Sand Shards/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Sand Shards.

As of February 17th, 2011[edit]

  • Changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."

Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.

Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.

Concise description
Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hits.


Progression
Attacks affected
0
1
10
1
1
13
2
2
17
3
2
20
4
2
23
5
2
27
6
3
30
7
3
33
8
3
37
9
3
40
10
4
43
11
4
47
12
4
50
13
4
53
14
5
57
15
5
60
16
5
63
17
6
67
18
6
70
19
6
73
20
6
77


As of August 6th, 2009[edit]

  • Functionality changed to: "For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10...18...20 damage each second for 10 seconds to nearby foes."

Enchantment Spell. For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, its creates a sand storm at your location that deals 10...18...20 earth damage each second for 10 seconds to nearby foes.

Enchantment Spell. For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, its creates a sand storm at your location that deals 10...18...20 earth damage each second for 10 seconds to nearby foes.

Concise description
Enchantment Spell. (30 seconds.) Ends early if you use an attack skill. End effect: creates a sand storm at your location that deals 10...18...20 earth damage each second to nearby foes (10 seconds).


Progression
0
10
1
11
2
11
3
12
4
13
5
13
6
14
7
15
8
15
9
16
10
17
11
17
12
18
13
19
14
19
15
20
16
21
17
21
18
22
19
23
20
23


Nightfall PvE preview[edit]

  • Increased recharge time to 15 seconds.

Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5...21...25 damage.

Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5...21...25 damage.

Concise description
Enchantment Spell. (30 seconds.) Deals 5...21...25 damage to nearby foes whenever you fail to hit with a scythe attack.


Progression
0
5
1
6
2
8
3
9
4
10
5
12
6
13
7
14
8
16
9
17
10
18
11
20
12
21
13
22
14
24
15
25
16
26
17
28
18
29
19
30
20
32


Emergency balance change[edit]

  • Functionality changed to "whenever you fail to hit with a scythe attack,"

Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5...21...25 damage.

Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5...21...25 damage.

Concise description
Enchantment Spell. (30 seconds.) Deals 5...21...25 damage to nearby foes whenever you fail to hit with a scythe attack.


Progression
0
5
1
6
2
8
3
9
4
10
5
12
6
13
7
14
8
16
9
17
10
18
11
20
12
21
13
22
14
24
15
25
16
26
17
28
18
29
19
30
20
32


Original skill[edit]

Enchantment Spell. For 30 seconds, whenever you fail to hit with an attack, all nearby foes take 5...21...25 damage.

Enchantment Spell. For 30 seconds, whenever you fail to hit with an attack, all nearby foes take 5...21...25 damage.

Concise description
Enchantment Spell. (30 seconds.) Deals 5...21...25 damage to nearby foes whenever you fail to hit with an attack.


Progression
0
5
1
6
2
8
3
9
4
10
5
12
6
13
7
14
8
16
9
17
10
18
11
20
12
21
13
22
14
24
15
25
16
26
17
28
18
29
19
30
20
32