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Shadow Arts
From Guild Wars Wiki
Shadow Arts is an assassin secondary attribute.
“No inherent effect. Many Assassin skills, especially those related to defense and moving as a shadow, become more effective with higher Shadow Arts.
— In-game description
[edit] Shadow Arts skills
| Icon | Name | Description | |
|
|
Campaign | ||
|---|---|---|---|---|---|---|---|---|
|
Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | 15 |
¼ |
20 |
Factions | |||
|
Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | 5 |
¼ |
20 |
|
Factions | ||
|
Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. | 10 |
¼ |
10 |
|
Factions | ||
|
Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | 5 |
30 |
Factions | ||||
|
Spell. You Shadow Step to target foe. You are healed for 65...173...200 if this foe has more Health than you. | 5 |
¼ |
30 |
|
Factions | ||
|
Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 |
¼ |
20 |
Nightfall | |||
|
Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. | 5 |
¼ |
25 |
Nightfall | |||
|
Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target. | 5 |
¼ |
15 |
Factions | |||
|
Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 |
1 |
12 |
Nightfall | |||
|
Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe. | 5 |
¼ |
15 |
Factions | |||
|
Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 |
¼ |
15 |
Factions | |||
|
Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 |
1 |
30 |
Factions | |||
|
Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 |
1 |
60 |
Factions | |||
|
Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 |
1 |
8 |
|
Factions | ||
|
Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 |
1 |
20 |
Factions | |||
|
Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. | 5 |
45 |
Factions | ||||
|
Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 |
¼ |
15 |
Factions | |||
|
Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 |
1 |
45 |
|
Factions | ||
|
Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 |
1 |
45 |
Factions | |||
|
Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes. | 5 |
20 |
Eye of the North | ||||
|
Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds. | 5 |
20 |
Factions | ||||
|
Stance. (15...51...60 seconds.) You cannot be blocked by Blinded foes | 5 |
45 |
Factions | ||||
|
Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. | 5 |
¼ |
10 |
Factions | |||
|
Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. | 5 |
¼ |
30 |
|
Factions | ||
|
Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s]. | 5 |
¼ |
45 |
Factions | |||
|
Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack. | 5 |
¼ |
20 |
Factions |

























