Talk:Arborstone (explorable area)

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Feedback[edit]

you guys at anet do know the portal problem for tanglewood right? just thought id let you know i was checking it out earlier it just sends you back into arborstone when you try to run into tanglewood... - 69.248.175.25 02:12, 21 September 2007 (UTC)

Bots[edit]

WOW so many bots going here, whats the deal, whts worth farming? 24.141.45.72 07:05, 5 January 2008

Its for farming Kurz Factions, with a full groupe a couple 100K per run. Dr.Ted 14:25, 8 February 2009 (UTC)(UTC)
Check comment dates. Used to be 55s farming wardens for stuff. You can get decent materials and other drops. Kelvin Greyheart 15:41, 8 February 2009 (UTC)

Temple-Crypt-Thing[edit]

Arborstone Crypt-Thing.jpg

While exploring Arborstone for the Charting the Forests Quest, I've found this place. Does somebody know or have an idea what it is? There are no enemys and I've already dried /kneel or /beg or other emotes, nothing happen. --Fire Ops

Personally, I think that they just put it there for the prettyness ^^. ANet put temples like this one all over GW, especially in the larger areas. In the rest of the two "charting" quests, you visit a bunch of other pretty locations too. Paddymew 17:33, 9 March 2009 (UTC)
The thing on the grounds looks like in Nolani Academy (outpost)--89.247.150.249 16:51, 15 November 2009 (UTC)
The thing on the ground also reminds me of the one in GToB.68.163.255.18 13:51, 12 June 2010 (UTC)

Quests[edit]

What quests affect this area? --User Karasu sig.png Karasu (talk) 14:22, 11 December 2008 (UTC)

Vanquish[edit]

Seriously wtf is up with this area. I had to do 3 laps around this area because things kept spawning well after I had cleaned a section out. The dredge south of the northern res shrine spawned extra foes TWICE, and the stone guys all popped out out (mapwide as far as I can tell) around the time I finally went into the middle. This was after the second lap, and made me do another loop around the outside. And no these aren't patrols, they are stationary groups of enemies that sometimes literally popped into existence right after everyone in my party was out of aggro range. This took nearly 3 times as long as it should have. I have never seen anything quite like this before, and I had no quests active (for that area) at the time either. Kelvin Greyheart 22:05, 29 December 2008 (UTC)

Arborstone is a beastly area to vanquish. Me and about 5 guildies vqed it and at the end we had to split up to find the last few mobs. Also, while searching for mobs in areas we had already been in, those stone creatures kept randomly popping up. It was highly annoying and I would dread doing this place solo. --Sapphy 10:19, 5 June 2009 (UTC)
Bah, Arborstone is easy. Heck, it was the first area I did on the way to the Canthan Vanquisher title. Tracking down the stone guys may be unexpected, but at least they stand still after they spawn, unlike the bloody minotaurs in Anvil Rock. And I'll take a lone x2 damage ele boss over a mob of 8 centaurs including 4 monks, any day. -- Hong 08:58, 31 July 2009 (UTC)
I strongly reccomend you do NOT do this VQ with the quest "Song and Stone" active. Not that the foes make it hard, but it can make foes spawn in places you already went. --The preceding unsigned comment was added by 174.28.74.13 (talk) at 23:56, 2012 August 2 (UTC).
322 foes, 1hr 6min, 7hero, vanq/map. This areas mobs arnt difficult so long as you don't super pull in a couple areas. It is a maze though and you will end up back tracking a lot. Another thing to note is the sheer number of cripple traps, both dredge and wardens have these. Bring AoE condi clear for after fights have concluded and you picked up the loot or you will be walking a long time at 50% speed. Justice (talk) 03:57, 5 July 2018 (UTC)
322 foes as well. Roughly an 1hr 15-20m (scraping enemies). Be careful with your pulls. Toolbox was very helpful for finding stragglers. Be careful of statue/column bosses. --LunarRXA (talk) 01:56, 28 February 2019 (UTC)

Stone guardian spawns: hidden and twice triggered[edit]

I've attempted to document the details for triggering how the extra stone guardians are released. I'm including a few more details here, in case I abbreviated too much in the article:

  • The bosses are surrounded by extra groups of guardians hidden in the pillars.
  • Those pillars are not loaded upon zoning; the extras are placed in the pillars when a human player walks over a particular spot in the main chamber (near Altrumm Ruins).
    • Approaching the boss is not enough to trigger these extras.
    • The trigger spots are located at the top of the two ramps exiting the main chamber, roughly catty-corner from the boss locations: the northeast ramp loads the pillars near the Ele/Necro/Monk bosses; the southwest ramp loads those for the warrior.
    • It's theoretically possible to VQ the area without triggering either sets of extras. However, as there are always some Wardens near the trigger spots, a group would have to be especially careful to avoid walking over the hot spots.
  • Once the pillars are loaded, approaching each pillar will release its guardian. The boss can be pulled or the pillars can be unlocked and the released guardian can be pulled.

I haven't been able to get heroes/hench to trigger the pillar loading.  — Tennessee Ernie Ford (TEF) 19:30, 12 December 2009 (UTC)

I've been vanquishing Arborstone for a while, and the stone statues spawn only if a certain number of kills have happened. They will spawn if you have been through the trigger spot (around the pillars mostly) even if you have long since left by the time you killed enough enemies. It's between 53 and 70. Kyubiko 21:39, 15 August 2010 (UTC)
When Nick wanted Stone Remnants, I could force the the statues to spawn without killing anything more than the bosses. There are three triggers: (1) killing (or perhaps nearing) the boss(es) on one side; (2) crossing the opposite ramp close the HzH portal; and (3) nearing the pillars of the yet-to-spawn stoners. I did this with the singer quest active (which means at most 5-6 foes to kill to reach both sets of bosses); I don't think there's any need to kill non-stone foes.
(I tested with and without the singer quest active. Also, by visiting the caster bosses first and by visiting the Warrior boss first. The triggers worked consistently w/o extra killing.)
If you have killed 53+ enemies, there's a very good chance that you have met the first two requirements. A good test of triggers (1)/(2) would probably to send a runner left from HzH, letting it get close to the caster bosses, and then sending them back right towards the other side. If killing is required for (1), you can party with anyone who has the singer quest active, then soloing any of the caster bosses.  — Tennessee Ernie Ford (TEF) 22:26, 15 August 2010 (UTC)

Circumventing The Lift[edit]

I've added on to the notes section stating the ability to get into arborstone (outpost) "early" without completeing the quest that takes you across in the lift by using consume corpse on a dead monster in the canyon below the lift. If that trick is used it is possible to run the rest of the way into the arborstone (outpost). --Xerelin 20:22, 15 May 2010 (UTC)

Added another note about getting into Arborstone without using the lift.

Factions Death Exploit

--DaveBaggins 18:15, 24 April 2011 (UTC)