Running
From Guild Wars Wiki
Running refers to a higher level player or group leading a lower level player or group through areas that would otherwise prove difficult for them. The runner often runs past all enemies, using speed boosting and healing skills, to reach the next area, often while the rest of the party waits behind, and is taken to the next area when the runner crosses the zone portal.
Such running is highly beneficial to those wishing to skip large portions of the Prophecies campaign, or get to outposts that are otherwise difficult to reach.
Factions and Nightfall have reduced the possibility of running by requiring quests to be completed to take a player further in the game.
The most well-known run begins in Beacon's Perch and ends in Droknar's Forge, passing through Lornar's Pass, Dreadnought's Drift, Snake Dance, Camp Rankor, and Talus Chute. This very difficult run (often known as the Droks run or Forge run) allows a player to skip from near the beginning of Prophecies to the very end, granting them access to endgame armor and elite skills.
Other common runs include:
- From Ascalon City to Lion's Arch. Many new players take this run to gain a boost on levels and drops.
- From Droknar's Forge or the Ice Caves of Sorrow to the Iron Mines of Moladune, passing through Talus Chute, Icedome and Frozen Forest, in order to acquire infusion.
- From Droknar's Forge to Marhan's Grotto, where prestige armor is available.
- From Lion's Arch to Sanctum Cay, in order to save time on reaching the Crystal Desert, where players can tame a Dune Lizard, receive Fiery Dragon Swords, and gain a boost on levels and drops.
Characters originating in Factions and Nightfall sometimes get run from Lion's Arch to Ascalon City, in order to unlock skills, gain the Protector of Tyria title, and participate in the holiday events that appear in Ascalon City.
[edit] Mission running
Often referred to as mission "rushing", this occurs when players offer to rush other, less experienced players through difficult or long missions, often for a price. These rushers may make use of either a hybrid fighting/running build, or the use of Heroes for fighting through the mission. Commonly rushed missions include Sanctum Cay, Iron Mines of Moladune and Ruins of Morah. Most missions will require the rusher to engage in combat, Jennur's Horde, Elona Reach and Riverside Province being the exceptions where no fighting is required.

