Talk:Alliance Battles

From Guild Wars Wiki
Jump to: navigation, search


What Happened to AB?[edit]

I just started playing again and one of my favorite thing to do was AB I went there and the place is dead. WTF happened!?

Map never change its been in kurzick for like 9months
MQSC and DTSC happened. --BriarUser Briar Sig 3.jpgThe Spider 05:17, 8 March 2011 (UTC)
Haven't seen anything beyond Grenz Frontier for about 9 months, yeah. Its kinda sad. :\ --User Wandering Traveler Sig2.png Traveler (talk) 05:54, 8 March 2011 (UTC)
I.e. extremely long wait times for Kurzicks and low win rate for Luxons wastes too much time for both factions, everybody loses, everybody stops playing there. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 06:00, 8 March 2011 (UTC)
Wow, yea. I just came back to see if my trapper build is still kickin, but there is literally only 4 people here in America D1. That's upsetting :< - Byakko User Page 02:35, 28 March 2011 (UTC)
im a non-allegiance player as in i get both titles, i aggree AB is dead and as the only way i get rep is by vanquishing or books is there a way anet could just split factions down the middle, i.e in kurz territory you get kurz rep and lux you get lux, maybe make alliance battles random or something.
ive been waiting for ages to do a zaishen bounty from harvest temple cause i wanna get kurz rep from the npc's outside  :PSpark-TBa 17:53, 29 March 2011 (UTC)

Unrewarding?[edit]

I stand for hours and hours, waiting for a group, never finding one. With speed clears for the Kurzick/Luxon titles and HA grabbing up all of the serious PvP players, after winning one battle, there's absolutely no reward from AB anymore. It's awesomely fun, if there are ever actually people there to do it, but as a character I met today put it: "after you win one battle for the faction cap increase, there's no point except for Zquests." And he's right. A speed clear of Morostav Trail tends to reward around 20k faction in 20 minutes. The Luxon side has Mount Quinkai at about 10 minutes for 10k faction. So both sides get 1k per minute in a pve FFF build. After three hours of standing around waiting for a full group, the most I can possibly get is 2500 after a long and hard fight if I've got the maximum underdog bonus.

The solution: Make the rewards tenfold. 10k + ((score x10)underdog bonus) faction for a win. 100 faction per kill. With a potential for 25k faction in as little as 90 seconds, assuming you had max underdog bonus and a constant hold on all shrines from very near the beginning, builds would be shared, and it would become competetive here again. What do you think?72.161.120.228 06:14, 28 April 2011 (UTC)

why?--99.243.162.52 14:39, 29 April 2011 (UTC)
Cause alliance battles were the most fun form of PvP a while back and we would love for it to return!

New Imperial Rewards[edit]

When playing as a Kurzick in Ancestral Lands or Grenz Frontier, you gain 4000 imperial faction for winning. That's all I observed while paying attention to it, I don't know about losses or luxon rewards.BlackNova 02:37, 7 June 2011 (UTC)

Underdog bonus[edit]

Is the underdog bonus still 100%, 200% based on map? I was just on luxon side for ancestral and we won and only got 5,000 faction. I know the normal reward is 4,000 faction, so wouldn't 4,000 faction +200% be 12,000 faction? +100% would be +4,000 faction so +200% should be +8,000 faction. Maybe I'm just doing the math wrong, but 5,000 faction for a win on a deep territory map does not seem right. What is the +100%/200% based off? I'm confused. Magi 13:49, 30 June 2011 (UTC)

Were you definitely looking at the imperial faction box? --User Chieftain Alex Chieftain Signature.pngChieftain Alex 14:02, 30 June 2011 (UTC)
Ugh, nevermind, I'm stupid. I misread. Its +100%,200% off the your team's score. So +500, +1000 based on % underdog. Oops. Rofl. Would be awesome if it was based off the faction reward. Ok, well, AB still kinda lame. Meh. Magi 14:04, 30 June 2011 (UTC)

I AM SO BORRRED...[edit]

Of the Ancestral Lands/Grenz Frontier back-and-forth! When was the last time AB was at Saltspray Beach? I have never even seen the two Luxon ones... 90.198.74.11 19:05, 4 July 2011 (UTC)

Yeah, it really is sad the Imperial Faction update did absolutely nothing for AB. User Felix Omni Signature.pngelix Omni 19:15, 4 July 2011 (UTC)
It usually takes the GW economy about 2-3 months to stabilize after an update that has a major impact on supply or demand; it wouldn't surprise me if it takes longer for ImpFact to take 6 months to affect years of habit. — Tennessee Ernie Ford (TEF) 19:19, 4 July 2011 (UTC)
The only time it is ever in Saltspray Beach or the two Luxon maps are during Alliance Battles Bonus Weekend events. --Silver Edge 05:07, 5 July 2011 (UTC)
It just depends on what the players want to do. Personally I rather fight on the underdog side, which is currently Luxon. And since I'm winning 90% of my games...well, you know what happens to the maps. InfestedHydralisk 01:46, 18 July 2011 (UTC)

Holy fudge! We're on Kaanai Canyon![edit]

Did I miss Saltspray Beach :'( ? AljazyaMesmer-tango-icon-200.png 09:10, 29 August 2011 (UTC)

Take a screenshot so you can prove it exists/show your grandchildren. "This was the day the Alliance Battle map changed to Kaanai." "What is Kaanai Canyon Grandpa?" "Kaanai Canyon is a place of legends...."--Wingsy 00:19, 1 September 2011 (UTC)
I think I'm about to cry..... It's Saltspray Beach and there are no players on either sides of the map to even start a match. :( AljazyaMesmer-tango-icon-200.png 13:48, 24 September 2011 (UTC)
It has been switching maps alot lately. But dead game is dead. InfestedHydralisk 15:40, 24 September 2011 (UTC)
It's saltspray right now. — Raine Valen User Raine R.gif 16:23, 24 Sep 2011 (UTC)
Hm, we seem to have gone from being stuck on Ancestral to being stuck on Kaanai. -- Hong 08:55, 26 November 2011 (UTC)

Dead even though it's the ZCombat.[edit]

Lol dead game is lol dead game. 71.194.87.164 19:12, 16 November 2011 (UTC)

Nobody even plays this anymore. Seriously. 0 People in both International and American Districts today. On both sides. Come on ANet, this HAS to be dealt with. Even on WoW people still show up in the old PVP content.

Have any suggestions? By all means submit them at Feedback. --Wingsy 11:37, 21 November 2011 (UTC)
This post reassure me. I was begining to wonder if I was always coming too late after the party... Yseron - 80.11.87.230 13:17, 21 November 2011 (UTC)
It's because WoW is still getting good content, unlike Guild Wars. Guild Wars has gotten it's 3 expansions in 2 years, then nothing really new happened. And when the game is super dead they decide to do Beyond stuff. Like it's bringing people back.. :/ InfestedHydralisk 03:34, 23 November 2011 (UTC)
Beyond is more of an effort to stop further people leaving I would imagine, I doubt it was ever intended to bring people back.--Wingsy 04:23, 23 November 2011 (UTC)
I doubt its either, its merely to tell the story leading to GW2. Back on topic, I was in there today - and I've seen the border all the way in Luxon territory, without it even being an AB weekend - which I havent seen for ages.Tong2 21:37, 27 November 2011 (UTC)
A couple of us Luxons are starting to consider a "kurz resigns" strategy to make the map move. 12 on kurz and 12 on luxon side and having kurz (as luxons) resign or let Luxon cap all 7 without doing a thing. If ab gets closed like hero battles, oh well...Yumiko ^,~ 16:37, 7 January 2012 (UTC)
You want AB to come back, then a cap on imperial faction earned from JQ/FA is needed or at least a change in the rewards for both areas. People flocked to JQ/FA because of the huge amounts of faction you can get quickly. Not really surprised at how gamebreaking that was to the entire faction reward system. But of course hardly anything will be done since the focus is on Guild Wars 2 and not Guild Wars. It's really sad to see this game go down the way it is.
I'm sure many people do it for the faction. But I think you usually get faction faster in PvE. Even back when AB wasn't dead with both sides full of people it took too long to get into a game. After you get a team ready (which takes some time), you wait 20 minutes, someone gives up, you get another team member, wait again then another person has to go. With FA the wait times just weren't as long. Too bad the game couldn't automatically move people to the other side on demand, that might have made waiting times shorter. Maybe another reason was there were too few AB servers? Whatever it was I gave up playing AB since standing around for half and hour is not playing! If you could do other in-game stuff like PvE, observe battles, etc while queuing for AB then I'd be more willing to wait (but that would be a huge system change/overhaul, so not going to happen). FWIW I often play FA or JQ even if I don't have the ZQ, the wait times are still tolerable- I actually get to play, which is the whole point. 60.49.108.23 17:47, 13 April 2012 (UTC)

AB Guide: Cap-Cap-Cap[edit]

I have joined some teams...and after 6 years of Guild Wars... people still dont know to cap... I hope all those players dont join GW2...pathetic... How about we start a guide to...How to show some gamer's decency? User Yoshida Keiji Signature.jpg Yoshida Keiji talk 12:08, 18 May 2012 (UTC)

This is not a bad idea, but you shouldn't write it because you don't know how to win AB. --Fiore 10:15, 19 May 2012 (UTC)

Breaking the map stalemate[edit]

After the recent revamp (which I can only be positive about, I love playing AB), the map seems to be glued on Kaanai Canyon. This gets rather boring pretty fast, therefore I propose one of 2 options:

  • Implement a fixed map rotation, in which the maps cycle through from one fortress to the other and back. This way, every few hours, you're guaranteed to play another map.
  • Implement an autoreset, which resets the map back to Saltspray after a fixed period of time.

The second option seems to be the most "interactive one", at the risk that only 3 of 5 maps see play if one faction continuously dominates the other. Either option seems like a major improvement over the current system. Noob On Steroid 07:17, 23 May 2012 (UTC)

I would suggest semi-randomising the map. For example, when the map would currently be set to Kaanai, under a semi-random system you could have a 3/6 chance to play on Kaanai, a 2/6 chance to play on Etnaran and a 1/6 chance to play on Saltspray. When the map would currently be set to Etnaran, you could have a 3/6 chance to play on Etnaran, a 2/6 chance to play on Saltspray and a 1/6 chance to play on Kaanai. When the map would currently be set to Saltspray, you could have a 4/6 chance to play on Saltspray and a 1/6 chance to play on Etnaran or Grenz. Settings for Grenz/Ancestral would be equal to Etnaran/Kaanai but for Kurz maps.
Using this system, the 'balance' that map advantages create still exists but removed the 'stalemate'. --Fiore 10:36, 25 May 2012 (UTC)

Maximum faction in AB?[edit]

I've been trying to do the math of the new update for ab to see if its the best or second best faction farm in GW history now.

As we all know, most matches end with 500 to 510 victories on one side or another. So with that in mind, we also know that at the end of a match when one side or another wins, that score is multiplied by 10 and then 1000 is added to that winning side instead of 2000 being added as of the may 17th update.

Now we are looking at this formula:

Final score * 10 + 1000.

Now we also know for certain arenas the underdog team gets a added bonus for winning and these bonuses are equal for those respective sides in enemy territory with Salt Spray Beach being equal for both at +100%. The May 17th update changed the bonuses as well.

Multipliers: Kurzick: Keys and Canyon 300% and 500% respectively. 100% luxons. Luxon: Garenz and Ancestral 300 and 500% respectively. 100% for kurz. Neither: Beach 100%.

Now the formula is as follows:

final score *10 + 1000 = subtotal subtotal * bonus = subtotal 2.

Now one more thing has happened: The faction per kill (npcs and players) has been multiplied by 4 and is now 20 and 40 instead of 5 and 10 respectively.

The final and complete should be as follows:

Imperial: Total faction= Game score * 10 * 1, 3, or 5 based on underdog bonus + 1000 + kills * 40.

Balthazar: kills x 20.

So back to the beginning, if for example, kurz win 504 to 235 in the Canyon (deep Luxon), and 100 kills occurred throughout the whole battle, the total faction would be: 504 * 10 *5 +1000 + 40 * 100 = 30200 faction.

That is far more than any VQ in GW history and Abmatches can take from as little as 15 minutes to 25 minutes. FFF methods such as MQSC or MTSC are a 5 to 15 minute run and only give 10-16 k a run.

Which is faster depends on wait times and prep and frequency but AB may be better in the long run.

I hope my math is correct and I hope I didn't bore anyone. Thanks for this wonderful wiki. Yumiko ^,~ 03:47, 5 June 2012 (UTC)

Cartography[edit]

I apologize if I missed it somewhere, but do any of these arenas contribute to the cart title? Given how much trouble I had in getting to a 100% in Cantha, my guess is that they do. Lord Flynt 02:58, 8 March 2013 (UTC)

Nope, none of these areas appear on the World map and so don't contribute to cartographer. -Chieftain Alex 10:49, 8 March 2013 (UTC)