Range
From Guild Wars Wiki
In the context of Guild Wars, Range typically refers to the distance between the user and target of a Skill or Attack.
Targeted skills require your target to be within a certain range of your character to work. If the range is not specified, then it is assumed to be Spell range.- Both melee attacks and touch skills require you to be right next to your target (adjacent to target).
- Spell range is slightly larger (1.2 times) than the Danger Zone.
- Some spells state they have half the normal range.
- Bow range is affected by your relative height to your target.
- Shortbows and spears have the shortest range of all ranged weapons, having to have the target inside the Danger Zone on flat ground.
- Hornbows and recurve bows have a range of about 1.2 times the Danger Zone on flat ground, which is the same as spells on flat ground.
- Flatbows and longbows have a range of about 1.35 times the Danger Zone on flat ground.
- Certain Ranger Bow Attacks and Paragon Skills have half the normal range.
- Earshot range is approximately the Danger Zone.
- Spirit attack range is 1.2 times the radius of the Danger Zone.
- The range of effect of a passive spirit is roughly 2.7 times the radius of the Danger Zone.
- If a spell's description says that it affects all party members, its range is actually slightly larger than the compass.
- Certain enchantments need to be maintained. After casting, the range of these maintained enchantments is also slightly larger than the compass, beyond which the enchantment is dropped.


