Talk:Armor of Sanctity

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does this affect spells? like .. blinded ele casts flare, u take 20 damage instead of 30? 78.20.153.111 21:33, 15 March 2008 (UTC)

Yes 79.76.24.158 20:40, 16 March 2008 (UTC)

wicked, ty 78.20.153.111 20:50, 27 March 2008 (UTC)

In theory, this skill also has synergy with Wounding Strike, since that inflicts 2 conditions. I think I'll test it on my W/D, to see it's potential.DevilJinKazama 09:28, 3 May 2009 (UTC)

I think what you're trying to say is that it has reduction for each condition, which is not true. It synergises with pretty much any condition inflicting skill. 92.239.41.229 19:19, 1 June 2009 (UTC)
No, that's not what I was saying. Because AoS is an enchantment, WS will cover Deep Wound with Bleeding. Meaning they can't get rid of all the conditions at once.DevilJinKazama 11:58, 31 July 2009 (UTC)

August Update[edit]

EPIC ANTI-PHYSICAL. Weakness to kill base damage, additional damage reduction for attack skillz. Wicked 72.222.217.198 14:54, 7 August 2009 (UTC)

I see UW farming potential...--Grentch.jpgGlory 15:18, 7 August 2009 (UTC)
i see op monk builds and everything farming potential - Wuhy User Wuhy sig.jpg 15:18, 7 August 2009 (UTC)
Hello melee. Bye melee. 84.145.217.7 22:19, 7 August 2009 (UTC)
I'm not seeing anything here, personally. Maybe it's just me, but devoting points into earth prayers for a meh condition and meh damage reduction seems kinda weak. Might help vs. RA shitters or something, but it'll be useless for any serious PvP. --Jette User Jette awesome.png 22:35, 7 August 2009 (UTC)
Haven't you had trouble with a warrior with Defy Pain?? This has twice the reduction, is non elite, and easily maintainable version in and out of combat (defy requires some combat), with the minor set back of no bonus health. I'm thinking of running both and lolorpwning some RA or something (with a total of -25 reduction, 116 armor, maybe +armor while enchanted...). Sever artery should do the trick in case someone removes weakness. StatMan 00:35, 8 August 2009 (UTC)
As I said, might help vs RA shitters or something, but it'll be useless for any serious PvP. --Jette User Jette awesome.png 04:47, 8 August 2009 (UTC)
Actually speccing into Earth Prayers is pretty decent now with AoS, VoP, and Shield of Force. You have pretty much the same amount of defense as if you ran /A (in arenas, that is). Karate User Karate Jesus KJ for sig.png Jesus 04:58, 8 August 2009 (UTC)
It's definitely overpowered in PvE. Enemies with this skill have become much tougher than before, they keep melee heroes/henchmen weakened all the time, condition removing is almost useless (only wasting energy). Even though this balance had a goal to improve player's Dervish abilities, in fact it increased PvE imbalance, esp. for those who don't play with Dervish and can't use a counter like this. --Slavic 10:58, 8 August 2009 (UTC)
You can avoid this with almost no delay in attacking by quarterstepping (not around your target, but away from them). Further, this has a cast time, so is vulnerable to quarterknocking (and, because of the nature of this skill, it's an easy Quarterknock, like Return) - something that any warrior can do. Assassins typically won't have problems with this unless they're pretending to be warriors - their target should be knocked down and dead before they can cast anything (read: Wastrel's Collapse, Palm Strike, Shadow Prison). Okay, dervishes can't qknock, but you already named an easy way for them to get around this. User Raine R.gif Raine - talk 17:31, 8 August 2009 (UTC)
WTH? it didn't even need that buff, it was good enough before. You could combine it with Veil of Thorns and it worked great. Imo it's way overbuffed now. --Ranger-tango-icon-200.pngSoulforgedMesmer-tango-icon-200.png 20:36, 8 August 2009 (UTC)
Thanks for explanation! I understand your point that knock-down is a universal counter against almost all PvE melee attackers and their skills, not only this one. My point, however, is a bit different: this improvement has created more problems than advantages, and I doubt that developers thoroughly checked it in PvE, taking into account different playing tactics, before release. --Slavic 06:48, 9 August 2009 (UTC) Added: A simple example, lvl 24 Captain Denduru staying in flaming area behind a catapult in Consulate Docks mission. Try to kill him with character lvl 16-17 and heroes/henchmen lvl 17 with default / Istani skills. --Slavic 09:27, 9 August 2009 (UTC)
Tried pulling? O_o - Ander01 22:35, 9 August 2009 (UTC)

Jade Quarry Shrines hurt a lot less now, especially if you shadowstep in.4.88.54.209 22:20, 10 August 2009 (UTC)

Sorry Raine, but I am pretty sure having counters to a skill does not make it balanced. Fact is, it doesn't take a lot of skill to press a button for near-complete physical invincibility, and not everyone runs a hammer. Pika Fan 03:19, 11 August 2009 (UTC)
"You can avoid this with almost no delay in attacking by quarterstepping". Universal counter is universal. User Raine R.gif Raine - talk 04:52, 11 August 2009 (UTC)
Well, to be fair, until the recent update that fixed the range, it was kinda hard to quarterstep; so, I'm sure people have some misconceptions regarding how easy it actually is to quarterstep adjacent range. Which is probably why they can't comprehend how loleasy it actually is if you're not bad. User Ryuu R.jpg Ryuu - talk 08:34, 11 August 2009 (UTC)
"You can avoid dying from damage with almost no delay in healing by casting skills". Universal counter is universal, so your point again? Pika Fan 12:46, 11 August 2009 (UTC)
Healing consumes energy, takes time+aftercast, and forces your skills into recharge. Healing is heavily limited.
Quarterstepping takes no energy. It has no cast time or aftercast. It doesn't require skill use. It is nearly unlimited.
@ryuu: the distance a person can run forward in a 0.6 seconds puts them outside of adjacent range; with an axe, you can land Bull's on a fleeing target with Smoke Powder Defense without being blinded. With a scythe or hammer, you can quarterstep Armor of Sanctity with a delay of an entire (gasp) half an attack. Srs bsns, rlly. User Raine R.gif Raine - talk 19:56, 11 August 2009 (UTC)
I still think it should be in mysticism, personally. --Jette User Jette awesome.png 20:41, 11 August 2009 (UTC)
"Fixed a bug causing Armor of Sanctity to affect nearby foes instead of adjacent ones." "Nearby range is roughly 1/6 the size of the aggro bubble. Its radius is equal to 1.5 times adjacent range." User Ryuu R.jpg Ryuu - talk 04:40, 12 August 2009 (UTC)
And please enlighten me how you are going to quarterstep Armor of Sanctity on a regular basis? Guessing game? Psychic powers? Or quarterstepping every attack, which pretty much reduces your dps to fail. You still haven't shown any reasoning, not even half-baked ones, why AoS isn't overpowered. Try again. This time, less red herrings about "universal counters", because it's simply unrelated. P.S. Kiting is free and unlimited, and is easy to do. Damage generally isn't unlimited. So damage sucks? K, nice try.Pika Fan 06:30, 12 August 2009 (UTC)
I'm confused, how does quarterstepping all the time reduce your DPS if the whole point of quarterstepping is that you can move without increasing the time between your attacks to let you gain a positional advantage? (ie: your DPS stays the same, you attack at the same rate but can move during it) DarkNecrid 13:43, 13 August 2009 (UTC)
Mind you, I think AoS is slightly OP, I'm just a bit confused on why you think Quarterstepping would reduce your DPS. DarkNecrid 13:44, 13 August 2009 (UTC)
Nothing to be confused about. Pika just doesn't understand what quarterstepping is. However, I do have to agree, psychic powers would be pretty helpful. Then again, most bad people will probably recast this upon recharge. User Ryuu R.jpg Ryuu - talk 14:01, 13 August 2009 (UTC)
I don't see it being all that overpowered with the sheer number of counters available; degen via conditions/hexes, spell damage, enchantment removal, life stealing,and various ways to boost damage. While some of those options are not as effective as others, they still exist. If this skill is cramping your style you need to take some method to get around it, it is not hard to deal with.--Ozite 16:16, 13 August 2009 (UTC)
I may not understand what quarterstepping is(heck, I don't play melee characters), it doesn't escape the fact that counters do not necessarily balance a skill. Funny thing is, I have seen people quarterstepping and I die slower. Must be the work of the mind then. Pika Fan 16:30, 13 August 2009 (UTC)
They're doing it wrong. User Ryuu R.jpg Ryuu - talk 21:19, 16 August 2009 (UTC)
I don't shuffle because I am lazy. --Jette User Jette awesome.png 21:35, 16

August 2009 (UTC) With that reasoning every skill is balanced, since a player, assuming he "is not bad", will use the counter (kite/quarterstep/counterskill/not be bad/QQ...). Now if that is the case then I really fail to comprehend why so many (note: many, not, as many will read, all) are complaining about the state of the game, in fact screw balancers lets just all stop being bad. /bad balancing is bad. 217.231.60.231 16:01, 10 February 2010 (UTC)

The new monks regarding August Update[edit]

I have noticed that every monk I have played against uses this in their build now. Mainly because weakness + damage reduction = useless melee. They really should of made this update appeal to the dervish side. This skill was already great enough and was balanced.--84.92.40.98 00:38, 11 August 2009 (UTC)

Tie the Weakness or damage reduction to Mysticism instead of Earth Prayers, problem solved. Vili 点 User talk:Vili 00:47, 11 August 2009 (UTC)
Pwned. -- Halogod35 User Halogod35 Sig.jpg 01:02, 11 August 2009 (UTC)
Yeah, the trouble is, it is unlikely to happen until next month. GG--84.92.40.98 01:05, 11 August 2009 (UTC)
New version of this skill is way too strong, i prefer the old one...for balance sake --Zurvan 12:41, 11 August 2009 (UTC)
Great skill update IMO. (Yes, I play Monk, so we're probably the only class not crying about it) LOL – josəph 12:50, 11 August 2009 (UTC)
Monks seem to be split on using this in GvG, I'm guessing since the chances of getting killed by non melee sources are greater. As a dervish player I love the skill, but moving it to Mysticism would probably be a good idea. The old version was good, but not really worth bringing since you had to bring somthing to cause conditions, and the damage reduction wasn't really all that noticable. At that point it was just better to bring a self heal. Ozite 15:40, 11 August 2009 (UTC)

im seeing similaritys to stoneflesh aura im adding it--Hubbard User Hubbard sig icon.png The Dervish 23:16, 11 August 2009 (UTC)

and some monk crap--Hubbard User Hubbard sig icon.png The Dervish 23:19, 11 August 2009 (UTC)

yes but that part isnt new..been similar to those skills ever since NF release, lol..good call on adding them though. --Zurvan 04:20, 12 August 2009 (UTC)

if a skill can singlehandedly carry a baddie like me on monk then it deserves a nerf --Portraits 07:13, 31 August 2009 (UTC)

When we played against good teams in GvG, this skill didn't really do anything. Once the other team knows you're using AoS, their WoH watches their wars on spikes to Draw the weakness as soon as it applies, which kills the damage reduction. A lot of monks are still /W and /A. User Raine R.gif Raine - talk 16:10, 31 August 2009 (UTC)

Once again, Failed Wammos[edit]

To all people complaining out there about this skill, know that Mending Touch exists. The problem here is that most people(specially wammos and sins) point blank refuse, i repeat, REFUSE to carry a condition removal skill on their bar due to their stupidity. If you dont bring counters to the skills you KNOW will be in the battle, you hardly can complain about being useless. It is like an idiot not bringing Ressurection Signet in Random Arenas, he just didnt bring the right skills and he(and his team) gets owned. You dont want Mending Touch? Take Plague Touch. Antidote Signet? Remedy Signet? For sins out there, Assassin's Remedy takes care INSTANTLY of this Armor of Sanctity. It's not like all your builds are limited to secondary monk here. If you still refuse to bring Mending Touch or any other condition removal skill, and are still depending on a monk to remove all your conditions, then you are a NOOB! and deserve to lose.

Thank goodness armor of sanctity's recharge is longer than mending touch, so you aren't spending every 6 seconds casting mending touch. oh.. wait.. Well, thank goodness dervishes don't have other AoE condition skills. hmm. Looks like what you really need is a fast recharge enchantment removal. Too bad. StatMan 18:50, 13 August 2009 (UTC)
Thank goodness you have the psychic powers to know that this skill will be used before you go into a GvG and that you won't be running up against a shitter build which makes one of your skills useless. Also thank goodness you can use condition removal without gimping your dps all to shit. Hmm. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 18:19, 22 August 2009 (UTC)

I dont understand why it takes one skill to laugh at melee on a dervish but takes a whole skill bar on an elementalist with the terratank concept.--Hubbard User Hubbard sig icon.png The Dervish 18:22, 22 August 2009 (UTC)

Except it only takes one on an ele, too. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 18:24, 22 August 2009 (UTC)

I was thinking

"E/Me - Terra tank"

Obsidian Flesh.jpg
Stoneflesh Aura.jpg
Stone Striker.jpg
Mantra of Earth.jpg
Armor of Earth.jpg
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--Hubbard User Hubbard sig icon.png The Dervish 22:28, 22 August 2009 (UTC)

Bad bar is bad. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:32, 22 August 2009 (UTC)
People terra tank in PvP?! Wtf? When did this start? Karate User Karate Jesus KJ for sig.png Jesus 23:11, 22 August 2009 (UTC)
You've never seen some loser irritating 8 people in AB with one of those builds? They actually do win games, but it's because players are actually stupid enough to keep wasting time on them. --Jette User Jette awesome.png 23:44, 22 August 2009 (UTC)

the above is smart, cuz he is right some people are stupid enough to waste the entire game attacking one guy.

I run Shattering Assault in AB because of bad experiences like that. Vili 点 User talk:Vili 08:48, 23 August 2009 (UTC)

the above here however is stupid. don't bother bringing skills to counter the idiots, just ignore them and cap... (if were still talking AB)

I need to start running Strip Enchant on our fire ele in AB; we usually go in with no enchantment removal. =/ User Raine R.gif Raine - talk 19:23, 23 August 2009 (UTC)
I need to make a macro for one of these 18 special extra keys I never use to input that ten-line middle finger into GW's chatbox. --Jette User Jette awesome.png 19:38, 23 August 2009 (UTC)

Ups[edit]

NERFED! Kinda sad that it kills the D/Me healer. QQ --Super IgorUser- Super Igor logo.png 09:18, 18 September 2009 (UTC)

sorry igor this skill being nerfed is shadowed by escape and selfless spirit, take the trolling elsewhere Talamare 09:21, 18 September 2009 (UTC)
Actually, I think this nerf is more important than those two. -- Halogod35 User Halogod35 Sig.jpg 22:12, 18 September 2009 (UTC)
Good riddance, I was tired of my wammo pounding on a monk's skull and not doing anything--syn // talk Contributions 04:53, 20 September 2009 (UTC)

Damage from all sources or just attacks?[edit]

does the damage reduction apply to just attacks or does it affect spells and or hexes as well? K61824 19:28, 4 March 2011 (UTC)

its all damage 77.98.161.109 02:56, 25 March 2011 (UTC)

Increase Weakness Duration[edit]

Is the Weakness duration affected by the Heavy weapon upgrade? 83.112.129.104 11:29, 5 June 2023 (UTC)

Yes, condition mods always extend the duration, regardless of how you cause the condition. Cealdor (talk) 15:41, 5 June 2023 (UTC)