Talk:"Watch Yourself!"

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Trainer[edit]

Michiko was listed as a trainer when this article was created. Can someone confirm that this is effectively correct ? Canthan / Elonian characters are taught this skill before ever reaching Michiko. Otherwise Michiko should be removed and this skill placed in Category:Need Factions Skill Trainer. See also: Guild Wars Wiki:Projects/Skill trainers. Erszebet 15:41, 16 November 2007 (UTC)

Possible Bug[edit]

Is it just me or does this skill sometimes act as thought it only needs 3 adrenaline to charge? Done25 02:42, 17 November 2007 (UTC)

See http://gw.gamewikis.org/wiki/Adrenaline. Different skills have different strike requirements, Watch Yourself is closer to the "3 adrenaline" cutoff than some other 4-adren skills are. -Auron 02:56, 17 November 2007 (UTC)
I used to liek this skill... before they nerfed it to heck. Raptaz 13:49, 6 December 2007 (UTC)
It's still really effective at what it does. Party wide +20 armour is all it ever was, in other words 25% less damage to everyone. It still does that. The change from flat 20 armour to a progression means you need 11 points in Tactics, and it's actually better at higher tactics now. Before that you needed Tactics anyway for the duration. Now it has a flat duration and a recharge, but it can still be maintained indefinitely. It was originally "Party members near you gain +20 armor for 5..10 seconds". So the only people it has been nerfed for is paragons abusing it (and without any Tactics to begin with). It works just the same as before for a warrior buffing people around him. --Lytel
Now it's nerfed to heck. :) --Lytel 23:13, 6 March 2008 (UTC)

Wow[edit]

3 attacks is nothing...this skill is now 100% useless...there goes my Soldier's Stance build...--Ryudo 20:43, 6 March 2008 (UTC)

Yup, I liked to use it with Soldier's Stance, too. Not happy about that. Was this really needed? --Longasc 01:38, 7 March 2008 (UTC)
hookay....this is a pain...when up against a mob, 3 attacks is going to be gone like that. this skill.....eek. just not good. User-Wandering Traveler Sig.png Wandering Traveler 20:44, 6 March 2008 (UTC)
There goes my favorite warrior shout. They could atleast remove the recharge time now, as this skill isn't really usefull anymore. SniperFox 00:03, 7 March 2008 (UTC)
Can they make this skill any worse? --SK 00:37, 7 March 2008 (UTC)
For 30 .. 200 seconds, the next time each ally within earshot uses a skill, they explode and all enemies in the game gain +10 .. +10 health regeneration forever. --71.229 00:50, 7 March 2008 (UTC)

LOL... but you got the numbers reversed.. more like for 200...30 seconds. Roflmaomgz 19:17, 16 October 2009 (UTC)

seriously...wtf with this update...ANet really sucks at balancing. It's been said before, and I kinda took it with a grain of salt and looked the other way, but this proves it beyond all doubt. 3 attacks? If you're gonna do that then COMMON SENSE dictates that you'd get rid of the damn recharge! 72.178.66.184 00:58, 7 March 2008 (UTC) Lokharte

Hey 'cmon, I mean it's not exactly A-Net's fault, IT'S IZZY'S FAULT!!! IZZY WHY DID YOU DO THIS??? WHY??? THIS WAS THE ONLY REASON I EVER EVEN PUT POINTS IN TACTICS!!! AND SINCE YOU ALSO NERFED "SHIELDS UP!" TACTICS IS OFFICIALLY USELESS. I'VE BEEN TRYING DESPERATELY TO WORK TACTICS INTO A BUILD OF SOME KIND BUT I CAN'T. YOU KNOW WHY? Reason#1: Not enough actuall melee attacks to make it a usefull addition to a build Reason#2: The defensive shouts are all topped by paragon shouts Reason#3: It only has two healing skills (Healing Signet and "Victory Is Mine!") which are both useless because with -40AL you are going to take MUCH more dmg than you heal yourself for and you can only reasonably inflict maybe 3 conditions on target foe and in that case your skill slots would better be taken up by Strength's healing and melee attacks. And now pretty much the only decent build you can have with tactics is the Steady Stance warrior, and Izzy let me tell you, if you nerf SS(not to be confused with Spiteful Spirit) I am going to go over to your house and eat all of your couch cushions. <(>_<)> JORLZ36181 16:08, 19 May 2008 (UTC)

So Basically, if it wasn't for the paragons, this skill wouldn't of been nerfed... >_< Halogod35 08:54, 20 March 2008 (UTC)
Nerfed into oblivion. Plz just put this skill into strength and stop nerfing it lol.
Hooray for the post above me, put into strength make it scale from 0...20 and lose the recharge.78.2.11.147 05:22, 7 March 2008 (UTC)
I'm getting really sick of PvP'rs dictating what skills PvE'rs can use. This giant nerf bat can only hurt PvE play. 3 attacks makes this skill next to useless, and it's no longer worth a slot on my hero bars.

It's not directly the paragons fault you know (altho just mentioning paragons using another class' skills means insta-nerf ;p) I really don't think this adjustment was required to WY. The 4 sec recharge is more than adequate. --Shaia 08:31, 7 March 2008 (UTC)

Okay.. so is there any maintainable shouts left to be used with while under effect of shout or chant skills? I mean, why to have skills wich triggers from shout or chant if those can't be used? :/ --Celesty 08:33, 7 March 2008 (UTC)

Maintainable shout? No, not if you mean spammable with little/low or no energy usage. There are chants you may consider under Motivation as a paragon, but these are almost pathetically irrelevant, unless you just want a chant on you to feed Soldiers Stance or Soldier's Fury or Aggressive Refrain. Most of these chants are going to be useless to your party unless you have other party members using chants or shouts themselves, if of course as a paragon you can find a non H&H party ;). Suppose you can, as a paragon, still spam WY as often as possible in conjunction with SY to maintain energy. --Shaia 09:56, 7 March 2008 (UTC)

Like watching a Displacement dies in a few secs. 3 attacks?...How long does displacement last?...oh yeah...3-4 attacks. Anyway, if the seconds were lowered, I could've understand.--ShadowFog 13:11, 7 March 2008 (UTC)

So do spells count as attacks for this? Or is it just for martial/wands?158.147.93.84 13:45, 7 March 2008 (UTC)

What about armor-ignoring stuff? --24.179.151.252 16:14, 7 March 2008 (UTC)

This is possibly the stupidest Nerf i have seen so far. From what i can understand they changed it due to the fact that Parragons used to so much , frankly enough i dont see Parragons disdaining from this skill , the main role was to give a some small party support and gain energy , these two can still be done and so this does not really cripple the Parragons that much , however this is devestating for the Warriors! Anet urgh ... /facepalm .. - [1]

Hey dont go blaming it on paragons :P User FirstSunspear icon.png FirstSunspear /// Talk 12:15, 8 March 2008 (UTC)
Ok, so who do you blame? It can't be because of all the masses of Warrior's who use the skill in PvE so much that they didn't need any other skills.82.16.137.96 14:48, 8 March 2008 (UTC)
Since when did paragons use WY so much they didn't need any other skills lol? User FirstSunspear icon.png FirstSunspear /// Talk 16:10, 8 March 2008 (UTC)

I think this nerf is unfortunate, and in order for Soldier's Stance to not be useless to an even greater degree, there needs to be a strength shout that is easily maintainable for a warrior with an adrenaline cost as WY was before this nerf. PizzaboyFaul 16:41, 8 March 2008 (UTC) Here's what I'm getting out of reading this.. "wah wah wah, the game's harder for me now, I hate anet" Bunch of babies.

Move it to Strength. Then Adjust the scale to accommodate the warrior builds that run 13 Strength. So something like +3 Armor at 0 Strength, +20 armor at 13 Strength. Just by making the armor a warrior primary function should be limiting enough. Buddah668 21:10, 8 March 2008 (UTC)

It doesn't make too much sense to move it to strength. Although the skill would be more effective if it was strength rather than tactics, "Watch Yourself" is a tactical thing to say, just as "Shields Up" is, so it makes more sense if it is left under tactics. User FirstSunspear icon.png FirstSunspear /// Talk 22:09, 8 March 2008 (UTC)

although i agree that it is a nerf i guess now it will trigger finale of restoration and other echos more :D--Simpson man 06:26, 9 March 2008 (UTC)

"what the piss Anet!"... feel free to substitute Anet, GW, Izzy (though to pick out a single person wojuld be a bit harsh) or Staff... 3 attacks, if your ganna do that then remove the 4 sec recharge time. Either way it is still a bad move. i personally dont know why they changed it from the original "you and allies in earshot gain +24 armor for 5-20 seconds", even so the change to for 10 seconds you and allies in earshot gain +5-25 armor was acceptable though the added recharge time was a unecessary shot to the leg. there was no need to touch this skill why put forth the time and effort to change it? I'm ganna go check to see if Izzy posted anything as to why this change was made but gotta tell you. 3 hits aint much in any real stuation this skill last about half a second and then your stuck with 3.5 seconds berfore you can even begin to charge it? Really, really.. I, I dont even know what to say. realy... come on! 99.202.68.190 23:16, 10 March 2008 (UTC) Auron Bushi strike hard strike fast, every strike first and last

Anet hates warriors.. :( They almost force you into ursan-way without any usefull alternative choice like WY+Soldier's Stance. Pakuna 08:39, 11 March 2008 (UTC)
Except the part where you get FGJ dslash and easily maintain SY on the entire party, which just happens to give about five times the armor WY did? I fail to see how that's an example of ANet hating warriors. -Auron 22:33, 20 March 2008 (UTC)

WHY WOULD THEY DO THIS!!!! THIS WAS ONE OF THE MOST STABLE +ARMOR SKILLS IN THE GAME!!!!! <:'( Once Great King 23:13, 4 April 2008 (UTC)

We all agree[edit]

We all agree that this was nerfed, you must wait 4 seconds, after waiting 4 seconds you must wait another plus 4 times x(seconds that a weapon delays to hit a target), in total of 10-12 secs.(from sword to hammer) to activate it again , without counting any other factor like blocking, kiting and blind which can elevate it to almost 20 secs for protection from just 3 attacks, which can even be from a staff, has anyone discovered a reason why this was limited to 1-3 and left with 4 seconds recharge? Was there an exploit so badly? Was there a skill that was almost alike to this one? Is this even worth the skill bar for large PvE and PvP areas?--ShadowFog 15:14, 19 March 2008 (UTC)

if the fuge nuts would just find ways to kill others we wouldnt have a problem

note im one that dosent care for the new updates i was happy the way it was when i bought the game if i was awear the game could be changed i would have just spent money on WOW instead of wasting over 2 years on this dam game The preceding unsigned comment was added by 70.246.192.131 (talk • contribs) 08:52, 20 March 2008 (UTC).

WoW has changed quite alot too since release. As have all MMO's. It's the nature of an MMO. If you don't like change, why are you playing a game that releases patches every now and then in the first place? — Galil Talk page 09:13, 20 March 2008 (UTC)

It just stinks[edit]

I like guild wars. I played it all the time. but i cant keep up with there stupid changes. I needed watch yourself the way it was. now iv got nothing again. I have to keep changing what I have over and over and that stinks. I dont see why they would change the move anyway, was it that great?..Why would i play a game that makes changes for the worst everytime i get on? everytime i have a build its like they shoot me down. If they keep making things not work for warriors its going to be a pointless proffetion......Mesmers,Ele's,Necro's natually hurt warriors becuse there moves ignore armor(like necro's vapiric moves, or mesmers degain). So Warriors on down the line are getting the bad end of the stick.

Galil maybe i stoped playing guild wars one month ago when they started to change all the dam moves maybe i just get on guild wars wiki to see if they have change this move and mistic reg. so maybe im not even playing did you think of that befor you became an ass and jump on me? And another think why are you sideing with them? Dose your pussy lips hurt that much? All i was trying to get across was i like this game when things didnt change to this degree. --The preceding unsigned comment was added by User:70.249.216.145 (talk).

Please be aware that this is a GWW:NPA violation and I am going to report you --Shadowphoenix User-Shadowphoenix Shadow Phoenix Signet.jpg 21:37, 20 March 2008 (UTC)

And i care? If i wanted to i could get on another account i can play off three if i wanted to get on but as you can see i dont. Why play if all iv done is messed up. O and good luck about the report cause i could careless

lol thats it huh zone me out good luck on that as well im not the only one that feels this way --The preceding unsigned comment was added by User:70.249.216.145 (talk).

Oh noes, I got called something bad on the intarweb! First of all, I'm not so sure my "pussy lips" - as you so well expressed yourself - can hurt, since I don't have any. Second, it's always been changing to this degree. Skill balances have been issued ever since the release of prophecies. Also, you make it sound like you played solely for two skills. one which got destroyed, I'll admit that. Mystic Regen still has uses though. Hell, I even use it myself sometimes. I'm not siding with anyone, there are some not so understandable changes made, but I'm not crying about it. It's an online game, I payed for change. It just means you'll have to adapt. Some people just fail at that. — Galil Talk page 21:58, 20 March 2008 (UTC)
The reason I reported you has nothing to do with this discussion; you violated the GWW:NPA when you started calling Galil inappropriate names. Honestly, I could care less about your dispute with Galil, the fact is that you broke a Guild Wars Wiki policy and that is not acceptable. --Shadowphoenix User-Shadowphoenix Shadow Phoenix Signet.jpg 22:22, 20 March 2008 (UTC)
Chill out. You've reported him, leave it alone. Let the admins deal with it.
To the anon; it really sounds like you simply can't adapt to the change, which is unfortunate. Watch Yourself was never a good skill, and if it was somehow a cornerstone of your build, you were doing it wrong to begin with. Go cap Dragon Slash, buy For Great Justice, and see how much better Save Yourselves is compared to Watch Yourself (before the nerf). You won't be disappointed - Save Yourselves is many times better. Just cope with the changes, don't rely on bad skills, and keep looking at a priest of balthazar for a complete skill list so you can see what other options are open. -Auron 22:53, 20 March 2008 (UTC)
The reason I put that is because he thought I was singling him out, I was just making t clear that I wasn't. :o) --Shadowphoenix User-Shadowphoenix Shadow Phoenix Signet.jpg 02:28, 21 March 2008 (UTC)


ugh.. are they realy ganna leave this skill in this state? i mean wow i realy didnt think that they would keep this skill like this i mean look at the posts above abvously No One aggrees with this and w/e they where trying to acomplish with it simply isnt worth it. This is a COre skill this is one of the skills that make the game what it is they should have never touched it. 70.2.113.48 08:31, 5 April 2008 (UTC)


Seems to me like the problem isnst this skill or any other Shout/chant/echo. its the functinality of the Leadership attibute. why dont they simply nurf that instead of nerfing countless paragon and warrior skills. its a lot more practical and it doesnt creat an ever growing list of broken builds and useless skills... serioulsy they've managed to create more bad skill w/o actually creating more skills its like an infections. that pretty much the best way to explain this the someone in Anet had a rash and the scratched it over the skill template and some flakes came off and infected them an now one by one skill are becomeing weak lame and useless. 70.2.113.48 08:40, 5 April 2008 (UTC)

Hey People CALM DOWN[edit]

Seriously, they took off the nerf. Now it's 10 hits. The 10 seconds will even probably run out before the 10 hits, unless your being massed like crazy. 76.235.135.238 05:29, 23 May 2008 (UTC)

This was "Ok" with just armor and decent duration, now with armor nerf and limited number of hits no one will use it any ways. Biz 13:58, 23 May 2008 (UTC)
They did not take off the nerf, it used to have no recharge time and I don't think there was a limit on the # of hits Gordy 16:51, 23 May 2008 (UTC)
Even so, I think this skill is pretty balenced for PvE now. Unless you get into a fight thats gonna last awhile, this should do nicely. and the recharge is pretty much moot, your 10 hits will well outlast the recharge, if its timed right. I like this skill now. --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 22:26, 23 May 2008 (UTC)
Anyways, this thing is PERFECT for farming. Mass farming, that is. If you get yourself into "quite the predicament", as in 1v20, try using your AoE and then use this, it will take off a ton of damage. Still useless for PvP though, unless someone is mauling you with Frenzy.
In a "1v20" situation, this will effectively make your death happen half a second later. 68.51.95.206 01:22, 11 April 2009 (UTC)
I still can't believe it(the PvE version) hasn't got changed back to not running our after 10 hits, it's not like +15-25 armour is unbalanced in PvE.(marsc 22:26, 27 May 2009 (UTC))
It's better for PVE now, but it still utterly blows in PVPSharpie 06:07, 8 August 2009 (UTC)
It still utterly sucks full stop. I think the reason for this is it's a brainless spam skill that would be on every warrior's bar if it was good, which is precisely the kind of skill Izzy hates. Thus, he loves to nerf these skills out of existence. See Warrior's Cunning and Signet of Strength for other examples of fire-and-forget skills that are really bad because of this. Astralphoenix777 06:18, 10 August 2009 (UTC)
No, the reason is because it's in Tactics. Which means it's only useful to Paragons, and after they put in the recharge that killed its only real use. Vili 点 User talk:Vili 06:21, 10 August 2009 (UTC)

SoC location?[edit]

Why is it listed? This skill is available at almost all skill trainers, including the one in the Guild Hall, as long as in several low-level or primary quests. Paddymew 13:40, 13 May 2009 (UTC)

Because there are no known Nightfall trainers. Misery 13:49, 13 May 2009 (UTC)

Clarification[edit]

If I get hit while this is on me, my fellow party members will not lose any of their remaining hits, right? Necromas 22:40, 14 July 2009 (UTC)

correct MrPaladin talk 20:11, 16 July 2009 (UTC)

incoming?[edit]

what does it mean? is a spear that is being thrown at me count even if it misses? Roflmaomgz 19:30, 16 October 2009 (UTC)

It means after you are attacked 10 times, am assuming it doesn't matter if it hits C4K3 User C4K3 Signature.jpg Talk 19:32, 16 October 2009 (UTC)
per the attack page -> An attack is performed whenever your weapon is swung or launched at an opponent. MrPaladin talk 19:40, 16 October 2009 (UTC)

minions?[edit]

Does this shout effect minions as well? - Stimpson J Kat 19:35, 15 April 2010 (UTC)

It shouldn't, minions are not party members. -- FreedomBoundUser Freedom Bound Sig.png 19:51, 15 April 2010 (UTC)

Heroes?[edit]

I had this on Koss during Jennur's Horde, and he had it ready for a while, never using it. Thinking this was just him needing help, I clicked it on his bar, and he STILL didn't use it. Anyone else experience this problem? Kyubiko 03:45, 16 June 2010 (UTC)

I now realize it may have been due to Well of Silence. Kyubiko 03:45, 16 June 2010 (UTC)

Elemental Damage too?[edit]

Since this is +armor, and I don't see it saying anywhere that it's only physical armor, does this count as an armor bonus vs. all types of damage that are reduced by armor? And if so, do spells cast against a party member decrement the remaining usages the ways attacks do? Because "attacks" specifically mean weapon-based attacks, not spells, but spells do cause damage and many spells can be reduced by armor. Redscull 21:24, 25 January 2011 (UTC)

Unless specified, all armor protects against any damage that does not ignore armor. Similarly, an attack is (mostly) well-defined: it's using your weapon (either directly, automatically, or through a weapon-boosting skill). Typically, spells are not attacks. The PvP version has a similar description, but the counter is based on # of times taking damage and not number of attacks.
It's reasonably easy to test whether the PvE version decrements on attacks or on # of protected events by using it against a spell-spamming foe. Riders tend to travel in caster-only groups, so they are probably a decent choice for experimentation.  — Tennessee Ernie Ford (TEF) 22:26, 26 January 2011 (UTC)