Second Wind

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Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.

Concise description

Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.


Acquisition[edit]

Signet of Capture

Notes[edit]

  • You gain energy from the overcast caused by activating this skill.
  • You can quickly build up overcast to a useful amount by activating and canceling this skill a few times; however, allowing overcast to exceed half of your maximum energy will only provide diminishing returns.
  • To illustrate energy management effects, the following table presumes Second Wind is cast every 15 seconds (fully recovering from 5 points of overcast requires 15 seconds per activation) and that the minimum overcast is maintained at the amount shown to reach the desired net energy gain:
Energy management
Overcast 5 15 25 35 45 55
Net energy gain 5 15 25 35 45 55
Energy gain/second 0.34 1.00 1.66 2.34 3.00 3.66
Health gain/second 2 5 8 12 15 18

Trivia[edit]