Talk:Angelic Bond
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Why doesn't this skill's animation show the wings? It is one of the few I would really expect it to show.Nicky Silverstar 07:58, 31 July 2007 (UTC)
- It's not a Chant. Maybe for balance reasons. *shrug* -- Jonas N 13:15, 1 September 2007 (UTC)
It would be nice if the page specified whether or not armor and armor enhancing skills reduce the caster's received damage.Woop 17:30, 14 December 2007 (UTC)
needs a 1-second casting time then has some use. 2 seconds is too slow to help, and if it were changed to a shout it would be too good Coruskane 02:25, 14 March 2008 (UTC)
cast it before you aggro, it lasts for 35 seconds at most so its not like it'll run out shortly after you cast it.. —The preceding unsigned comment was added by GenericWasDanny (talk • contribs) at 13:22, May 15, 2008 (UTC).
WTB buff...divided damage is just blatantly inferior to Life bond. Idk how to improve it without imbalancing it, but maybe like "Damage is divided equally with you and target other ally. If they have less health than you, the damage directed to you is reduced by 8...24." Just as an example.68.187.16.3 20:51, 15 May 2008 (UTC)
I reckon it would be cool if it affected all party members and divided the damage equally amongst all members, mind you LoD healers could easily cover the pressure... - Byakko
05:02, 4 June 2008 (UTC)
Doesn't split damgage from health saccing... note worthy? 71.54.232.9 19:39, 8 June 2008 (UTC) Forgot to sign, /sigh 71.54.232.9 19:39, 8 June 2008 (UTC)
- Nah, saccing bypasses all protection except Aura of the Lich (I think) - Byakko
09:41, 9 June 2008 (UTC)
- AotL reduces your max health, sacs count from your max health. Not exactly bypassing, but I'm nitpicking. --76.25.197.215 09:56, 9 June 2008 (UTC)
- sac is not damage, that's why. - Y0_ich_halt
13:22, 11 June 2008 (UTC)
- but sac is still futher reduced from AoTL 87.51.135.254 11:43, 20 June 2008 (UTC)
- that's why aotl has an "anomaly" tag. - Y0_ich_halt
12:46, 20 June 2008 (UTC)
- Can someone test: If a paragon uses this on a party & is in turn bonded by a prot monk does the halfed damage the paragon takes reduced? If yes it could be awsome new bonder duo.(77.70.60.74 11:11, 25 June 2008 (UTC))
- Waste of 2 characters. Just use a monk bonder. If they are shattering the monk bonds, then he wouldn't be able to keep them on paragon anyway. Paragon can't even keep the bons on everyone due to HUEG energy cost and long recharge. Ordinary monk bonds put this shit to shame. At least those reduce damage(reduce pressure) and are NOT elite. --Spura 14:41, 25 June 2008 (UTC)
- Yeah but this is unremovable. Also a paragon in a full party is unlikely to have energy trouble. & i was thinking it would be easier for the monk to maintain enchantments on one character. The 5 secs recharge allow the paragon to bond atleast 6 characters before the 1st runs out. With a paragon running a build arround this skill i think the monks are gonna have a much easier time. Add Angelic Protection & you got solid anti spike.(77.70.60.74 10:12, 27 June 2008 (UTC))
- WILL YOU ALL STOP WITH THIS UNREMOVALE BULLSHIT. It helps nothing if skill is unremovable if it sucks. If you think paragon won't have energy problems with this skill, then you are a noob. Paragon doesn't have free energy. He gains energy by spamming adrenaline shouts. He gains adrenaline by attacking. And he isn't attacking because he spends 2.75 seconds in casting ever 5 seconds with this skill!!! Any other chant eat up even more attacking time = NO ENERGY GAIN, NO DPS, NO BONDS. Go try it yourself...we'll see how little of energy trouble you'll have. --Spura 18:40, 27 June 2008 (UTC)
- Spura no need to get angry. I agree i pushed it a little with the original idea but the fact remains: Monks enchantments can be removed for spike while this will half the damage from the said spike without the enemy being able to do anything.
- The skill is not EVEN COMPARABLE to monk bonds. Both monk bonds reduce pressure, they reduce damage dealt to the team as a whole. Angelic bond doesn't reduce damage in any way!! What use is a skill that doesn't reduce damage, completely ruins the paragon's energy, completely ruins paragon's DPS (casting 2.75 sec out of every 7.25), can be only kept on 4 (FOUR!) people at one time and to top it off it is elite. Shit...I expect more from elites. Monk's Life Barrier halves damage done to the team, doesn't need constant recasting, allows monk to use Blessed signet to offset cost, can be kept up on all 7 people. All Angelic Bond has is not being removable(like it matters when you can just spam paragon with magebane shot or energy denial), which of course isn't worth shit when effect itself is shit and paragon doesn't have the energy to keep recasting it anyway. Lame skill. As my final proof of its shittiness: nobody uses it, ever. --Spura 10:25, 30 June 2008 (UTC)
- Spura no need to get angry. I agree i pushed it a little with the original idea but the fact remains: Monks enchantments can be removed for spike while this will half the damage from the said spike without the enemy being able to do anything.
- WILL YOU ALL STOP WITH THIS UNREMOVALE BULLSHIT. It helps nothing if skill is unremovable if it sucks. If you think paragon won't have energy problems with this skill, then you are a noob. Paragon doesn't have free energy. He gains energy by spamming adrenaline shouts. He gains adrenaline by attacking. And he isn't attacking because he spends 2.75 seconds in casting ever 5 seconds with this skill!!! Any other chant eat up even more attacking time = NO ENERGY GAIN, NO DPS, NO BONDS. Go try it yourself...we'll see how little of energy trouble you'll have. --Spura 18:40, 27 June 2008 (UTC)
- Yeah but this is unremovable. Also a paragon in a full party is unlikely to have energy trouble. & i was thinking it would be easier for the monk to maintain enchantments on one character. The 5 secs recharge allow the paragon to bond atleast 6 characters before the 1st runs out. With a paragon running a build arround this skill i think the monks are gonna have a much easier time. Add Angelic Protection & you got solid anti spike.(77.70.60.74 10:12, 27 June 2008 (UTC))
- Waste of 2 characters. Just use a monk bonder. If they are shattering the monk bonds, then he wouldn't be able to keep them on paragon anyway. Paragon can't even keep the bons on everyone due to HUEG energy cost and long recharge. Ordinary monk bonds put this shit to shame. At least those reduce damage(reduce pressure) and are NOT elite. --Spura 14:41, 25 June 2008 (UTC)
- Can someone test: If a paragon uses this on a party & is in turn bonded by a prot monk does the halfed damage the paragon takes reduced? If yes it could be awsome new bonder duo.(77.70.60.74 11:11, 25 June 2008 (UTC))
- If you can't maintain your energy to maintain this skill you suck at using a Paragon. Also the damage is divided before the armor is considered. Making it so your armor reduces the damage even farther. which the other bond do not do that. Making this one much better then there monk counterparts.--Yozuk 07:47, 12 August 2008 (UTC)
- Also the para has one of the highest AL's reducing specific damage take, also did I forget that damage to you generates adrenaline allowing spamming of adrenal shouts to gain energy? Try making an intelligent build and come back with comments. Farlong 07:47, 29 August 2008 (UTC)
- Cut the bull Farlong, there isnt a single build around this rotten spine. The same selfless excuse, in a team of Paragon? "Also the para has one of the highest AL's reducing specific damage take..." what the hell of skill you mean? I want that skill! What...you mean is Stand your Ground? That crap cost 15! Then it is useless already. Paragons has the worst skills for protection and rely on teammates to use them, when they start to die one by one, you might as well suicide the character. Core skills do better and are not elite.--ShadowFog 21:31, 6 September 2008 (UTC)
- Also the para has one of the highest AL's reducing specific damage take, also did I forget that damage to you generates adrenaline allowing spamming of adrenal shouts to gain energy? Try making an intelligent build and come back with comments. Farlong 07:47, 29 August 2008 (UTC)
- that's why aotl has an "anomaly" tag. - Y0_ich_halt
- but sac is still futher reduced from AoTL 87.51.135.254 11:43, 20 June 2008 (UTC)
- sac is not damage, that's why. - Y0_ich_halt
- AotL reduces your max health, sacs count from your max health. Not exactly bypassing, but I'm nitpicking. --76.25.197.215 09:56, 9 June 2008 (UTC)
Gotta love personal attacks .. what about Balthazar's spirit for adrenaline on Para and SY for armor on others so that they can take less damage. Think rather than being spoon fed. I want to be told sounds babyish. Why do you need a plain armor boosting skills listed when they are in the wiki, and Para has base 80 armor as I said.Farlong 06:26, 11 September 2008 (UTC)
- What the heck SY stands for? You still sound dedicated to this "skill". Ok. Heres a build:
| Balthazar's Spirit | Angelic Bond | Enduring Harmony | "Stand Your Ground!" | "Help Me!" | "Never Surrender!" (PvP) | optional | optional |
- Theres a better build with Motivation but it takes a lot of time from your fighting and almost no adrenaline gain. I made it this way since angelic bond takes 2 seconds from your fighting. The problem? Balthazar's Spirit can get ripped and spamming enchantments(for BS or for a cover enchantment) is energy consuming for the Paragon. A quick solution might be Tactics from the Warrior to use stances but thats another problem since you will have to spent pts in Leadership, Tactics, Spear Mastery and Command unless you are willing to jump Spear Mastery or make your Mo spam enchants on you. Forgot to add, dont use this in RA,TA and AB, its better in an 8 player team.--ShadowFog 13:32, 11 September 2008 (UTC)
SY = "Save Yourselves!". Also, Angelic Bond is just an inefficient way to prot team members. Mr J 13:42, 11 September 2008 (UTC)
- Oh...I thought he was using it for PvP... In PvE almost anything works.--ShadowFog 13:51, 11 September 2008 (UTC)








