Range
From Guild Wars Wiki
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In the context of Guild Wars, Range refers to the distance between the user and target of a Skill or Attack.
Targetted skills require your target to be within a certain range of your character to work. If the range is not specified, then it is assumed to be Spell range.- Both melee and touch range require you to be right next to your target (adjacent).
- Spell range is slightly larger (1.2 times) than the Danger Zone.
- Some spells state they have half the normal range.
- Bow range is affected by your relative height to your target.
- Shortbows and spears have the shortest range of all ranged weapons, having to have the target inside the Danger Zone on flat ground.
- Hornbows and recurve bows have a range of about 1.2 times the Danger Zone on flat ground, which is the same as spells on flat ground.
- Flatbows and longbows have a range of about 1.35 times the Danger Zone on flat ground.
- Certain Ranger Bow Attacks and Paragon Skills have half the normal range.
- Ranger Spirit range is 2.7 times the radius of the aggro bubble.
- The range of wards and wells extends to one third of the aggro bubble (in the area).
- If a spell's description says that it affects all party members, its' range is actually slightly larger than the compass. Wurm Siege also has compass range.

