Talk:"Incoming!"
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[edit] Change Effect
To "For 10 seconds, the next time each party member within earshot would take damage, that damage is negated.". Any thoughts? though the name might be changed(ballard of incoming?) and it possibly be made into a chant10:35, 6 January 2008 (UTC)
- Imba! 05:14, 22 March 2008 (UTC)
- Sounds like a good idea. 85.168.232.38 00:05, 25 March 2008 (UTC)
- Nah, i say recharge 8~10 secs--WikiWu 07:06, 27 March 2008 (UTC)
- Well, just make a new skill called that :P KΦΦbes talk 21:47, 28 March 2008 (UTC)
- Why would it be changed at all? The effect would work fine with the current name, and the suggested one wouldn't work with this skill. "Ballad" is for Chants. This is a shout. 71.127.159.233 20:45, 24 August 2008 (UTC)
- Well, just make a new skill called that :P KΦΦbes talk 21:47, 28 March 2008 (UTC)
- Nah, i say recharge 8~10 secs--WikiWu 07:06, 27 March 2008 (UTC)
- Sounds like a good idea. 85.168.232.38 00:05, 25 March 2008 (UTC)
[edit] Skill locations
I think there is something wrong with that skill capture locations. I have completed "Destroy the harpies" but Scratcher and Screecher are in this area. Kunan the Loudmoth was not there as expected. - MSorglos 14:58, 20 April 2007 (EDT)
- I think the quest Extinction needs to be completed, but I've already done it on all my characters that far, so I can't confirm when exactly the bosses are present. I found Kunan the Loudmouth in the expected location. Sargon LL 23:04, 13 May 2007 (EDT)
[edit] Skill Locations
I've completed "Destroy the Harpies" and finished "Desprate Measures." The only remaining chance to capture "Incoming" is by killing Kunan the Loudmouth. However, he will not spawn in the area until a chain of ~5 quests is completed! Someone should tell anet. Only being able to capture a skill during certain quests (no perm. boss) is extremely annoying.
- There is a permanent location for the skill. Two bosses before Destroy the Harpies, and one boss after Destroy the Harpies. poke | talk 23:08, 30 June 2007 (UTC)
- After Extinction according to Kunan's article. If you've already completed Destroy the Harpies and Desperate Measures, you'll have to either join a party with someone else who hase on of those two quests, complete the long quest chain which ends with Extinction or unlock it with Balthazar faction and then use an Elite Paragon Tome. The complete quest chain for Extinction is Old Friends from Sergeant Bolrob in the Kodash Bazaar, For Your Ears Only and Interception from Commander Tanmod in Dzagonur Bastion, Population Control and Guard Rescue from Prince Ahmtur the Mighty in the Citadel of Dzagon section of Wilderness of Bahdza and finally Extinction from Lieutenant Murunda in Dzagonur Bastion. -- Gordon Ecker 10:28, 4 July 2007 (UTC)
- Re-reads first comment* ... never mind .... Anyway, I think by permanent the anonymous poster means always there, as opposed to never disappears. I agree that it's a nuisance, but at least "Incoming!" is easier to cap than Feast of Corruption. -- Gordon Ecker 20:24, 4 July 2007 (UTC)
- After Extinction according to Kunan's article. If you've already completed Destroy the Harpies and Desperate Measures, you'll have to either join a party with someone else who hase on of those two quests, complete the long quest chain which ends with Extinction or unlock it with Balthazar faction and then use an Elite Paragon Tome. The complete quest chain for Extinction is Old Friends from Sergeant Bolrob in the Kodash Bazaar, For Your Ears Only and Interception from Commander Tanmod in Dzagonur Bastion, Population Control and Guard Rescue from Prince Ahmtur the Mighty in the Citadel of Dzagon section of Wilderness of Bahdza and finally Extinction from Lieutenant Murunda in Dzagonur Bastion. -- Gordon Ecker 10:28, 4 July 2007 (UTC)
[edit] Weak?
Am i missing something, or is this skill actually a little underpowered? Well, the effect is better than Aegis for sure, it has no casting time, and can't be removed. But it only lasts 3 Seconds, even with high command, and has a 20sec recharge time. you really need to catch a good moment where you know that the team will take a big amount of damage... —Zerpha
The Improver 16:54, 1 September 2007 (UTC)
Holders in HA killed Incoming. Bad initial design did as well. Readem Promote My Ban Here 06:12, 4 September 2007 (UTC)
A little underpowered?It's one of the worst skills there is,the only use i see for this is a siege attack,and even then you will need some good timing,this is in a bad need of a buff,it's duration doesn't even last 1/4 its recharge time,and "There's Nothing To Fear!"'s duration last over half it's recharge,seriously,right now,this is one of the worst skills in the game.
No.,This could use a buff...Such as doubling the duration, halving the effect (only 25% less damage) 25% seemed to work fine for "They're On Fire!" (At 15 Leadership, I think). And it could allow Paragon's to bring another protection elite then Defensive Anthem... RitualDoll 03:41, 2 October 2007 (UTC)
This really seems like a disfunctional skill overall, Paragon Shout use is already very circumstancial, it requires players to sit in a tight group, and become vulnerable to AoE damage. It's real problem along with most chants and shouts is a lack of opposition and counter effectiveness. If it is used by one than it is fine, but spamed over multiple and it synregizes too well. They should really consider increasing the lasting time, and limiting the protection to a certain number of hits. This way it offers great group protection, yet a single spiked target will only benifit shortly against an onslaught.
Something like 10 energy, 10 second duration and 20 second recharge, and damage taken by allies is reduced by 50% for the next 2-5...7 hits. Depending on how effective it is, it could increase to maybe 10 hits. That way it doesn't make an entire team invulnerable to a spike. It also defeats the purpose of using it to protect a single ally, since spamming it among several allies will not be nearly as effective as single unit support skills. I should take this to underpowered skills though.--BahamutKaiser 01:17, 6 October 2007 (UTC)
- Could always make it more like Life Sheath too, "The next X damage is negated for all Party Members in earshot", or it could be made closer to shields up. You don't scream "Incoming" if theres a warrior banging on you with a hammer already, so it would affect ranged attacks and spells( since you can see the affect coming at you I guess). It'd be sort of like the opposite of DA then, not protecting against melee but against every things else. Just a thought though, since this skill is too weak as is, but can't be buffed in it's current form because of HA. RitualDoll 18:40, 30 October 2007 (UTC)
Just thinking this could work well against Cyndr The mountain heart's Pyroclastic shot in the Heart of the shiverpeaks dungeon, when he uses it quickly shout Incoming and it would hit around 100-125 dmg on a 60 armor target, just thinking though
[edit] Worse NF Elite
I think this basically deserve this title. Since its compeltely useless. Where would it be useful? HA spike do once every 4-8 seconds (R-Spike is 4) PVE is compeltely useless Cyndr shoot over 8 shots in 20 seconds. As above stated buff of this skill is almost like mandatory. One of the following buff would be nice
- Duration last 1...6(1-12)
- Change effect to global spirit bond style everytime taking 50dmg+ heal 50 for 1...5(1-12) decrease recharge to 15
- Reduce Recharge to 10
- yeah, as readem said, this skill got nerfed and likely won't be buffed unless the functionality of this skill becomes changed, adding a drawback or a specific
conditionrequirement to work... —Zerpha
The Improver 13:43, 22 November 2007 (UTC)
wastrels collapsion tops the list.
- Absolutely, this skill's short duration and long recharge kills this skill. Dark Morphon(contribs) 15:44, 14 February 2008 (UTC)
[edit] Why This is in the State it's In
Let's say this did get buffed to a duration of 1...10...11 seconds. Now, let's say I want spammable 50% damage reduction in GvG, so I bring two Paragons. I give one monk Life Sheath, which now lasts twice as long due to spammable 50% damage reduction that cannot be removed. I bring a second monk to heal (which I probably wouldn't even need), and the rest of my team is dedicated to spiking. Who's up for a game of that?--Glenforder 06:00, 24 February 2008 (UTC)
- Which is why I think there needs to be some sort of divorce between pve and pvp skills. It's often because some guys figured out a team build to totally exploit a skill that that skill gets totally destroyed in an update. Theres a difference, a good sized difference between pvp skill usage and pve skill usage. Instead of anet wasting their time on awkward blocks of skill descriptions(aka concise) they should be creating some new standards of balancing or figuring out how to create some kinda skill usage barrier between pve and pvpKing steve 23:50, 17 March 2008 (UTC)
Bravo. Well said. I do, however, like the concise descriptions. IrishRedneck 18:08, 26 March 2008 (UTC)
- Well then. We finally get a split between PvE and PvP skills... only to gain a whole TWO seconds for this skill. I still find that a little odd... =\ Silavor
22:31, 22 May 2008 (UTC)
i suggest 1....5..9 seconds--
Raph Talky 02:08, 23 May 2008 (UTC)
- Two seconds is still a huge buff when you consider chaining it with other paragons. --Ckal Ktak 23:08, 24 May 2008 (UTC)
- Four paragons wasting their elite on this, as well as maxing Command, just so the rest of the party can have 50% damage reduction isn't that effective. In today's society, you only need one paragon, a monk, and a whole lot of game-breaking robots to get effective results. Nothing else matters. We are the Norn. Prepare to be assimilated. xP Silavor
02:31, 25 May 2008 (UTC)
- Four paragons wasting their elite on this, as well as maxing Command, just so the rest of the party can have 50% damage reduction isn't that effective. In today's society, you only need one paragon, a monk, and a whole lot of game-breaking robots to get effective results. Nothing else matters. We are the Norn. Prepare to be assimilated. xP Silavor
- Two seconds is still a huge buff when you consider chaining it with other paragons. --Ckal Ktak 23:08, 24 May 2008 (UTC)
[edit] suggestion?
im not too good at skill changes, but possibly make it even more anti spike ie lasts 1/4 second instant cast, recharge 8 cost 10e? and make it do 75%? because then itd need reasonable accuracy to save a spike, would need decent e-management to work, and woudlnt be able to be kept up indefinately? im sure there plenty room for improvement on this but you get the idea i think Twiggie 09:49, 31 March 2008 (UTC)
- Are you suggesting to change it to a chant with 1/4-second cast? Aside from there not being any chants that I can think of which are less than 1-second cast, the personality of the skill is that of a shout. What killed this skill in the first place was the infamous 8-man invincible Paragon teams that steamrolled GvG matches for a time. I honestly don't think Arena Net conceived that people would use more than one or two Paragons in a team when they built the profession. So, the challenge for Paragon balancing is how to make it powerful enough to be useful with just one Paragon on the team without making it ridiculously imbalanced with eight of them.--Glenforder 04:45, 2 April 2008 (UTC)
- "lasts 1/4 second, instant cast." He's suggesting changing the duration, not the cast time. -Auron 05:04, 2 April 2008 (UTC)
- 15e 15r All allies within earhsot become empowered by "Incoming!". The next skill to affect them deals 25...75% less damage. There now that's better lol. Lost-Blue 05:16, 2 April 2008 (UTC)
- That's terrible. A single skill would be like, one lightning orb or a single derv attack skill. Seeing as most spikes have to overdo it on damage to make sure they kill, reducing the damage from one skill will not do anything. If it was one skill, it'd be non-elite and 5 energy. -Auron 08:03, 2 April 2008 (UTC)
- And still nobody would carry it. --71.229.204.25 08:07, 2 April 2008 (UTC)
- I sort of have an idea Like that for this skill, but Im sure no one would like it. How about: ""Incoming!" - Elite Shout - Energy: 10 - Recharge: 20 seconds: For 10 seconds, the next 1..2..3 times each party member is damaged, the damage is reduced by 30...45..75%."?--Media Control 02:03, 8 July 2008 (UTC)
- And still nobody would carry it. --71.229.204.25 08:07, 2 April 2008 (UTC)
- That's terrible. A single skill would be like, one lightning orb or a single derv attack skill. Seeing as most spikes have to overdo it on damage to make sure they kill, reducing the damage from one skill will not do anything. If it was one skill, it'd be non-elite and 5 energy. -Auron 08:03, 2 April 2008 (UTC)
- 15e 15r All allies within earhsot become empowered by "Incoming!". The next skill to affect them deals 25...75% less damage. There now that's better lol. Lost-Blue 05:16, 2 April 2008 (UTC)
- "lasts 1/4 second, instant cast." He's suggesting changing the duration, not the cast time. -Auron 05:04, 2 April 2008 (UTC)
[edit] Old name?
I was told this had another name and was very popular for it. If so what was it originaly called? Treesbyty 12:19, 9 May 2008 (UTC)
- "Watch yourself, They're throwing Toothpicks at us !" Close Impact 20:01, 22 May 2008 (UTC)
[edit] update
i think this skill is nice for pve now, yet it still isn't as overpowered as TNTF or SY. —Zerpha
The Improver 16:29, 23 May 2008 (UTC)
- Lol, now that it has 4 at 12, that means 8 seconds of 50% reduction with Vocal was Slogan. :o Halogod35 15:21, 25 May 2008 (UTC)
- Or you could just run TNTF/SY and not gimp your damage by holding ashes the entire time. Oh, and the SY upkeep is very nearly 100%; much better than 8/20. The buff is a nice gesture, but it's simply a bad elite compared to the pve skills that already exist. -Auron 15:38, 25 May 2008 (UTC)
- (Edit conflict) yeah, Vocal Was Sogolon (Sogolon, not "Slogan") is useful for that. Though the duration is increased by 50%, not by 100%, that's a duration of 6 seconds (7 with 14 or more command). And Auron is also right, as i said, the others are still more powerful. Though it's at least not as useless as before, and that's nice. —Zerpha
The Improver 15:41, 25 May 2008 (UTC)
- Well if you're a Paragon player, bring the imbagon and use 2 heroes with this. Don't think you would need a monk for much of anything. But then again with SY up most the time you don't need one as it is. Bla guess it could be useful for something, just not much. 78.2.50.153 18:25, 29 May 2008 (UTC)
- Might be useful on a hero since they cant use pve skills I don't know.70.100.80.18 00:07, 23 September 2008 (UTC)

