Sheco
From Guild Wars Wiki
| Sheco | |
|---|---|
| | |
| Affiliation | Not specified |
| Type | Human |
| Service | Weaponsmith |
| Level(s) | 20 |
| Campaign | Factions |
| Map(s) | |
| Location in Bukdek Byway | |
[edit] Locations
[edit] Dialogue
- "Select an item from my list below, then click "Craft.""
- "Select a weapon from your inventory below, then click "Customize.""
- "Select an item from your inventory below, then click "Sell.""
[edit] Weapons offered
| Item | Stats | Requirements | Weapon bonuses | Materials | Gold | |
|---|---|---|---|---|---|---|
| | Cleaver | Slashing Dmg: 6-28 | 9 Axe Mastery | Damage +15% (while in a Stance) | 50 | 5 |
| | Katana | Slashing Dmg: 15-22 | 9 Swordsmanship | Damage +15% (while in a Stance) | 40 | 5 |
| | Bludgeoner | Blunt Dmg: 19-35 | 9 Hammer Mastery | Damage +15% (while in a Stance) | 30 | 5 |
| | Bronze Shield | Armor: 16 | 9 Strength | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) | 40 | 5 |
| | Bronze Shield | Armor: 16 | 9 Tactics | Received physical damage -2 (while in a Stance) Health +45 (while in a Stance) | 40 | 5 |
| | Longbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 | 5 |
| | Shortbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 | 5 |
| | Divine Symbol | Energy +12 | 9 Divine Favor | Divine Favor +1 (20% Chance while using skills) Health +30 | 100 | 5 |
| | Hallowed Idol | Energy +12 | 9 Smiting Prayers | Smiting Prayers +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Healing Ankh | Energy +12 | 9 Healing Prayers | Healing Prayers +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Healing Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Healing Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Holy Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Divine Favor spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Protective Icon | Energy +12 | 9 Protection Prayers | Protection Prayers +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Protective Rod | Fire Dmg: 11-22 | 9 Divine Favor | Halves casting time of Protection Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Smiting Rod | Holy Dmg: 11-22 | 9 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Gazing Scepter | Chaos Dmg: 11-22 | 9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Hypnotic Scepter | Chaos Dmg: 11-22 | 9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Inscribed Chakram | Energy +12 | 9 Domination Magic | Domination Magic +1 (20% Chance while using skills) Health +30 | 40 | 5 |
| | Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion Magic +1 (20% Chance while using skills) Health +30 | 40 | 5 |
| | Jeweled Chalice | Energy +12 | 9 Inspiration Magic | Inspiration Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Bleached Skull | Energy +12 | 9 Death Magic | Death Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Bone Idol | Energy +12 | 9 Curses | Curses +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Bone Spiral Rod | Cold Dmg: 11-22 | 9 Death Magic | Halves casting time of Death Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Idol | Energy +12 | 9 Blood Magic | Blood Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Pronged Rod | Dark Dmg: 11-22 | 9 Blood Magic | Halves casting time of Blood Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Wailing Wand | Cold Dmg: 11-22 | 9 Curses | Halves casting time of Curses spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Air Wand | Lightning Dmg: 11-22 | 9 Air Magic | Halves casting time of Air Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Earth Scroll | Energy +12 | 9 Earth Magic | Earth Magic +1 (20% Chance while using skills) Health +30 | 10 | 5 |
| | Earth Wand | Earth Dmg: 11-22 | 9 Earth Magic | Halves casting time of Earth Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Fire Wand | Fire Dmg: 11-22 | 9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Flame Artifact | Energy +12 | 9 Fire Magic | Fire Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Frost Artifact | Energy +12 | 9 Water Magic | Water Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Water Wand | Cold Dmg: 11-22 | 9 Water Magic | Halves casting time of Water Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Storm Artifact | Energy +12 | 9 Air Magic | Air Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Sai | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +15% (while in a Stance) | 40 | 5 |
| | Ceremonial Cauldron | Energy +12 | 9 Spawning Power | Spawning Power +1 (20% Chance while using skills) Health +30 | 40 | 5 |
| | Channeling Focus | Energy +12 | 9 Channeling Magic | Channeling Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Communing Focus | Energy +12 | 9 Communing | Communing +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Restoration Focus | Energy +12 | 9 Restoration Magic | Restoration Magic +1 (20% Chance while using skills) Health +30 | 150 | 5 |
| | Ritualist Cane | Lightning Dmg: 11-22 | 9 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Ritualist Scepter | Lightning Dmg: 11-22 | 9 Spawning Power | Halves casting time of Spawning Power spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |
| | Ritualist Wand | Dark Dmg: 11-22 | 9 Communing | Halves casting time of Communing spells (Chance: 20%) Energy +5 (while Health is above 50%) | 40 | 5 |

