List of PvE-only skills
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"Pve skill" and "List of pve skills" redirects here. For skills that have a PvP version, see List of PvE versions of skills. For temporary skills available in PvE, see List of temporary skills.
PvE-only skills are only accessible to roleplaying characters and only usable in PvE areas. PvE-only skills can be learned by a roleplaying character, but cannot be unlocked for the account. A character can only equip three PvE-only skills at a time.
Some titles provide passive PvE-only effects when selected in the hero panel. See Title (skill type) for a list of those effects.
Some special skills are available while playing in PvE areas. Although only available in PvE, those are not considered PvE skills by game mechanics.
[edit] Core
[edit] Factions campaign
[edit] Allegiance skills
A character can only equip skills from one allegiance at a time.
| Icon | Name | Description | |
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Prof. | |
|---|---|---|---|---|---|---|---|---|
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Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 |
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Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 |
¾ |
30 |
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Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 |
¼ |
45 |
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Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 |
3 |
25 |
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Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy. | 5 |
¼ |
45 |
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Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). | 5 |
¼ |
30 |
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Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex. | 1 |
20 |
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Spear Attack. Deals +30...40 damage. Gain 3...6 strikes of adrenaline if you hit a foe with a condition. | 5 |
1 |
8 |
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Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 |
¼ |
5 |
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Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage | 10 |
10 |
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[edit] Nightfall campaign
[edit] Lightbringer skills
[edit] Sunspear skills
| Icon | Name | Description | |
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Prof. | |
|---|---|---|---|---|---|---|---|---|
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Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. | 15 |
20 |
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Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | 5 |
1 |
30 |
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Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 |
¼ |
15 |
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Enchantment Spell. You have +100 max health. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy. | 15 |
4 |
30 |
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Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
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Skill. Deals 60...90 damage if target foe has a condition or hex. | 5 |
1 |
2 |
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Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration. | 15 |
20 |
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Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. | 5 |
¼ |
20 |
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Signet. Resurrect target dead ally [sic] at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
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Binding Ritual. Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...20 Health, and you are healed for 10...20. | 10 |
¾ |
30 |
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Melee Attack. Deals +13...20 damage to target and adjacent foes. | 6 |
1 |
|
[edit] Eye of the North
[edit] Asura skills
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Skill. (20...30 seconds). Gain a random Asura benefit every time you earn experience from killing an enemy. | 5 |
20 |
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Hex Spell. (9...12 seconds.) You cannot miss target foe. If you kill this foe, you lose 5% Death Penalty. | 5 |
5 |
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Enchantment Spell. (5...11 seconds.) You have a 50% chance to block. Renewal: every time an enemy hits you. | 10 |
1 |
15 |
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Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster. | 5 |
1 |
24 |
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Hex Spell. (6...10 seconds.) Deals 100...140% of the attack damage (maximum 80) back to target foe every time it does damage. | 10 |
1 |
20 |
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Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 |
2 |
12 |
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Spell. (10...20 seconds.) Disables one Spell. This skill becomes that Spell. You gain 5...10 Energy. | 5 |
1 |
20 |
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Spell. Summon a level 14...20 Ice Imp (40...60 lifespan) that has Ice Spikes. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Mursaat (40...60 lifespan) that has Enervating Charge. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Naga Shaman (40...60 lifespan) that has Stoning. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Summon a level 14...20 Ruby Djinn (40...60 lifespan) that has Immolate. Only 1 Asura Summon can be active a time. | 10 |
3 |
60 |
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Spell. Deals 30...40 damage to target and adjacent foes. Inflicts daze condition (3...5 seconds) on these foes if target was not a boss. | 10 |
1 |
10 |
[edit] Deldrimor skills
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 |
60 |
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Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. | 5 |
20 |
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Spell. Projectile: deals 40...50 damage to target and adjacent foes. Deals 45...70 more damage and inflicts Cracked Armor condition (14...20 seconds) to Destroyers. | 10 |
1 |
10 |
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Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 |
2 |
20 |
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Touch Skill. Deals 45...70 damage; causes knock-down. | 7 |
¾ |
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Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 |
¼ |
15 |
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Stance. (72...90 seconds.) You move and attack 10...15% faster if you are not drunk. You move and attack 25...33% faster if you are drunk. | 5 |
60 |
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Enchantment Spell. (24...30 seconds.) Your stances last 55...100% longer. You cannot be knocked-down if you activated this skill while drunk .[sic] | 5 |
¼ |
30 |
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Touch Skill. Deals 50...70 piercing damage and inflicts Bleeding condition (15...25 seconds). | 4 |
¾ |
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Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. | 5 |
1 |
10 |
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Weapon Spell. (20 seconds.) +15...20 weapon damage and 28...40% chance to cause knock-down with attacks. Cannot self-target. | 10 |
1 |
5 |
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Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 |
¾ |
20 |
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Touch Skill. Deals 45...70 damage. Inflicts 30...50 damage and Cracked Armor (14...20 seconds) if target foe is knocked down. | 6 |
¾ |
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Spell. Deals 30...40 cold damage each second (5 seconds). Hits foes adjacent to target foe's initial location. | 10 |
1 |
10 |
[edit] Ebon Vanguard skills
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Ranged Attack. Deals 18...30 damage. Inflicts Bleeding condition (18...30 seconds) if target foe has Cracked Armor. | 5 |
½ |
8 |
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Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 |
1 |
20 |
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Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 |
1 |
20 |
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Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 |
1 |
20 |
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Spell. Heals you and target ally for 70...110. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 |
¼ |
10 |
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Spell. Summon a level 14...20 assassin that has Iron Palm, Fox Fangs, and Nine Tail Strike; it Shadow Steps to this foe. If this foe is a Charr, the assassin lives for 24...30 seconds. If target foe is not a Charr, the Assassin lives for 12...15 seconds. | 10 |
1 |
30 |
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Spell. Deals 54...90 piercing damage and inflicts Bleeding condition (5...25 seconds). 10% chance of +540...900 piercing damage. 25% chance of +540...900 piercing damage if target foe is a Charr. | 10 |
1 |
15 |
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Signet. Inflicts Diseased condition 13...20 seconds if target foe is Bleeding. | 1 |
10 |
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Melee Attack. Inflicts Blindness (5...8 seconds). Counts as a lead attack. | 5 |
5 |
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Signet. (14...20 seconds.) Target and adjacent foes move and attack 23...40% slower. | 1 |
15 |
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Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. | 10 |
2 |
30 |
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Ebon Vanguard Ritual. Creates a level 4...10 spirit (54...90 second lifespan.) Affects foes within range. 15% chance to miss with ranged attacks. | 5 |
5 |
30 |
[edit] Norn skills
- See also: Special skill#Norn Blessing skills
| Icon | Name | Description | |
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|---|---|---|---|---|---|---|---|
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Shout. (16...20 seconds.) Your next attack is unblockable and deals +14...20 damage. | 4 |
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Shout. Deals 44...80 damage and inflicts Cracked Armor and Deep Wound conditions (12...20 seconds). No effect unless target foe has less than 50% Health. | 10 |
15 |
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Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 |
30 |
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Shout. Your next 5...8 attacks deal +14...20 damage. | 5 |
20 |
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Shout. Inflicts Weakness condition (8...12 seconds). Also affects adjacent foes. | 5 |
12 |
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Shout. Deals 44...80 damage, causes knock-down, and inflicts Crippled condition (8...15 seconds). | 10 |
10 |
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Touch Hex Spell. Deals 44...80 damage. Target foe cannot attack (5...7...8 seconds) if it was knocked-down. | 5 |
¾ |
15 |
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Melee Attack. Deals +6...9 damage for each adjacent foe (maximum 60 damage). Causes knock-down if target foe is non-human. | 5 |
12 |
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Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. | 5 |
20 |
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Elite Form. You lose all effects and take on the aspect of the Raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, 660...700 Health, and a 20...30% block chance. | 10 |
60 |
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Elite Form. You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750...790...800 Health. | 10 |
60 |
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Elite Form. You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660...700 Health and 2...4 Health regeneration. | 10 |
60 |
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| Core common • Duplicate • Environment • Monster • No attribute • Special • Temporary • Title (skill) Rewards • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Removed Core (skills) • Prophecies (pre-) • Factions • Nightfall (trainer) • Eye of the North (trainer) |
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