| Icon
| Name
| Description
|
|
|
|
|
| Attribute
| Campaign
|
| Antidote Signet
| Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition.
| 0
| 0
| 1
| 4
|
| Z
| Core
|
| Apply Poison
| Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
| 0
| 15
| 2
| 12
|
| Wilderness SurvivalZ
| Core
|
| Archer's Signet
| Elite Signet. All your non-attack skills are disabled for 15...7...5 seconds. For 30 seconds, your next 1...6...7 bow attacks cost no Energy.
| 0
| 0
| 2
| 45
|
| ExpertiseZ
| Factions
|
| Arcing Shot
| Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
| 0
| 5
| 0
| 6
|
| MarksmanshipZ
| Nightfall
|
| Barbed Arrows
| Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
| 0
| 10
| 2
| 12
|
| Wilderness SurvivalZ
| Nightfall
|
| Barbed Trap
| Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 15
| 2
| 20
|
| Wilderness SurvivalZ
| Core
|
| Barrage
| Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
| 0
| 5
| 0
| 1
|
| MarksmanshipZ
| Core
|
| Bestial Fury
| Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
| 0
| 10
| 0
| 10
|
| Beast MasteryZ
| Factions
|
| Bestial Mauling
| Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds.
| 0
| 5
| 0
| 20
|
| Beast MasteryZ
| Factions
|
| Bestial Pounce
| Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down.
| 0
| 5
| 0
| 10
|
| Beast MasteryZ
| Prophecies
|
| Body Shot
| Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
| 0
| 5
| 0
| 8
|
| MarksmanshipZ
| Eye of the North
|
| Brambles
| Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This Spirit dies after 30...126...150 seconds.
| 0
| 10
| 5
| 60
|
| Wilderness SurvivalZ
| Factions
|
| Broad Head Arrow
| Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a Spell that Spell is interrupted.
| 0
| 15
| 0
| 15
|
| MarksmanshipZ
| Factions
|
| Brutal Strike
| Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
| 0
| 10
| 0
| 5
|
| Beast MasteryZ
| Prophecies
|
| Burning Arrow
| Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds.
| 0
| 10
| 0
| 5
|
| MarksmanshipZ
| Nightfall
|
| Call of Haste
| Shout. For 30 seconds, your animal companion has a 25% faster attack speed and moves 25% faster.
| 0
| 10
| 0
| 25
|
| Beast MasteryZ
| Core
|
| Call of Protection
| Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction.
| 0
| 5
| 0
| 90
|
| Beast MasteryZ
| Prophecies
|
| Called Shot
| Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
| 0
| 5
| 0
| 3
|
| Z
| Core
|
| Celestial Stance
| Skill. For 15 seconds, your entire party has a 75% chance to block attacks and +3 Health regeneration.
| 0
| 0
| 0
| 0
|
| Z
| Factions
|
| Charm Animal
| Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
| 0
| 10
| 10
| 0
|
| Beast MasteryZ
| Core
|
| Choking Gas
| Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
| 0
| 15
| 2
| 24
|
| Wilderness SurvivalZ
| Core
|
| Comfort Animal
| Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health.
| 0
| 10
| 1
| 1
|
| Beast MasteryZ
| Core
|
| Companionship
| Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
| 0
| 5
| 2
| 10
|
| Beast MasteryZ
| Eye of the North
|
| Concussion Shot
| Bow Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
| 0
| 25
| 0.5 ½
| 5
|
| MarksmanshipZ
| Core
|
| Conflagration
| Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| Wilderness SurvivalZ
| Factions
|
| Crippling Shot
| Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...7...8 seconds. This attack cannot be blocked.
| 0
| 10
| 0
| 2
|
| MarksmanshipZ
| Prophecies
|
| Crossfire
| Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
| 0
| 5
| 0
| 4
|
| MarksmanshipZ
| Nightfall
|
| Debilitating Shot
| Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
| 0
| 10
| 0
| 10
|
| MarksmanshipZ
| Core
|
| Determined Shot
| Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
| 0
| 5
| 0
| 10
|
| MarksmanshipZ
| Core
|
| Disrupting Accuracy
| Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
| 0
| 5
| 2
| 12
|
| MarksmanshipZ
| Nightfall
|
| Disrupting Lunge
| Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
| 0
| 5
| 0
| 20
|
| Beast MasteryZ
| Core
|
| Disrupting Shot
| Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10...34...40 damage.
| 0
| 10
| 0.5 ½
| 15
|
| MarksmanshipZ
| Eye of the North
|
| Distracting Shot
| Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
| 0
| 5
| 0.5 ½
| 10
|
| ExpertiseZ
| Core
|
| Dodge
| Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack.
| 0
| 5
| 0
| 30
|
| ExpertiseZ
| Prophecies
|
| Dryder's Defenses
| Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
| 0
| 5
| 0
| 60
|
| Wilderness SurvivalZ
| Prophecies
|
| Dual Shot
| Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
| 0
| 10
| 0
| 10
|
| Z
| Core
|
| Dust Trap
| Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
| 0
| 25
| 2
| 30
|
| Wilderness SurvivalZ
| Prophecies
|
| Edge of Extinction
| Nature Ritual. Create a level 1...8...10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| Beast MasteryZ
| Prophecies
|
| Energizing Wind
| Nature Ritual. Create a level 1...5...6 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 1...25...31 seconds.
| 0
| 15
| 5
| 60
|
| Beast MasteryZ
| Core
|
| Enraged Lunge
| Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19...23 damage (maximum bonus 80) for each recharging Beast Mastery skill.
| 0
| 5
| 0
| 5
|
| Beast MasteryZ
| Factions
|
| Equinox
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. This Spirit dies after 30...126...150 seconds.
| 0
| 10
| 3
| 15
|
| Wilderness SurvivalZ
| Factions
|
| Escape
| Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks.
| 0
| 5
| 0
| 12
|
| ExpertiseZ
| Core
|
| Expert Focus
| Preparation. For 24 seconds, your bow attacks cost 1...2...2 less Energy and deal 1...8...10 extra damage.
| 0
| 10
| 2
| 12
|
| ExpertiseZ
| Eye of the North
|
| Expert's Dexterity
| Elite Stance. For 1...16...20 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
| 0
| 5
| 0
| 20
|
| ExpertiseZ
| Nightfall
|
| Famine
| Elite Nature Ritual. Create a level 1...8...10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This Spirit dies after 30...78...90 seconds.
| 0
| 10
| 3
| 15
|
| Wilderness SurvivalZ
| Factions
|
| Favorable Winds
| Nature Ritual. Create a level 1...8...10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30...126...150 seconds.
| 0
| 5
| 5
| 60
|
| MarksmanshipZ
| Core
|
| Feral Aggression
| Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage.
| 0
| 15
| 0
| 20
|
| Beast MasteryZ
| Eye of the North
|
| Feral Lunge
| Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds.
| 0
| 5
| 0
| 10
|
| Beast MasteryZ
| Prophecies
|
| Ferocious Strike
| Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
| 0
| 5
| 0
| 8
|
| Beast MasteryZ
| Core
|
| Fertile Season
| Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This Spirit dies after 15...39...45 seconds.
| 0
| 15
| 5
| 60
|
| Beast MasteryZ
| Prophecies
|
| Flame Trap
| Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
| 0
| 10
| 2
| 20
|
| Wilderness SurvivalZ
| Core
|
| Flurry of Ice
| Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 35 damage if they hit.
| 0
| 0
| 0.75 ¾
| 0
|
| Z
| Core
|
| Focused Shot
| Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds.
| 0
| 5
| 0
| 2
|
| MarksmanshipZ
| Factions
|
| Forked Arrow
| Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
| 0
| 10
| |