Riverside Province
From Guild Wars Wiki
This is a mission entry. For information on the outpost, see Riverside Province (outpost).
| Riverside Province | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Kryta |
| Type | Cooperative |
| Party size | 6 |
| Duration | Long (only if doing bonus) |
| Preceded by | Passage Through The Dark River |
| Followed by | Sanctum Cay |
Contents |
[edit] Mission information
[edit] Objectives
Steal the Scepter of Orr.
- Avoid detection on your way to the temple.
- Talk to Dinas to get the scepter.
- Escape to the bridge to the northeast.
- BONUS: Take out the Watchtower Guard at each tower, so Saidra can get the weapons through.
[edit] Walkthrough
This mission can be done without fighting much of anything by avoiding enemies or running past them. The first half is guarded by undead for the most part. All of the towers can be completely avoided by having one person walk up close. This will have the effect of the watchtower guards calling the other troops in, allowing your party to sneak by on the outside. When you reach Dinas you will get the Scepter of Orr and watch a movie. Open the nearby door and follow the path to the northeast. Eventually you will reach a boss blocking a bridge. In theory you are supposed to kill it and run the Scepter of Orr across the bridge. In reality, if you just walk a bit left of him, the movie will activate anyway.
[edit] Bonus
The bonus is quite a different story. Instead of sneaking around the entire White Mantle, the bonus has you attack each of the guard towers. First, you need to defeat the enemies on the first tower (1). Then head southwest and talk to Saidra (2). She will speak of a need to allow supply trains to slip through the area, which requires the towers be neutralized. There are nine towers in all (positions 1 and 3), each with about a dozen White Mantle guarding it. This bonus takes a little more time than simply running past each tower, but is not that much more difficult to warrant skipping. Considering it starts at the beginning of the mission and concludes at the end of it, don't worry about having to do some "side mission".
To take out the guards in/on the tower itself, it's useful to have skills equipped that don't require a line of sight. Sometimes melee chars can also hit the guards in/on the tower, simply by standing against the 'entry gate'.
[edit] Mission NPCs
[edit] Allies
[edit] Foes
- Giant
20 (26) Hill Giant
- Human
18 (25) White Mantle Justiciar
20 (26) White Mantle Zealot
16 (25) White Mantle Seeker
20 (26) Watchtower Guard
18 (25) White Mantle Abbot
20 (26) White Mantle Priest
16 (25) White Mantle Ritualist
16 (25) White Mantle Sycophant
16 (25) White Mantle Savant
- Nightmare
20 (26) Fog Nightmare
- Undead
11 (24) Grasping Ghoul
16 (25) Hellhound
18 (25) Executioner
13 (24) Skeleton Ranger
17 (25) Skeleton Bowmaster
18 (25) Bone Dragon
17 (25) Damned Cleric
18 (25) Necrid Horseman
13 (24) Skeleton Mesmer
17 (25) Wraith
17 (25) Smoke Phantom
[edit] Bosses
- White Mantle
20 (29) Cyrus the Unflattering
20 (29) Darwym the Spiteful
20 (29) Corbin the Upright
20 (29) Bairn the Sinless
20 (29) Bearn the Implacable
20 (29) Braima the Callous
- Undead
21 (29) Essam Festerskull
21 (29) Ruinwing
21 (29) Dracul Cadava
21 (29) Gaiza Deadeye
21 (29) Damis the Malignant
21 (29) Zeki Lament
[edit] Dialogue
[edit] At start
- White Mantle Knight 1: I heard Confessor Dorian himself is coming to inspect the temple.
- White Mantle Knight 2: That's just a rumor. Why would Dorian come here?.
- White Mantle Knight 1: I don't know. Maybe he wants to see the Scepter of Orr.
- White Mantle Knight 2: You idiot. He's already seen it.
[edit] Cinematic dialogue
- Evennia: "Ah, the Scepter of Orr."
- Evennia: "The time for retribution against our oppressors has finally arrived."
- <player>: "I thought the point of stealing the Scepter was to keep it from the Mantle."
- <player>: "How are we going to use it?"
- Evennia: "We can't, but Vizier Khilbron can."
- Evennia: "I negotiated a treaty with the former adviser to the King of Orr."
- Evennia: "In exchange for the Scepter, the good vizier has agreed to aid us in our fight against the Mantle."
- <player>: "Vizier Khilbron? What can one man do for us that we can't do for ourselves?"
- Evennia: "The Vizier is a very powerful mage. He can show us the path that will lead to our victory."
- Evennia: "Come now. The sun will be rising soon, and we must prepare for our journey to meet the vizier."
- Saidra: "What news of Markis?"
- <player>: "Markis? Why would we have news of him?"
- Saidra: "He didn't meet you outside the Temple?"
- <player>: "No. We knew of no such plan."
- Saidra: "Hmm. Maybe he'll catch up with us at the docks."
- Saidra: "Let's go. Even the Mantle are smart enough to find their way across that river."
- Saidra: "We'd best not be here when they do."
[edit] Notes
- Complete exploration of the mission area contributes 1.8% to the Tyrian Cartographer title. The 'easiest' way to do this, is to first completely vanquish the entire area as you explore, thus securing the bonus as well. Avoid talking to Dinas at all cost, before finishing the exploration. Talking to him will start a cutscene, after which you will end up carrying the Scepter of Orr. Furthermore, carrying the Scepter will trigger the final cutscene when walking over the first bridge, whilst there is a second bridge you can cross without it.
| Prophecies missions |
|---|
| The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Elona Reach and Thirsty River » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice |
| Missions in Kryta |
|---|
| D'Alessio Seaboard • Divinity Coast • Gates of Kryta • Riverside Province • Sanctum Cay |
| Towns and outposts • Explorable areas • Landmarks |

