Talk:Angorodon

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Anybody else thinks, that they have to much live stealing. I encountered 5 of them and they just spiked some of my team away. Without their special skill it would be managable, but 120 live stealing and deep wound and bleeding is a bit too hard. -Khan Reaper Kerensky 09:04, 4 September 2007 (UTC)

Yes, AI co-ordinated life stealing spikes can be rather nasty, but I've not had too much trouble with these myself. The best way to deal with it is to have some form of disruption in your party, be it from a domination mesmer, a dazing paragon or ranger, or just old fashioned meteor shower knockdowns from elementalists. Deliberatly triggering the AI to flee from AoE damage also works well, as when they retarget they often will have new targets and healers can manage the damage. Protective Spirit, Spirit Bond and Reversal of Fortune are also a great help against hard hitting Putrid Explosions and Deathly Chill. --Winters Blessing Image:User_Winters_blessing_sig.png 09:14, 4 September 2007 (UTC)
There is a mesmer elite that blocks all skills of interrupted profession. This is handy for shutting ONE down at a time while killing it off. But yes, dinosaurs in general are FAR overpowered; anyone who wants to do this in hard mode needs to run at least two (if not more) 'cant touch this' melee characters otherwise your group is toast. Not really any allowance for personal builds here... cookie cutter ftw.