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Restoration Magic
From Guild Wars Wiki
Restoration Magic is a ritualist secondary attribute.
“No inherent effect. Many Ritualist skills, especially those related to healing, life-stealing, and defense, become more effective with higher Restoration Magic.
— In-game description
[edit] Restoration Magic skills
| Icon | Name | Description | |
|
|
|
Campaign | |
|---|---|---|---|---|---|---|---|---|
|
Item Spell. (15...51...60 seconds.) Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes. | 5 |
1 |
20 |
Factions | |||
|
Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 3 |
12 |
Nightfall | ||||
|
Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 4 |
12 |
Nightfall | ||||
|
Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. | 5 |
1 |
20 |
Factions | |||
|
Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 |
4 |
Factions | ||||
|
Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 |
4 |
10 |
Factions | |||
|
Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
|
Factions | |
|
Spell. Heals for 15...75...90. You gain 15...75...90 Health if you are within earshot of a spirit. Cannot self-target. | 5 |
1 |
3 |
Nightfall | |||
|
Binding Ritual. Creates[sic] a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 |
¾ |
20 |
Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 |
3 |
20 |
Factions | |||
|
Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 |
6 |
20 |
Factions | |||
|
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 |
¾ |
3 |
Factions | |||
|
Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. | 5 |
¾ |
3 |
Bonus Mission Pack | |||
|
Spell. Heals for 15...63...75. Removes one condition if target ally is under a Weapon [sic] spell. | 5 |
1 |
6 |
Eye of the North | |||
|
Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
¾ |
20 |
Factions | |||
|
Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 |
3 |
20 |
Factions | |||
|
Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 |
1 |
25 |
Factions | |||
|
Item Spell. (5...17...20 seconds.) Conditions on you expire 10...42...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot. | 10 |
1 |
20 |
Eye of the North | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 |
¾ |
30 |
Nightfall | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 |
3 |
30 |
Nightfall | |||
|
Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 |
¾ |
45 |
Factions | |||
|
Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 |
3 |
45 |
Factions | |||
|
Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 |
¾ |
30 |
Eye of the North | |||
|
Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 |
3 |
30 |
Eye of the North | |||
|
Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. | 5 |
1 |
10 |
Factions | |||
|
Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. | 10 |
1 |
6 |
|
Factions | ||
|
Spell. Heals for 10...82...100. You gain 3 Energy if you are holding an item. | 5 |
¾ |
4 |
Factions | |||
|
Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. | 17% |
5 |
1 |
4 |
Factions | ||
|
Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. | 5 |
1 |
5 |
Factions | |||
|
Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost. | 10 |
¼ |
5 |
Factions | |||
|
Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. | 5 |
¼ |
20 |
Eye of the North | |||
|
Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. | 10 |
1 |
20 |
Factions | |||
|
Elite Item Spell. (5...10...11 seconds.) You steal 5...29...35 Health from every foe that hits you with an attack. | 5 |
¾ |
20 |
Factions | |||
|
Weapon Spell. (8 seconds.) Steals 15...51...60 Health from the next foe that deals damage or life steal to target ally. | 5 |
¼ |
3 |
|
Factions | ||
|
Item Spell. (60 seconds.) Shouts and chants you use last 20...44...50% longer. | 10 |
1 |
30 |
Nightfall | |||
|
Elite Weapon Spell. (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 15...63...75 Health from that foe and loses 1 condition. | 5 |
¼ |
3 |
Nightfall | |||
|
Weapon Spell. (1...6...7 second[s].) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally. Target ally's next 1...3...3 attack[s] inflict Blindness (5 seconds) if they hit. | 10 |
1 |
20 |
Factions | |||
|
Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. | 10 |
1 |
5 |
|
Factions | ||
|
Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. | 10 |
1 |
8 |
Factions | |||
|
Spell. Heals for 15...51...60. Heals for 15...63...75 more if this ally is under a Weapon [sic] spell. | 5 |
¼ |
4 |
Factions | |||
|
Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...68...80 Health from that foe. | 5 |
¼ |
3 |
Nightfall |








































