Talk:"Can't Touch This!"

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Please change this to target ally. Otherwise it's a useless skill. --193.95.195.100 10:39, 14 August 2007 (UTC) Still no viability to this skill. --193.77.133.54 18:48, 20 January 2008 (UTC)

This skill is fine. I run it in AB just to laugh in the faces of touchers. They run after the 2nd fail :D (77.70.60.74 15:09, 26 June 2008 (UTC))
They shouldn't. It takes a toucher 8 or 10 energy and about 1 second to burn thorough the skill with Plague Touch. --Spura 18:43, 27 June 2008 (UTC)

[edit] Suggested Change

Mess with the energy, recharge, and cast time, change functionality to "Next 1...4...5 attacks against party members within earshot miss".

i think that would be a little overpowered. maybe if it was target ally, but not all party members. if not i think it would definatly benefit from being changed to like ... for the next 10 sec, toutch skill fail. this would make it usable in pve and still not absurdly good in pvp. 124.190.6.54 04:49, 5 September 2007 (UTC)

Actually it isn't all that bad in PvE when tanking. When you have the aggro and use it, all the monsters will promptly stop touching you from what I've seen. So the skill lasts it's full duration most of time :) Minus 21:07, 6 January 2008 (UTC)

I don't know how many touch skills are used in the game. I don't think they're not that commonly used. 20-feb-2008

[edit] NOTE!

This is the longest duration Shout with no requirement in the game. It's the Paragon's Splinter Weapon. It's excellent for synergy with skills that rely on shouts/chants to be active to get an effect. (Soldier's Fury, for example) The anti-touch skill part is just a bonus. Although I must say, dropping the cost to 5 energy would much improve this skill. --Srakin 04:03, 19 January 2008 (UTC)

That would be a waste of a slot. Might as well take They're on Fire if you want to have a constant shout. It would cost less and might even help your team. --72.194.91.6 22:45, 20 January 2008 (UTC)
still fun to start dancing with this while activated. touchers can't do crap, you're shouting out lyrics, and people just get flat out peeved. Wandering Traveler 18:38, 11 February 2008 (UTC)

Anyone know if this stops things like BR or Healing Touch? 24.4.250.104 02:57, 14 April 2008 (UTC)

Just checked. It DOES NOT stop things like BR or Healing Touch. Blader 16:21, 14 April 2008 (UTC)

[edit] Lowered cost

Nope, I still won't touch this skill. Saphatorael 14:59, 14 June 2008 (UTC)

Agreed. This needs ally targeting and a better effect. Either fail+KD touch users or cause them to cast touch skills 200% slower against the ally or cause 15 sec disable on the touch skill used. Otherwise it is pretty pointless. --Spura 09:54, 15 June 2008 (UTC)
that wont help simply because like many other nf skills its to specified.Youre not taking this with you because you might see a toucher in one of youre matches.And then even if you would see them other options are far superior.Touchers have minimal damage most of the time anyway Lilondra 06:53, 30 June 2008 (UTC)
Specific not specified. The thing is that if this skill was changed like I suggested, then at least I would be better in PvE where you can anticipate touchers(like dinosaurs). --Spura 10:13, 30 June 2008 (UTC)
Also I've seen Anet changing elementalist skills to be less specific all the time, I don't see why they don't do that for paragon. Latest such skill is Rust which now deals adjacent aoe damage, which makes it half useful even when opponents don't have signets. --Spura 10:15, 30 June 2008 (UTC)
Rust just needs a energy reduction and it can be usefull (small snare would work 2 as people need bar compression).Also it still wouldnt be usefull as dinosaurs are just fkn ridiculous.Monsters arent supposed to be so strong (like pve skills arent supposed to be this strong) broken skills to counter a broken world is just a broken idea.yh i meant specific sry its not my mothertongue and it was early in the morning.Anyway this skill will suck as long as it doesnt give something else like block chance or ANYTHING Lilondra 10:23, 30 June 2008 (UTC)
Bar compression is bad. Adding a slow down effect to Rust would be the dumbest, most irresponsible thing that the "Balance" team could ever do. Even worse than the time they put Exhaustion on Ritualists. And although it would make sense with the skill, Block chance would be overpowered, as this can not be removed. However, knocking down an opponent that used the touch skill wouldn't be so bad. [[User:RitualDoll|Ritual{{rt}}Doll]]<small>[[User talk:RitualDoll|''talk'']]</small> 22:14, 7 August 2008 (UTC)
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