Talk:"The Power Is Yours!"
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epic FAIL! seriously has this skill ever seen a bar that was not a joke -.- --Tenshi Strife 17:06, 18 September 2007 (UTC)
- Of course it hasn't. The only Paragon elites that aren't jokes are the Spear Mastery ones... RitualDoll 20:10, 25 September 2007 (UTC)
- not really its just a flesh wound isnt too bad, and i have found several uses for angelic bond, song of resto is wonderful. and defensive anthem is great also. so yea no the paragons are fine in general --Tenshi Strife 16:13, 2 October 2007 (UTC)
- But you have to compare them to other similiar skills...And all of those are out-performed by something else, sometimes non-elites. RitualDoll 03:28, 3 October 2007 (UTC)
- yes i guess.... well idk, all i know is this isn't even a good non-elite let alone an elite--Tenshi Strife 16:14, 3 October 2007 (UTC)
- It could be usable if it was adrenaline. Then the bar could be mostly adrenal and signets, and wouldn't be affected by the massive energy loss... RitualDoll 04:01, 22 October 2007 (UTC)
- Hey, the energy loss is a bonus, it makes you immune to Energy Surge, and a mesmer that uses Ether Feast won't get any healing from you. Yeah, that's it. Elder Angelus 20:45, 28 April 2008 (UTC)
- It could be usable if it was adrenaline. Then the bar could be mostly adrenal and signets, and wouldn't be affected by the massive energy loss... RitualDoll 04:01, 22 October 2007 (UTC)
- yes i guess.... well idk, all i know is this isn't even a good non-elite let alone an elite--Tenshi Strife 16:14, 3 October 2007 (UTC)
- But you have to compare them to other similiar skills...And all of those are out-performed by something else, sometimes non-elites. RitualDoll 03:28, 3 October 2007 (UTC)
- not really its just a flesh wound isnt too bad, and i have found several uses for angelic bond, song of resto is wonderful. and defensive anthem is great also. so yea no the paragons are fine in general --Tenshi Strife 16:13, 2 October 2007 (UTC)
SoR is awesome and DA is awesome. Paragons usually use secondary elites though, like Expel Hexes or Water Trident. — Skakid9090 04:28, 22 October 2007 (UTC)
- Water Trident Paragon? Never seen that. But if that doesn't crying out for a buff on the Paragon elites, I don't know what will... RitualDoll 18:41, 30 October 2007 (UTC)
This is the sort of skill that you don't ever want to be good. So stop complaining that it's bad, this is the next best thing to it never existing. — Skuld 18:56, 30 October 2007 (UTC)
- Even if this was buffed it'd still be inferior to BiP. Stop with the Parahate. =\ RitualDoll 04:25, 4 November 2007 (UTC)
- I mean, even "Never Give Up!" is better than this for energy gain and doesn't have the -10 degen. The only condition is to meet >75% hp which isn't that overly hard during a fight. kaheiyeh 05:34, 4 November 2007 (UTC)
This + "Incoming!" = ftw! These're maybe two worts elites in entire game... Limu Tolkki 21:15, 29 December 2007 (UTC)
Agreed. Certainly one of the worst elites in the game, along with "Incoming!". I can't find a use for it anywhere with my Paragon char. Focused Anger is a candidate for a half-decent elite I think, along with some good adrenal skills. Astralphoenix123 01:20, 17 January 2008 (UTC)
Contents |
[edit] FAIL
make it like 5 adrenlin or something--66.61.34.85 05:03, 9 December 2007 (UTC)
Wait, i may actually use this on my all-adrenal war hero. I only used his energy so far for life bonding my monks or succor. Now with the skill binding i can turn him into an instant battery! 82.166.2.71 09:36, 28 January 2008 (UTC)
The majority of spear attacks use adrenaline but still even warrior professions use some sort of skill that requires power and really this one hurts you as the caster more than anything else.Highway Man 07:04, 2 February 2008 (UTC)
- If it gave say, 1...10...15 energy or so it might start being useful. Or even let it go up to ...20 or 25. But then we always come back to the classic paragon debate; on their own, they're useless and Izzy sees to it that they stay that way, but in groups they're godmode, despite Izzy's best efforts. Silavor
17:01, 17 February 2008 (UTC)
- try all allies in earshot gain 1..3..4 energy regen for 5..8..9 seconds and you have -10 energy degen for 12..10..10 seconds might make it alot better Annoying And Deadly 22:15, 23 March 2008 (UTC)
- Lose all adrenaline, for each strike of adrenaline lost each ally within earshot gains 1 energy. (Maximum of 0...8 adrenaline lost). With a 10 second disable time after use. Lost-Blue 19:25, 5 April 2008 (UTC)
- It's kind of weird with the energy degen. With the name of the skill, I think it would make more sense if it gave team memberrs energy regen, and you got energy degen equal to the bonus you gave the team. That way you could give everyone 8 energy and 1 or 2 energy regen, it would be like Blood Ritual except sacrificing a ton of power instead of a little bit of health, with bonus of potentially buffing the whole team. Really, the energy degen doesn't make any sense otherwise, you're not giving a buff like a maintained enchantment. Elder Angelus 17:17, 1 May 2008 (UTC)
- try all allies in earshot gain 1..3..4 energy regen for 5..8..9 seconds and you have -10 energy degen for 12..10..10 seconds might make it alot better Annoying And Deadly 22:15, 23 March 2008 (UTC)
[edit] Net cost and party net energy gain tables
| Net energy cost1 | Motivation | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | 2-3 | 4-5 | 6-7 | 8-9 | 10-11 | 12-13 | 14-16 | ||
| Leadership | 0-1 | 42 1/3 | 41 1/3 | 40 1/3 | 39 1/3 | 38 1/3 | 37 1/3 | 36 1/3 | 35 1/3 |
| 2-3 | 41 1/3 | 40 1/3 | 39 1/3 | 38 1/3 | 37 1/3 | 36 1/3 | 35 1/3 | 34 1/3 | |
| 4-5 | 40 1/3 | 39 1/3 | 38 1/3 | 37 1/3 | 36 1/3 | 35 1/3 | 34 1/3 | 33 1/3 | |
| 6-7 | 39 1/3 | 38 1/3 | 37 1/3 | 36 1/3 | 35 1/3 | 34 1/3 | 33 1/3 | 32 1/3 | |
| 8-9 | 38 1/3 | 37 1/3 | 36 1/3 | 35 1/3 | 34 1/3 | 33 1/3 | 32 1/3 | 31 1/3 | |
| 10-11 | 37 1/3 | 36 1/3 | 35 1/3 | 34 1/3 | 33 1/3 | 32 1/3 | 31 1/3 | 30 1/3 | |
| 12-13 | 36 1/3 | 35 1/3 | 34 1/3 | 33 1/3 | 32 1/3 | 31 1/3 | 30 1/3 | 29 1/3 | |
| 14-15 | 35 1/3 | 34 1/3 | 33 1/3 | 32 1/3 | 31 1/3 | 30 1/3 | 29 1/3 | 28 1/3 | |
| 16 | 34 1/3 | 33 1/3 | 32 1/3 | 31 1/3 | 30 1/3 | 29 1/3 | 28 1/3 | 27 1/3 | |
- Assuming there are 8 party members are within earshot and the Paragon remains between 0 and maximum Energy.
| Party net energy gain1 | Motivation | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | 2-3 | 4-5 | 6-7 | 8-9 | 10-11 | 12-13 | 14-16 | ||
| Leadership | 0-1 | -35 1/3 | -27 1/3 | -19 1/3 | -11 1/3 | -2 1/3 | 4 2/3 | 11 2/3 | 18 2/3 |
| 2-3 | -34 1/3 | -26 1/3 | -18 1/3 | -10 1/3 | -1 1/3 | 5 2/3 | 12 2/3 | 19 2/3 | |
| 4-5 | -33 1/3 | -25 1/3 | -17 1/3 | -9 1/3 | -1/3 | 6 2/3 | 13 2/3 | 20 2/3 | |
| 6-7 | -32 1/3 | -24 1/3 | -16 1/3 | -8 1/3 | 2/3 | 7 2/3 | 14 2/3 | 21 2/3 | |
| 8-9 | -31 1/3 | -23 1/3 | -15 1/3 | -7 1/3 | 1 2/3 | 8 2/3 | 15 2/3 | 22 2/3 | |
| 10-11 | -30 1/3 | -22 1/3 | -14 1/3 | -6 1/3 | 2 2/3 | 9 2/3 | 16 2/3 | 23 2/3 | |
| 12-13 | -29 1/3 | -21 1/3 | -13 1/3 | -5 1/3 | 3 2/3 | 10 2/3 | 17 2/3 | 24 2/3 | |
| 14-15 | -28 1/3 | -20 1/3 | -12 1/3 | -4 1/3 | 4 2/3 | 11 2/3 | 18 2/3 | 25 2/3 | |
| 16 | -27 1/3 | -19 1/3 | -11 1/3 | -3 1/3 | 5 2/3 | 12 2/3 | 19 2/3 | 26 2/3 | |
- Assuming there are 8 party members are within earshot and the Paragon remains between 0 and maximum Energy.
I've written up two tables covering the net cost and party net energy gain. I'm not sure if they should be in the notes section, but if not, I think they should be included here. -- Gordon Ecker 07:24, 26 April 2008 (UTC)
- I don't think that first one is needed, but the second one is nice. Saves everyone from calculating that. Adding it. Dragnmn talk cont 14:09, 13 May 2008 (UTC)
- They're both very important. Look at it. At 16 Motivation and 16 Leadership (impossible in PvP may I point out), you lose more energy than you give...And if I'm not mistaken, the energy gain also includes the Leadership bonus, which you will ultimately lose because of this skill. 72.81.247.139 03:15, 24 July 2008 (UTC)
[edit] Aug 7th
The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration." "
"The Power is Yours!" was simply weak and complicated. We've overhauled this skill to be simpler and work off adrenaline, converting the Paragon's adrenaline into Energy for allies." Woot. 66.230.84.176 00:32, 8 August 2008 (UTC)
- MAKE IT + 2 Atleast PLEASE +1 is FAIL!!!!!
- So the party gets an extra energy when this is used? Needs like a 9 Second duration with +2. It's more of just an energy source for the caster, like an elite GFTE. The_Nenth <_<
04:11, 8 August 2008 (UTC)
- I'd prefer, for 1...3...3 seconds, allies within earshot gain 1 energy. Or +2 regen. but I suppose they don't want too much battery power going on, as this will also help the user a lot (unlike BiP which has a large sacrifice. They may buff it again, but I'd rather just let them ease in to it. 71.127.159.233 04:46, 8 August 2008 (UTC)
- This skill isn't too bad. It can fully replace gtfe as an energy spam skill. This has no recharge like gtfe or WY, so it can be the sole energy skill for an entire bar. It also happens to give energy to teammates, although I think 2 regen at 12+ spec would be preferable. -Auron 05:38, 8 August 2008 (UTC)
- It's not too bad, but still with the August 7th Buff of a load of Imbagon skills, I doubt it'll get much of a play in PvE. However for PvP it could be interesting, with no recharge it is good energy management for both Para and the rest of the team. —
Cloud Xan 09:11, 8 August 2008 (UTC)
- Yea, I was talking mostly for GvG/HA, where paragons need energy to spam odd spells like Mirror or Cry. -Auron 09:39, 8 August 2008 (UTC)
- It's not too bad, but still with the August 7th Buff of a load of Imbagon skills, I doubt it'll get much of a play in PvE. However for PvP it could be interesting, with no recharge it is good energy management for both Para and the rest of the team. —
- This skill isn't too bad. It can fully replace gtfe as an energy spam skill. This has no recharge like gtfe or WY, so it can be the sole energy skill for an entire bar. It also happens to give energy to teammates, although I think 2 regen at 12+ spec would be preferable. -Auron 05:38, 8 August 2008 (UTC)
- I'd prefer, for 1...3...3 seconds, allies within earshot gain 1 energy. Or +2 regen. but I suppose they don't want too much battery power going on, as this will also help the user a lot (unlike BiP which has a large sacrifice. They may buff it again, but I'd rather just let them ease in to it. 71.127.159.233 04:46, 8 August 2008 (UTC)
- So the party gets an extra energy when this is used? Needs like a 9 Second duration with +2. It's more of just an energy source for the caster, like an elite GFTE. The_Nenth <_<
We're Forgetting Energizing Finale maybe? The 3 second duration is screaming it out.. I like to see it as Extra energy management for everyone including yourself, not like before where you had to use with with that Mesmer skill from EotN ~Bound
was superior before. This is sooooo bad...... "yey! we get 1 energy in 3 seconds! we are saved!" Soqed hozi 22:09, 11 August 2008 (UTC)
- why should I waste my elite slot + EVERY TIME 4 adrenaline to give my team 1 energy ? and I don't want to say how loooong it takes to give them 5 energy with this and it may not even help them cuz it takes long and I don't have enough adrenaline to do something else. no matter what, bip owns this 87.189.184.145 14:48, 12 August 2008 (UTC)
well, it gives 8 energy in total, +more for para by leadership and recharges in a few seconds top. it's a good skill, won't require buffing, or nerfing. they finally did a good skill change. if you don't play gvg or ha don't even bothering answering this. and if you just pve, theres no reason not to go use imbagon... srsly--70.237.14.89 01:28, 13 August 2008 (UTC)
how did you work out 8 energy total? 1 energy regen over 3 seconds = 1 energy. This was a good skill, and its now less than useless. As the anon posted above, not only does this waste your elite slot (and thus a slot for any other skill too) it also kills your adrenaline every time you use it, and you need to keep attacking to keep it maintained, so can only use energy shouts, and in motivation, their are none, and theres only one in leadership (i think). ANET, revert this skill (but increase the energy gain and/or decrease the energy degen) and whiel your at it, revert Order of Undeath. Soqed hozi 17:42, 13 August 2008 (UTC)
- this should be changed to something else --Anorith
Talk 17:50, 13 August 2008 (UTC)
- lol!! First one to find an exploit wins a lollypop! TIP: how to gain more adrenaline fast like Signet of Aggression, thats 2 adrenaline already...how to gain 2 more?.--65.23.194.70 20:50, 13 August 2008 (UTC)
- for great justice --Anorith
Talk 20:51, 13 August 2008 (UTC)
- think only works on attack so not rly. Anyway, Why would you want to use this anyway? Soqed hozi 14:15, 17 August 2008 (UTC)
- for great justice --Anorith
- lol!! First one to find an exploit wins a lollypop! TIP: how to gain more adrenaline fast like Signet of Aggression, thats 2 adrenaline already...how to gain 2 more?.--65.23.194.70 20:50, 13 August 2008 (UTC)
[edit] Some (very simple) Maths
1 energy per use to each party member sounds kinda meh, doesn't it? But this is fairly cheap, so lets look at it's maximum efficiency. 8 energy per 3 seconds to your whole party, completely ignoring the energy the paragon gets from leadership. If you can use it every 3 seconds(slightly unrealistic, but not absurdly so), that's 8 energy per 3 seconds to your team for the whole game. That's 20 energy per minute per person, and 160 energy per minute for your team, from a skill that essentially has a negative energy cost, and no cast time, so you can keep up autoattack pressure and spike along with your team if need be. No, it doesn't give any one person affected by it amazing amounts of energy, but it could potentially be enough to allow a slightly energy heavy team to pump out the extra skills they need to win, or a team that's just a bit bad at energy management to overcome pressure. On a side note, paragons will probably still be better with elites from their secondaries, but I just felt I needed to show that the skill isn't as worthless as some people think. 69.40.251.148 21:54, 13 August 2008 (UTC)
- Not everyone on the team needs energy. --89.142.23.210 04:02, 17 August 2008 (UTC)
- What Mr Ip is saying, although we appreciate your concepts which is that your team can gain 8 energy every 3 seconds, the builds in GuildWars(not all of them of course) are concentrated around maintaining some kind of synergy without problem. If you can do that then the Paragon can spam some skills. The best way, cheapest without using a lot of skill bar, is using the PvE version of "For Great Justice!" with Aggressive Refrain, that would be every 5 seconds and your Paragon with a 12 in Leadership with full team would have gained 7 energy.You gotta show me how you came up with that, I mean what skills in combination lead you to 8 energy per second(2.7energy/second), dont give me the math since the math will be pretty obvious.--ShadowFog 17:15, 18 August 2008 (UTC)
- you can't get 8 energy per second (and he didn't claim he could either) due to the 3 sec duration of 1 energy regen (i guess that's why it's 0,3 energy each sec over 3 sec instead of "your party gains 1 energy"). so at most you can gain 8 energy each third second. i don't know what build you'd need to use it each third sec but i guess just attack and some IAS and/or adrenaline gain skills, for great justice comes to mind and aggresive refrain. --Anorith
Talk 17:25, 18 August 2008 (UTC)
- you can't get 8 energy per second (and he didn't claim he could either) due to the 3 sec duration of 1 energy regen (i guess that's why it's 0,3 energy each sec over 3 sec instead of "your party gains 1 energy"). so at most you can gain 8 energy each third second. i don't know what build you'd need to use it each third sec but i guess just attack and some IAS and/or adrenaline gain skills, for great justice comes to mind and aggresive refrain. --Anorith
- What Mr Ip is saying, although we appreciate your concepts which is that your team can gain 8 energy every 3 seconds, the builds in GuildWars(not all of them of course) are concentrated around maintaining some kind of synergy without problem. If you can do that then the Paragon can spam some skills. The best way, cheapest without using a lot of skill bar, is using the PvE version of "For Great Justice!" with Aggressive Refrain, that would be every 5 seconds and your Paragon with a 12 in Leadership with full team would have gained 7 energy.You gotta show me how you came up with that, I mean what skills in combination lead you to 8 energy per second(2.7energy/second), dont give me the math since the math will be pretty obvious.--ShadowFog 17:15, 18 August 2008 (UTC)
how is it "8 energy per 3 seconds"? 1 energy regen is 1 energy every 3 seconds....please explain or I will just assume your an idiot. Soqed hozi 20:40, 18 August 2008 (UTC)
- there's 8 in a team idiot --Cursed Angel
20:46, 18 August 2008 (UTC)
- Hrhr, idiot --SK 08:05, 20 August 2008 (UTC)
and? thats not how it works, you cant say "you give them 8 energy in 3 seconds" cus you dont really, you give each guy 1 energy! Also, in smaller teams, its less! If thats how you want to do it, then lets think, erm, old version of this, gave 8 energy EACH, thats 64 energy! wow! Soqed hozi 11:04, 23 August 2008 (UTC) (PS: Stop being nub)
- You're also forgeting this has no recharge, unlike other 4 adrenaline shouts, and will trigger Echos faster than any other shout. Putting this next to some finales makes it look a lot more powerful. Remember, you have 7 skills other than your elite. =\ 71.127.159.233 19:32, 26 August 2008 (UTC)

