Projectile spell
From Guild Wars Wiki
A projectile spell is a spell which produces a magical projectile that has a flight time and can be dodged and which can miss.
Note:
Vampiric Swarm and
Deathly Swarm are stated as "slow projectiles" in their concise skill description, which is actually wrong, as they cannot miss.
[edit] List of projectile spells
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Crippling Dagger | Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range. | 5 | 1 | 5 | Deadly Arts | Factions | |||
| Dancing Daggers | Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. | 5 | 1 | 5 | | Deadly Arts | Factions | ||
| Disrupting Dagger | Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. | 5 | ¼ | 10 | Deadly Arts | Nightfall | |||
| Ebon Hawk | Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds. | 10 | 2 | 5 | Earth Magic | Nightfall | |||
| Fireball | Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage. | 10 | 2 | 7 | | Fire Magic | Core | ||
| Flare | Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. | 5 | 1 | | Fire Magic | Core | |||
| Glowstone | Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.. | 5 | 1 | 7 | Earth Magic | Nightfall | |||
| Ice Spear | Spell. Send out an Ice Spear, striking target foe for 10...58...70 cold damage if it hits. Ice Spear has half the normal Spell range. | 5 | 1 | | Water Magic | Core | |||
| Lava Arrows | Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit. Lava Arrows have half the normal range. | 5 | 1 | 2 | Fire Magic | Factions | |||
| Lightning Bolt | Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration. | 5 | 1 | 8 | Air Magic | Nightfall | |||
| Lightning Javelin | Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. | 5 | 1 | 2 | | Air Magic | Prophecies | ||
| Lightning Orb | Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration. | 15 | 2 | 5 | | Air Magic | Core | ||
| Phoenix | Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91...112 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75...90 fire damage. | 15 | 2 | 10 | Fire Magic | Prophecies | |||
| Shard Storm | Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds. | 10 | 1 | 10 | | Water Magic | Prophecies | ||
| Shock Arrow | Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. This spell has 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions | |||
| Spear of Light | Spell. Spear of Light flies toward target foe and deals 26...50...56 holy damage if it hits. Spear of Light deals +15...51...60 damage if it hits an attacking foe. | 5 | 1 | 15 | Smiting Prayers | Factions | |||
| Stone Daggers | Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. | 5 | 1 | | Earth Magic | Core | |||
| Stoning | Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. | 15 | 1 | 5 | | Earth Magic | Core | ||
| Water Trident | Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58...70 cold damage if it hits. If it hits a moving foe, that foe is knocked down. | 5 | 1 | 3 | Water Magic | Prophecies |




















