava Arrows.jpg Lava Arrows Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. 0 5 Energy 1 Activation time 2 Recharge time elementalistaElementalist Fire MagicZ Factions
Image:Lightning Bolt.jpg Lightning Bolt Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time elementalistaElementalist Air MagicZ Nightfall
Image:Lightning Javelin.jpg Lightning Javelin Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts Attacking Foes. 25% armor penetration. 0 5 Energy 1 Activation time 2 Recharge time Quest reward elementalistaElementalist Air MagicZ Prophecies
Image:Lightning Orb.jpg Lightning Orb Spell. Projectile: deals 10...82...100 lightning damage and inflicts cracked armor (5...17...20 seconds). 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward elementalistaElementalist Air MagicZ Core
Image:Phoenix.jpg Phoenix Spell. Projectile: deals 15...75...90 fire damage to target and foes adjacent to target. Initial effect: deals 7...91...112 fire damage to foes adjacent to you. 0 15 Energy 2 Activation time 10 Recharge time elementalistaElementalist Fire MagicZ Prophecies
Image:Shard Storm.jpg Shard Storm Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). 0 10 Energy 1 Activation time 10 Recharge time Quest reward elementalistaElementalist Water MagicZ Prophecies
Image:Shock Arrow.jpg Shock Arrow Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time elementalistaElementalist Air MagicZ Factions
Image:Spear of Light.jpg Spear of Light Spell. Projectile: deals 26...50...56 holy damage. Deals 15...51...60 more damage if target foe is attacking. 0 5 Energy 1 Activation time 15 Recharge time monkaMonk Smiting PrayersZ Factions
Image:Stone Daggers.jpg Stone Daggers Spell. Two projectiles: each deals 8...28...33 earth damage. 0 5 Energy 1 Activation time 0 Quest reward elementalistaElementalist Earth MagicZ Core
Image:Stoning.jpg Stoning Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. 0 15 Energy 1 Activation time 5 Recharge time Quest reward elementalistaElementalist Earth MagicZ Core
Image:Water Trident.jpg Water Trident Elite Spell. Fast Projectile: deals 10...58...70 cold damage; knocks-down moving foes. 0 5 Energy 1 Activation time 3 Recharge time elementalistaElementalist Water MagicZ Prophecies