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Symbiosis
From Guild Wars Wiki
Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
- Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits.
| Progression | |
|---|---|
|
+ Max health Spirit duration
|
0 1 27 30
1 2 35 38
2 2 43 46
3 3 52 54
4 3 60 62
5 4 68 70
6 5 76 78
7 5 84 86
8 6 93 94
9 6 101 102
10 7 109 110
11 8 117 118
12 8 125 126
13 9 134 134
14 9 142 142
15 10 150 150
16 11 158 158
17 11 166 166
18 12 175 174
19 12 183 182
20 13 191 190
|
[edit] Acquisition
[edit] Related skills
[edit] Notes
- Synergizes well with bonders or any other enchantment stacking user(s). Works great with Tainted Flesh, Order of the Vampire, Order of Pain and other party-wide enchantments.
- Most mobs don't kill the Symbiosis spirit, so you can keep your party members' maximum health around 1000, which makes you much harder to kill and gives monks much more time to heal.
- Synergizes excellently with Vital Boon and Vital Blessing, as both of these enchantments will give extra health, as well as triggering Symbiosis.
- Be wary of using sacrifice skills as this spirit can make the numerical cost of such sacrifices very high.
- Be wary, when this spirit dies or you leave its area, everyone's maximum health will in range will drop down to their normal, and their current health will drop by the same amount.


