Sunjiang District
From Guild Wars Wiki
This is a mission entry. For information on the explorable area, see Sunjiang District (explorable area). For information on the outpost, see Sunjiang District (outpost).
| Sunjiang District | |
|---|---|
| | |
| Campaign | Factions |
| Region | Kaineng City |
| Type | Cooperative |
| Party size | 8 |
| Duration | Medium |
| Preceded by | Battle in the Sewers |
| Followed by | Journey to Cavalon or Journey to House zu Heltzer |
Prevent Shiro from summoning his spirit army!
Contents |
[edit] Mission information
[edit] Objectives
Prevent Shiro from summoning his spirit army!
- Locate Shiro in the sewers.
- Added Destroy the spirit rifts to remove Shiro's protective shield.
- Master Togo must survive
- Mhenlo must survive
- Added Defeat Shiro's constructs.
[edit] Reward
| Reward | Time taken (minutes) | Hard mode |
|---|---|---|
| Standard | > 25 | > 30 |
| Expert | < 25 | < 30 |
| Master | < 20 | < 25 |
[edit] Walkthrough
The objective of the mission is to destroy four spirit rifts that Shiro has opened to summon an army of Shiro'ken.
At the beginning of the mission, the party will be given the Spear of Archemorus and the Urn of Saint Viktor. These are provided as boosts, carrying them is not required to complete the mission, though they obviously do help.
A bridge will come down and the mission will start, there will be two groups of Afflicted followed by an area with large metal craters in it. These are called flame fissures and they will cause burning and crippled to anyone who passes over them.
At the end of that area will be a spirit rift, a large sphere of light, guarded by a Spirit of Portals and some Shiro'ken Assassins. Destroying the spirit is the way to close the spirit rift. Also, as long as the Spirit of Portals stands it will keep summoning Shiro'ken Assassins to replace any killed. So, it's better to kill the spirit first.
The party can proceed left or right from this point. If the party proceeds right, they will come across Shiro suspended inside a spirit rift himself, he will be inaccessible at this time. Past this area there will be a few groups of Afflicted with a path to the left and the right. To the right will be the second spirit rift guarded by Shiro'ken Rangers. Careful aggro is necessary here as there is one group of afflicted, the rangers and then another group behind them and the area is dotted with squares of spikes that cause bleeding and crippled when walked over. Taking each group at a time makes the fight easier. Once again, the party will need to eliminate the Spirit of Portals.
The party should continue and go down the other path where they took the fork. Down that path they will come to a spirit rift with a Spirit of Portals atop a small hill with Shiro'ken Necromancers guarding them. The hill is surrounded with poisoned water.
Past this, the party will turn right, getting out of the poisoned water and face a few more groups of Afflicted. After them, the fourth and final rift and Spirit of Portals will be there guarded by Shiro'ken Warriors. The plates in this area cause dazed, so casters should be careful.
After the fourth Spirit of Portals and it's guardians are destroyed, a cinematic will play and then the party will be in the central area where Shiro was previously, facing four Construct bosses. It's important that the party moves back to the left corner and not allow Mhenlo and Master Togo to engage all four bosses at once. With the extra damage that bosses have, the fight can become very difficult. After settling in that corner, the party will be followed by one boss most likely. Finish that boss off then slowly pull the others one or two at a time. After all four are killed, the mission is over.
After the mission, you appear in Maatu Keep.
[edit] Mission NPCs
[edit] Allies
20 Brother Mhenlo
20 Master Togo
[edit] Foes
24 Afflicted Warrior
24 Afflicted Ranger
24 Afflicted Monk
24 Afflicted Necromancer
24 Afflicted Mesmer
24 Afflicted Elementalist
24 Afflicted Assassin
24 Afflicted Ritualist
[edit] Bosses
24 Warrior's Construct → (Hundred Blades)
24 Ranger's Construct → (Equinox)
24 Monk's Construct → (Life Sheath)
24 Necromancer's Construct → (Soul Bind)
24 Mesmer's Construct → (Psychic Distraction)
24 Elemental's Construct → (Mirror of Ice)
24 Assassin's Construct → (Temple Strike)
24 Ritualist's Construct → (Soul Twisting)
[edit] Notes
- As only four bosses randomly spawn at the end of the mission it is best for skill capture to seek the skills at other locations where the boss is guaranteed to spawn.
- Minions in the party will think that Shiro is a legitimate target. If they perceive him in their danger zone, they will move in (as if to attack) and then stand motionless.
| Missions in Kaineng City |
|---|
| Dragon's Throat • Imperial Sanctum • Nahpui Quarter • Raisu Palace • Sunjiang District • Tahnnakai Temple • Vizunah Square |
| Towns and outposts • Explorable areas • Landmarks |

