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Service: In Defense of the Eye
| Service: In Defense of the Eye | |
|---|---|
| Section | Far Shiverpeaks Quests |
| Campaign | Eye of the North |
| Given by | Artificer Mullenix in Eye of the North (Far Shiverpeaks) |
| Preceded by | Service: Practice, Dummy |
| Type | Secondary quest (Difficulty: Master) |
Contents |
[edit] Quest information
[edit] Objectives
- Speak to Artificer Mullenix when you are ready to defend the Eye of the North.
- Fight alongside the Eye's support personnel. Defend the Eye of the North from the attacking Shiverpeak Centaurs.
- See Artificer Mullenix for your reward.
[edit] Reward
[edit] Walkthrough
After talking to Artificer Mullenix, you will be taken just outside the entrance of Eye of the North to the Service: In Defense of the Eye zone, which shares a map with Ice Cliff Chasms. There, you will be attacked by several waves of Shiverpeak and Modniir Centaurs.
The easiest way to complete this quest is to retreat up the ramp. Rangers and spirit spammers then have plenty of time to lay/summon their spirits/traps without the attacking centaurs being aggroed (beware spirits too far down attacking the centaurs). Players can then aggro the centaurs causing them to move up the ramp to attack. Once your enemies are grouped together on the ramp unleash a barrage of AoE damage, this will quickly destroy the level 8 Shiverpeaks Centaurs leaving only the level 20 Modniir Centaurs. Take notice of the Modniir Centaur's skill Trample as it can cause havoc if you're not prepared.
An alternate strategy calls for running directly to the left at the beginning of the mission. Simply allow the centaurs to reach the front of the Eye, then "pull" them into smaller groups. This tactic allows players to avoid the mobs of Centaurs (which ultimately requires less firepower), but requires more time in return.
Another strategy is to retreat far back on the ramp and stay there, pull one group of foes at a time on the ramp by using a ranged attack such as a longbow. This strategy puts fewer demands on group composition, though inclusion of two elementalists, two healers and two warriors is recommended (not counting the three allies that join you on this mission).
Consider bringing along Disease as it will spread between the centaurs but your party will remain safe from it (provided you do not bring Zhed Shadowhoof). This tactic is much better when combined with Toxicity.
There are enough centaur bodies to support two minion masters which will greatly help.
The centaurs arrive in 3 waves which will attack whether or not the previous wave has been defeated. The first wave consists solely of warriors. The second is solely rangers so the newly acquired spirit Winds is useful against this wave. The third and final wave contains warriors, rangers, monks, and a boss. Beware of the Ice Boulders that roll across the frozen lake, as they will kill anyone they roll over, including the Centaurs themselves.
[edit] NPCs
[edit] Allies
20 (20) Jonathan Blunt
20 (20) Micah Fergson
20 (20) Staci Magicalsen
[edit] Foes
20 (26) Modniir Berserker
8 (23) Shiverpeak Warrior
8 (23) Shiverpeak Longbow
20 (26) Modniir Hunter
20 (26) Modniir Priest
20 (26) Modniir Shaman
[edit] Bosses
24 (30) Chieftain Windswept → Crippling Shot
[edit] Dialogue
[edit] Initial dialogue
Artificer Mullenix
- [Difficulty: Master] "It's a very good thing that you trained the support personnel here in the Eye of the North. The Modniir are taking advantage in the absence of our main force. As we speak their numbers march upon us. We must not give up this base. It is our only foothold in the north and our lone base of operations behind Charr battle lines. Help us defend the Eye."
[edit] Intermediate dialogue
[edit] Reward dialogue
Artificer Mullenix
- "We are victorious! It'll be ages before those cursed Modniir think about attacking us again. I believe we can hold our own here without you. You've taught us well. Continue forth with your mission, friend, and thank you for all of your aid."
[edit] Notes
- This quest provides an opportunity to map Ice Cliff Chasms: equip your heroes with speed boosts (especially "Charge!", "Fall Back!", and "Incoming!") and move away from the portal to the EotN outpost. The remainder of the area will be free of foes, giving you plenty of time to scrape.
- Several exits are blocked by closed doors. Those that are open (the portals to Boreal Station and Norrhart Domains) lead back to the EotN outpost. This is also true for the exit to The Battledepths, even though it appears blocked (you can walk through the doors).