Talk:Aegis
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[edit] Drop research
Observed drops for Aegis
| Mode | Drop | Signature |
|---|---|---|
| H | Stygian Hunger in Stygian Veil | - BeX 12:40, 1 May 2007 (EDT) |
- I'll move this to the correct page (Talk:Aegis (shield)). Skills don't drop ;) - Anja
(talk) 12:52, 1 May 2007 (EDT)
[edit] Skill Change
Earshot = Fail. This skill sucks now. Enchantments are easy to strip and its effect wasn't that powerful. More to the point, earshot is worthless. WOOT! 5 less energy and now NO-ONE will be benefited by my spell! Do they wan't to give people more of a reason to run paragons and earshot radius? Dancing Gnome 06:26, 11 August 2007 (UTC)
- Lol you fail idiot O_O 87.123.51.240 12:31, 31 March 2008 (UTC)
- Be nice now... -- §Lacky§ says: Sign your comments!
08:08, 26 April 2008 (UTC)
- Be nice now... -- §Lacky§ says: Sign your comments!
Anyone notice that this skill is just nerfed now? in an earlier update they changed it to earshot only, but reduced casting time to 1 and energy to 10. Now they bring back the casting time and energy and monks are left with a nerfed skill. —The preceding unsigned comment was added by 71.174.28.140 (talk • contribs) at 21:15, 30 April 2008 (UTC).
- First, sign please (Read Lacky's signature!). Second, I don't know what's more hilarious. Your failure to read, for this had been discussed further down the page as a temporary change, or this comment being the day before the revert. --Chaiyo Kaldor talk contribs 21:01, 1 May 2008 (UTC)
[edit] 15 Energy
As of today, Aegis costs 15 energy, up from 10. Article is already changed. Gogey 23:17, 17 April 2008 (UTC)
- Nerf bat. -.- I miss the old Aegis. D: Halogod35 01:51, 18 April 2008 (UTC)
This skill should be moved over to energy storage because no monk will be able to afford to use this skill.William Wallace 05:38, 18 April 2008 (UTC)
- That or move Glyph of Lesser Energy over to Divine Favor. DancingZombies 06:06, 18 April 2008 (UTC)
- If a monk can't afford the extra 5e for a party-wide block-buff, they have serious e-management problems, and may want to rethink their style/build. --SoraMitsukai 16:58, 18 April 2008 (UTC)
- Agreed, but it would be nice to have one or the other: a 10 point prot for everyone in earshot or a 15 point prot for everyone within minimap range. I prefer the 15 point-minimap range but, even after the change to earshot, I still used Aegis often. However, 15 points AND limited to earshot seems excessive. I hope this really is temporary. -- SeditiousBroom ♠ my talk page 13:52, 22 April 2008 (UTC)
- It also prevents overextending that would otherwise be foolish, so your FOTM melee builds have to think twice before risking a counterspike from a linebacker. IMO, it's fine as is, because it requires good positioning for very powerful effect. --SoraMitsukai 05:46, 24 April 2008 (UTC)
- Agreed, but it would be nice to have one or the other: a 10 point prot for everyone in earshot or a 15 point prot for everyone within minimap range. I prefer the 15 point-minimap range but, even after the change to earshot, I still used Aegis often. However, 15 points AND limited to earshot seems excessive. I hope this really is temporary. -- SeditiousBroom ♠ my talk page 13:52, 22 April 2008 (UTC)
For one, it used to cost 15 energy some time before. Second, the nerf is TEMPORARY. Get over it.
- It also used to cover those who overextended outside the monk's casting range for that cost. Regardless, Sora is right. 76.89.81.150 01:22, 19 April 2008 (UTC)
[edit] Enchantment duration increase?
If used with a +20% enchant mod does this mean Aegis could last 13Sec at 14 Protection Prayers? If so, it should be possible to maintain 50% chance to block with Glyph of Renewal :3 - Byakko
07:36, 4 June 2008 (UTC)

