Sunjiang District

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This is a mission entry. For information on the explorable area, see Sunjiang District (explorable area). For information on the outpost, see Sunjiang District (outpost).
Sunjiang District
Campaign Factions
Region Kaineng City
Type Cooperative
Party size 8
Duration Medium
Preceded by Battle in the Sewers
Followed by Journey to Cavalon
or Journey to House zu Heltzer

Prevent Shiro from summoning his spirit army!

Contents

[edit] Mission information

[edit] Objectives

Prevent Shiro from summoning his spirit army!

  • Locate Shiro in the sewers.
  • Added Destroy the spirit rifts to remove Shiro's protective shield.
  • Master Togo must survive
  • Mhenlo must survive
  • Added Defeat Shiro's constructs.

[edit] Reward

Reward Time taken (minutes) Hard mode
Standard > 25> 30
Expert < 25< 30
Master < 20< 25

[edit] Walkthrough

The objective of the mission is to destroy four spirit rifts that Shiro has opened to summon an army of Shiro'ken.

At the beginning of the mission, the party will be given the Spear of Archemorus and the Urn of Saint Viktor. These are provided as boosts, carrying them is not required to complete the mission, though they obviously do help.

A bridge will come down and the mission will start, there will be two groups of Afflicted followed by an area with large metal craters in it. These are called flame fissures and they will cause burning and crippled to anyone who passes over them.

At the end of that area will be a spirit rift, a large sphere of light, guarded by a Spirit of Portals and some Shiro'ken Assassins. Destroying the spirit is the way to close the spirit rift. Also, as long as the Spirit of Portals stands it will keep summoning Shiro'ken Assassins to replace any killed. So, it's better to kill the spirit first.

The party can proceed left or right from this point. If the party proceeds right, they will come across Shiro suspended inside a spirit rift himself, he will be inaccessible at this time. Past this area there will be a few groups of Afflicted with a path to the left and the right. To the right will be the second spirit rift guarded by Shiro'ken Rangers. Careful aggro is necessary here as there is one group of afflicted, the rangers and then another group behind them and the area is dotted with squares of spikes that cause bleeding and crippled when walked over. Taking each group at a time makes the fight easier. Once again, the party will need to eliminate the Spirit of Portals.

The party should continue and go down the other path where they took the fork. Down that path they will come to a spirit rift with a Spirit of Portals atop a small hill with Shiro'ken Necromancers guarding them. The hill is surrounded with poisoned water.

Past this, the party will turn right, getting out of the poisoned water and face a few more groups of Afflicted. After them, the fourth and final rift and Spirit of Portals will be there guarded by Shiro'ken Warriors. The plates in this area cause dazed, so casters should be careful.

After the fourth Spirit of Portals and it's guardians are destroyed, a cinematic will play and then the party will be in the central area where Shiro was previously, facing four Construct bosses. It's important that the party moves back to the left corner and not allow Mhenlo and Master Togo to engage all four bosses at once. With the extra damage that bosses have, the fight can become very difficult. After settling in that corner, the party will be followed by one boss most likely. Finish that boss off then slowly pull the others one or two at a time. After all four are killed, the mission is over.

After the mission, you appear in Maatu Keep.

[edit] Mission NPCs

[edit] Allies

[edit] Foes

Afflicted

Shiro'ken

Spirit

[edit] Bosses

[edit] Notes

  • As only four bosses randomly spawn at the end of the mission it is best for skill capture to seek the skills at other locations where the boss is guaranteed to spawn.
  • Minions in the party will think that Shiro is a legitimate target. If they perceive him in their danger zone, they will move in (as if to attack) and then stand motionless.

Factions missions
Minister Cho's Estate » Zen Daijun » Vizunah Square » Nahpui Quarter » Tahnnakai Temple » Arborstone » Boreas Seabed » Sunjiang District » Gyala Hatchery or The Eternal Grove » Unwaking Waters » Raisu Palace » Imperial Sanctum
Challenge: Altrumm Ruins Amatz Basin The Aurios Mines Dragon's Throat Zos Shivros Channel
Competitive: Fort Aspenwood The Jade Quarry
Elite: The Deep Urgoz's Warren

Missions in Kaineng City
Dragon's ThroatImperial SanctumNahpui QuarterRaisu PalaceSunjiang DistrictTahnnakai TempleVizunah Square
Towns and outpostsExplorable areasLandmarks
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