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Self-healing skill

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A self-healing skill is any skill included in a build primarily for the purpose of restoring the health of the user, as opposed to a healing skill which is used to do the same for allies or party-members. The term is also used in the literal sense for skills that do nothing other than heal the user (e.g. Healing Signet).

Some players advise always including a self-heal in a build (especially for PUGs). However, efficient and organized team builds rely on designated healers, freeing up one or more slots for the other members.

[edit] List of self-healing skills

Applications-development.png This list or table is known or strongly suspected to be incomplete or missing data.

[edit] Other methods

There are a few other ways to keep your own health up without using direct healing skills:

  • Life stealing skills can be used for the same practical purposes as self healing, though they work through a different mechanic and have the downside of requring a living foe (or minion, for Taste of Death) in range.
  • Skills that increase maximum health can temporarily function as heals, but when they end the health is removed.
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