Talk:Antidote Signet
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Antidote Signet can not be found from Micah Fergson orginally without it unlocked. Updated the trader page and updating this page to show the correct information. Demy 19:45, 5 January 2008 (UTC)
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[edit] FOR GREAT JUSTICE
Finally, Antidote Signet got the buff it deserves. I am now proud to have it on my skillbar! Lord Twining 23:21, 12 June 2008 (UTC)
- I feel you! I'd even use it before, but this just makes it that much better Mat Cauthorn 23:25, 12 June 2008 (UTC)
- Wow, totally kickass. Does this mean no more Mending Touch rangers though? Aww... :D --Eyekwah 13:17, 19 June 2008 (UTC)
[edit] # of conditions removed
So according to the wording of the new and (greatly) improved Antidote Signet, I'm assuming it can remove anywhere between 2 and 4 conditions depending on what they are. For instance, if you have Blind, Poison, Burning, and Bleeding, it should remove Blind, Poison, and Burning or Bleeding depending on their order. Does anyone want to test this out just to see how it works, and in what order is the additional condition removed? --Cjad the Nord 01:31, 13 June 2008 (UTC)
- The order of the additional is the same with all other condition removing skills isnt it? The last condition applied gets removed? (222.153.16.238 03:59, 13 June 2008 (UTC))
- The way I see it, this signet first removes blindness, poison and siease if you have any of them and of those left, it then removes the most recent of them/ --Ckal Ktak 19:15, 13 June 2008 (UTC)
- Removes 1 to 4. Technically if you had Burning and Crippled conditions, this would remove one of the two. --Eyekwah 13:18, 19 June 2008 (UTC)
- The way I see it, this signet first removes blindness, poison and siease if you have any of them and of those left, it then removes the most recent of them/ --Ckal Ktak 19:15, 13 June 2008 (UTC)
[edit] Wording is slightly misleading
It would seem that it removes the "one additional condition" only if you were already blinded/poisoned/diseased, but it will remove any condition plus the three regardless. Makes Remedy Signet seem rather useless.--Dash 20:21, 13 June 2008 (UTC)
- Paragon's can Resurrect and with Cautery Signet remove all conditions every 15 seconds. Rangers have had their wilderness healing skills buffed recently after so many years. Keep up the good work at bringing more parity to the game. If Remedy Signet has to be buffed to compensate then half its activation time or make it 1..2 conditions. --Don Knowall 21:37, 13 June 2008 (UTC)
- Why bother? Compare any Paragon skill to the Ranger counterpart and Paragons will be weaker. Just let them keep buffing Rangers. It'll be lulz. RitualDoll 18:08, 14 June 2008 (UTC)
- Actually, they're somewhat balanced by the fact that Antidote Signet only removes the additional condition conditionally (lol). So if you only have deep wound on you, you're out of luck unless you get poisoned, blinded, or diseased. Remedy Signet removes a single condition regardless of what it is. Still, as a Ranger Primary, halle-freaking-LUJAH for the buff. --Cjad the Nord 07:32, 19 June 2008 (UTC)
- Anyone who thinks Rangers are more powerful than Paragons is a drooling crosseyed moron. You see, Rangers actually take skill to play, since their party support is both indirect and requires active and carefully considered use. --71.229.253.172 07:47, 19 June 2008 (UTC)
- What? I just used Antidote Signet under Bleeding and Deep Wound, it removed the Deep Wound (as intended, it was the last one to be applied). It is not conditional on anything, I had no poison, blind or anything on me. So whats that about being out of luck? Feragore 17:51, 27 July 2008 (UTC)
[edit] About the notes
On the 12th July '08 the emote has also been changed, use it and see. Ninjas In The Sky 12:55, 14 June 2008 (UTC)
[edit] Remedy signet sux?
Yeah...Remedy Signet needs help. Or 2s. Recharge? But Paras own rangers IMO. People have yet to learn of the Soldiers Fury.
- Please don't edit what I say. I made a separate paragraph with your headline. Ninjas In The Sky 09:31, 15 June 2008 (UTC)
[edit] Mending Touch?
Since this buff is pretty big for the skill alone, do you guys think this will change a lot of ranger builds from the normal R/Mo with mending touch? IMO this is going to free up the rangers secondary prof for different variants and whatnot. Amadais 18:39, 15 June 2008 (UTC)
- Well, a typical BA bar only has 1 monk skill anyways, and if that's replaced by Antidote Signet, the secondary is indeed available. But there would be no other slots to use your new secondary for, except the usual optional. Would be interesting to see what people would bring instead of Screaming/Hunter's Shot. 157.193.59.42 10:13, 17 June 2008 (UTC)
- COJURE!!!!!!!!! Mason717 15:13, 18 June 2008 (UTC)
- no, only thing a secondary might be used for is for blackout so you can rock at the flagstand 68.94.187.91 15:25, 18 June 2008 (UTC)
- COJURE!!!!!!!!! Mason717 15:13, 18 June 2008 (UTC)
- Not a lot, Mending Touch is vulnerable enough with .75s cast, and it's often the only condi removal on splits. --76.25.197.215 15:36, 18 June 2008 (UTC)
[edit] FA
This skill is great for FA, and I've been using it on my war, but I've noticed for some reason it will randomly recharge, for example when no enemies are around save the 2 luxon longbows. 75.45.68.81 21:15, 9 July 2008 (UTC)

