From Guild Wars Wiki
A Shambling Horror is a minion created using Animate Shambling Horror.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19
|
| Damage vs. AL 60 | 1 | 1-2 | 1-4 | 2-4 | 3-5 | 3-6 | 4-11 | 5-12 | 6-17 | 7-20 | 8-21 | 10-26 | 11-29 | 12-33 | 13-36 | 15-39 | 16-46 | 18-51
|
| Health | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460
|
| Estimated armor | 9 | 12 | 16 | 20 | 23-24 | 27 | 31 | 35 | 42 | 46 | 49 | 53 | 57 | 60-61 | 64 | 68 | 72 | 75
|
[edit] Attacks and damage
- Shambling Horrors are melee fighters.
- Shambling Horrors attack roughly once every 3.17 seconds.
- Shambling Horrors deal physical damage (subtype unknown).
- Level 18 Shambling Horrors deal 16-46 damage vs. AL 60.
[edit] Armor and Health
- Shambling Horrors have standard Health (80 plus 20 per level), and approximately level*3.75+5 armor.
- Level 18 Shambling horrors have 440 health and approximately 72 armor.
[edit] Behavior and other properties
- Upon death, a Jagged Horror will spawn where the Shambling Horror fell.
- If the Shambling Horror has no master, no jagged horror is spawned upon death.
- Shambling Horrors experience cumulative health degeneration like other animated minions.
- Despite their appearance, Shambling Horrors are not fleshy creatures.
- Their damage output is similar to that of a Scythe.