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Symbiosis

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Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.

Concise description

Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum health for each enchantment on them. Does not affect spirits.

Progression
+ Max health
Spirit duration
0
1
27
30
1
2
35
38
2
2
43
46
3
3
52
54
4
3
60
62
5
4
68
70
6
5
76
78
7
5
84
86
8
6
93
94
9
6
101
102
10
7
109
110
11
8
117
118
12
8
125
126
13
9
134
134
14
9
142
142
15
10
150
150
16
11
158
158
17
11
166
166
18
12
175
174
19
12
183
182
20
13
191
190

[edit] Acquisition

Skill quests

Skill trainers

[edit] Related skills

[edit] Notes

  • Synergizes well with bonders or any other enchantment stacking user(s). Works great with Tainted Flesh, Order of the Vampire, Order of Pain and other party-wide enchantments.
  • Most mobs don't kill the Symbiosis spirit, so you can keep your party members' maximum health around 1000, which makes you much harder to kill and gives monks much more time to heal.
  • Synergizes excellently with Vital Boon and Vital Blessing, as both of these enchantments will give extra health, as well as triggering Symbiosis.
  • Be wary of using sacrifice skills as this spirit can make the numerical cost of such sacrifices very high.
  • Be wary, when this spirit dies or you leave its area, everyone's maximum health will in range will drop down to their normal, and their current health will drop by the same amount.
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